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C++ InterfaceGl::hide方法代码示例

本文整理汇总了C++中ci::params::InterfaceGl::hide方法的典型用法代码示例。如果您正苦于以下问题:C++ InterfaceGl::hide方法的具体用法?C++ InterfaceGl::hide怎么用?C++ InterfaceGl::hide使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ci::params::InterfaceGl的用法示例。


在下文中一共展示了InterfaceGl::hide方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getWindowBounds

void Fluid2DParticlesApp::setup()
{
	glEnable( GL_TEXTURE_2D );
	gl::enableAlphaBlending();
	gl::enableAdditiveBlending();
	
	mRgbScale = 50;
	mDenScale = 50;
	
	mFluid2D.set( 192, 192 );
   	mFluid2D.setDensityDissipation( 0.99f );
	mFluid2D.setRgbDissipation( 0.99f ); 
	mVelScale = 3.0f*std::max( mFluid2D.resX(), mFluid2D.resY() );
	
	mParams = params::InterfaceGl( "Params", ivec2( 300, 400 ) );
	mParams.addParam( "Stam Step", mFluid2D.stamStepAddr() );
	mParams.addSeparator();
	mParams.addParam( "Velocity Input Scale", &mVelScale, "min=0 max=10000 step=1" );
	mParams.addParam( "Density Input Scale", &mDenScale, "min=0 max=1000 step=1" );
	mParams.addParam( "Rgb Input Scale", &mRgbScale, "min=0 max=1000 step=1" );
	mParams.addSeparator();
	mParams.addParam( "Velocity Dissipation", mFluid2D.velocityDissipationAddr(), "min=0.0001 max=1 step=0.0001" );
	mParams.addParam( "Density Dissipation", mFluid2D.densityDissipationAddr(), "min=0.0001 max=1 step=0.0001" );
	mParams.addParam( "Rgb Dissipation", mFluid2D.rgbDissipationAddr(), "min=0.0001 max=1 step=0.0001" );   
	mParams.addSeparator();
	mParams.addParam( "Velocity Viscosity", mFluid2D.velocityViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addParam( "Density Viscosity", mFluid2D.densityViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addParam( "Rgb Viscosity", mFluid2D.rgbViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addSeparator();
	mParams.addSeparator();
	mParams.addParam( "Vorticity Confinement", mFluid2D.enableVorticityConfinementAddr() );
	mParams.addSeparator();
	std::vector<std::string> boundaries;
	boundaries.push_back( "None" ); boundaries.push_back( "Wall" ); boundaries.push_back( "Wrap" );
	mParams.addParam( "Boundary Type", boundaries, mFluid2D.boundaryTypeAddr() );
	mParams.addSeparator();
	mParams.addParam( "Enable Buoyancy", mFluid2D.enableBuoyancyAddr() );
	mParams.addParam( "Buoyancy Scale", mFluid2D.buoyancyScaleAddr(), "min=0 max=100 step=0.001" );
	mParams.addParam( "Vorticity Scale", mFluid2D.vorticityScaleAddr(), "min=0 max=1 step=0.001" );
    mParams.hide();

	mFluid2D.setDt( 0.1f );
	mFluid2D.enableDensity();
	mFluid2D.enableRgb();
	mFluid2D.enableVorticityConfinement();
       
	mParticles.setup( getWindowBounds(), &mFluid2D );
}
开发者ID:chaoticbob,项目名称:CinderFx,代码行数:48,代码来源:Fluid2DParticlesApp.cpp

示例2: Colorf

void Fluid2DParticleSoupApp::setup()
{
	mDenScale = 50;
	mRgbScale = 40;

	mFluid2D.set( 192, 192 );
   	mFluid2D.setDensityDissipation( 0.99f );
	mFluid2D.setRgbDissipation( 0.99f ); 
	mVelScale = 3.0f*std::max( mFluid2D.resX(), mFluid2D.resY() );
	
	mParams = params::InterfaceGl( "Params", ivec2( 300, 400 ) );
	mParams.addParam( "Stam Step", mFluid2D.stamStepAddr() );
	mParams.addSeparator();
	mParams.addParam( "Velocity Input Scale", &mVelScale, "min=0 max=10000 step=1" );
	mParams.addParam( "Density Input Scale", &mDenScale, "min=0 max=1000 step=1" );
	mParams.addParam( "Rgb Input Scale", &mRgbScale, "min=0 max=1000 step=1" );
	mParams.addSeparator();
	mParams.addParam( "Velocity Dissipation", mFluid2D.velocityDissipationAddr(), "min=0.0001 max=1 step=0.0001" );
	mParams.addParam( "Density Dissipation", mFluid2D.densityDissipationAddr(), "min=0.0001 max=1 step=0.0001" );
	mParams.addParam( "Rgb Dissipation", mFluid2D.rgbDissipationAddr(), "min=0.0001 max=1 step=0.0001" );     
	mParams.addSeparator();
	mParams.addParam( "Velocity Viscosity", mFluid2D.velocityViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addParam( "Density Viscosity", mFluid2D.densityViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addParam( "Rgb Viscosity", mFluid2D.rgbViscosityAddr(), "min=0.000001 max=10 step=0.000001" );
	mParams.addSeparator();
	mParams.addParam( "Vorticity Confinement", mFluid2D.enableVorticityConfinementAddr() );
	mParams.addSeparator();
	std::vector<std::string> boundaries;
	boundaries.push_back( "None" ); boundaries.push_back( "Wall" ); boundaries.push_back( "Wrap" );
	mParams.addParam( "Boundary Type", boundaries, mFluid2D.boundaryTypeAddr() );
	mParams.addSeparator();
	mParams.addParam( "Enable Buoyancy", mFluid2D.enableBuoyancyAddr() );
	mParams.addParam( "Buoyancy Scale", mFluid2D.buoyancyScaleAddr(), "min=0 max=100 step=0.001" );
	mParams.addParam( "Vorticity Scale", mFluid2D.vorticityScaleAddr(), "min=0 max=1 step=0.001" );
	mParams.hide();
    
	mFluid2D.setRgbDissipation( 0.9930f );
	mFluid2D.enableDensity();
	mFluid2D.enableRgb();
	mFluid2D.enableVorticityConfinement();
	mFluid2D.initSimData();

	mParticleSoup.setup( &mFluid2D );

	mColor = Colorf( 0.98f, 0.7f, 0.4f );
}
开发者ID:chaoticbob,项目名称:CinderFx,代码行数:46,代码来源:Fluid2DParticleSoupApp.cpp


注:本文中的ci::params::InterfaceGl::hide方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。