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C++ MultiColumnList::getSortDirection方法代码示例

本文整理汇总了C++中cegui::MultiColumnList::getSortDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ MultiColumnList::getSortDirection方法的具体用法?C++ MultiColumnList::getSortDirection怎么用?C++ MultiColumnList::getSortDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::MultiColumnList的用法示例。


在下文中一共展示了MultiColumnList::getSortDirection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetItemText

int CGUIGridList_Impl::SetItemText ( int iRow, int hColumn, const char* szText, bool bNumber, bool bSection, bool bFast )
{
    try
    {
        CEGUI::MultiColumnList* win = reinterpret_cast < CEGUI::MultiColumnList* > ( m_pWindow );

        // Get the current item at that offset and set the text
        CGUIListItem_Impl* pItem = reinterpret_cast < CGUIListItem_Impl* > ( GetItem ( iRow, hColumn ) );
        if ( pItem )
        {
            if ( bSection )
            {
                // Set section properties
                pItem->SetFont ( "default-bold-small" );
                pItem->SetDisabled ( true );
                pItem->SetText ( szText );
            }
            else
            {
                pItem->SetFont ( "default-normal" );
                pItem->SetDisabled ( false );

                if ( hColumn == 1 )
                {
                    // Enable some spacing on regular items, if this is the first item
                    
                    char szBuf[CGUIGRIDLIST_MAX_TEXT_LENGTH];
                    if ( m_bIgnoreTextSpacer )
                    {
                        _snprintf ( szBuf, CGUIGRIDLIST_MAX_TEXT_LENGTH - 1, "%s", szText );
                    }
                    else
                    {
                        _snprintf ( szBuf, CGUIGRIDLIST_MAX_TEXT_LENGTH - 1, "%s%s", CGUIGRIDLIST_SPACER, szText );
                    }

                    szBuf[CGUIGRIDLIST_MAX_TEXT_LENGTH-1] = NULL;

                    pItem->SetText ( szBuf );
                }
                else
                {
                    pItem->SetText ( szText );
                }
            }
        }
        else
        {
            

            // If it doesn't, create it and set it in the gridlist
            pItem = new CGUIListItem_Impl ( szText, bNumber );

            CEGUI::ListboxItem* pListboxItem = pItem->GetListItem ();
            win->setItem ( pListboxItem, hColumn, iRow, bFast );

            // Put our new item into the map
            m_Items [ pItem->GetListItem () ] = pItem;

            if ( bSection )
            {
                // Set section properties
                pItem->SetFont ( "default-bold-small" );
                pItem->SetDisabled ( true );
            }
            else if ( hColumn == 1 )
            {
                // Enable some spacing on regular items, if this is the first item
                char szBuf[CGUIGRIDLIST_MAX_TEXT_LENGTH];

                if ( m_bIgnoreTextSpacer )
                {
                    _snprintf ( szBuf, CGUIGRIDLIST_MAX_TEXT_LENGTH-1, "%s", szText );
                }
                else
                {
                    _snprintf ( szBuf, CGUIGRIDLIST_MAX_TEXT_LENGTH-1, "%s%s", CGUIGRIDLIST_SPACER, szText );
                }

                szBuf[CGUIGRIDLIST_MAX_TEXT_LENGTH-1] = NULL;               
                pItem->SetText ( szBuf );
            }
        }

        // If the list is sorted and we just changed an item in the sorting column,
        // re-sort the list.
        if ( win->getSortDirection () != CEGUI::ListHeaderSegment::SortDirection::None &&
             win->getSortColumn () == GetColumnIndex ( hColumn ) )
        {
            win->setSortColumn ( win->getSortColumn () );
            return GetItemRowIndex ( pItem );
        }
        else
        {
            return iRow;
        }
    }
    catch ( CEGUI::Exception ) {}

    return 0;
//.........这里部分代码省略.........
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