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C++ UnitType::getName方法代码示例

本文整理汇总了C++中bwapi::UnitType::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitType::getName方法的具体用法?C++ UnitType::getName怎么用?C++ UnitType::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bwapi::UnitType的用法示例。


在下文中一共展示了UnitType::getName方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkSupportedUnitType

        void checkSupportedUnitType(const BWAPI::UnitType & type)
        {
            if (type == BWAPI::UnitTypes::None || type == BWAPI::UnitTypes::Unknown)
            {
                System::FatalError("Unknown unit type in experiment file");
            }

            if (type == BWAPI::UnitTypes::Protoss_Corsair || 
                type == BWAPI::UnitTypes::Zerg_Devourer || 
                type == BWAPI::UnitTypes::Zerg_Scourge ||
                type == BWAPI::UnitTypes::Terran_Valkyrie)
            {
                System::FatalError("Units with just air weapons currently not supported correctly: " + type.getName());
            }

            if (type.isBuilding() && (type != BWAPI::UnitTypes::Protoss_Photon_Cannon || type != BWAPI::UnitTypes::Zerg_Sunken_Colony || type != BWAPI::UnitTypes::Terran_Missile_Turret))
            {
                System::FatalError("Non-attacking buildings not currently supported: " + type.getName());
            }

            if (type.isSpellcaster())
            {
                System::FatalError("Spell casting units not currently supported: " + type.getName());
            }
        }
开发者ID:carriercomm,项目名称:sparcraft-clustering,代码行数:25,代码来源:Common.cpp

示例2: GetActionID

ActionID ActionTypeData::GetActionID(const BWAPI::UnitType & type) 
{
    const RaceID raceID = GetRaceID(type.getRace());
    BOSS_ASSERT(raceID < Races::NUM_RACES, "Race ID invalid: %d %s", (int)raceID, type.getName().c_str());


    for (ActionID a(0); a < ActionTypeData::GetNumActionTypes(raceID); ++a)
    {
        const ActionTypeData & data = GetActionTypeData(raceID, a);
        if (data.isUnit() && data.getUnitType() == type)
        {
            return data.getActionID();
        }
    }
   
	BOSS_ASSERT(false, "Could not find UnitType: %d %s", type.getID(), type.getName().c_str());
    return 0;
}
开发者ID:Cdingram,项目名称:GGEZ-Bot,代码行数:18,代码来源:ActionTypeData.cpp

示例3: onSendText

void UAlbertaBotModule::onSendText(std::string text) 
{ 
	if (Config::Modules::UsingBuildOrderDemo)
	{
		std::stringstream type;
		std::stringstream numUnitType;
		size_t numUnits = 0;

		size_t i=0;
		for (i=0; i<text.length(); ++i)
		{
			if (text[i] == ' ')
			{
				i++;
				break;
			}

			type << text[i];
		}

		for (; i<text.length(); ++i)
		{
			numUnitType << text[i];
		}

		numUnits = atoi(numUnitType.str().c_str());

        BWAPI::UnitType t;
        for (const BWAPI::UnitType & tt : BWAPI::UnitTypes::allUnitTypes())
        {
            if (tt.getName().compare(type.str()) == 0)
            {
                t = tt;
                break;
            }
        }
	
		BWAPI::Broodwar->printf("Searching for %d of %s", numUnits, t.getName().c_str());

        if (t != BWAPI::UnitType())
        {
            MetaPairVector goal;
		    goal.push_back(MetaPair(BWAPI::UnitTypes::Protoss_Probe, 8));
		    goal.push_back(MetaPair(BWAPI::UnitTypes::Protoss_Gateway, 2));
		    goal.push_back(MetaPair(t, numUnits));

		    ProductionManager::Instance().setSearchGoal(goal);
        }
        else
        {
            BWAPI::Broodwar->printf("Unknown unit type %s", type.str().c_str());
        }

		
	}
}
开发者ID:nateheat,项目名称:ualbertabot,代码行数:56,代码来源:UAlbertaBotModule.cpp

示例4:

const std::string GUI::getTextureFileName(const BWAPI::UnitType type) const
{
    std::stringstream image;
#ifdef WIN32
    image << imageDir << "units\\" << type.getName() << ".png";
#else
    image << imageDir << "units/" << type.getName() << ".png";
#endif
	std::string filename = image.str();

	for (size_t i(0); i<filename.size(); ++i)
	{
		if (filename[i] == ' ')
		{
			filename[i] = '_';
		}
	}

	return filename;
}
开发者ID:GBT3101,项目名称:StarcraftGeneticAlgorithm,代码行数:20,代码来源:GUI.cpp

示例5: addBuildingTask

// add a new building to be constructed
void BuildingManager::addBuildingTask(BWAPI::UnitType type, BWAPI::TilePosition desiredLocation) {

	if (debugMode) { BWAPI::Broodwar->printf("Issuing addBuildingTask: %s", type.getName().c_str()); }

	totalBuildTasks++;

	// reserve the resources for this building
	reservedMinerals += type.mineralPrice();
	reservedGas	     += type.gasPrice();

	// set it up to receive a worker
	buildingData.addBuilding(ConstructionData::Unassigned, Building(type, desiredLocation));
}
开发者ID:NotABotBot,项目名称:ualbertabot,代码行数:14,代码来源:BuildingManager.cpp

示例6: drawProductionInformation

void ProductionManager::drawProductionInformation(int x, int y)
{
    if (!Config::Debug::DrawProductionInfo)
    {
        return;
    }

	// fill prod with each unit which is under construction
	std::vector<BWAPI::Unit> prod;
	for (auto & unit : BWAPI::Broodwar->self()->getUnits())
	{
        UAB_ASSERT(unit != nullptr, "Unit was null");

		if (unit->isBeingConstructed())
		{
			prod.push_back(unit);
		}
	}
	
	// sort it based on the time it was started
	std::sort(prod.begin(), prod.end(), CompareWhenStarted());

    BWAPI::Broodwar->drawTextScreen(x-30, y+20, "\x04 TIME");
	BWAPI::Broodwar->drawTextScreen(x, y+20, "\x04 UNIT NAME");

	size_t reps = prod.size() < 10 ? prod.size() : 10;

	y += 30;
	int yy = y;

	// for each unit in the _queue
	for (auto & unit : prod) 
    {
		std::string prefix = "\x07";

		yy += 10;

		BWAPI::UnitType t = unit->getType();
        if (t == BWAPI::UnitTypes::Zerg_Egg)
        {
            t = unit->getBuildType();
        }

		BWAPI::Broodwar->drawTextScreen(x, yy, " %s%s", prefix.c_str(), t.getName().c_str());
		BWAPI::Broodwar->drawTextScreen(x - 35, yy, "%s%6d", prefix.c_str(), unit->getRemainingBuildTime());
	}

	_queue.drawQueueInformation(x, yy+10);
}
开发者ID:pineal,项目名称:SC_AI_Flash,代码行数:49,代码来源:ProductionManager.cpp

示例7: finishUnit

bool HLUnitData::finishUnit(BWAPI::UnitType type)
{
	bool found = false;
	for (auto &item : _unitMap){
		if (item.second.type.getID() == type.getID() && !item.second.completed){
			item.second.completed = true;
			numCompletedUnits[type.getID()]++;
			found = true;
			break;
		}
	}

	UAB_ASSERT(found,"Couldn't find unit to finish: %s\n",type.getName().c_str());
	return found;
}
开发者ID:Cdingram,项目名称:GGEZ-Bot,代码行数:15,代码来源:HLUnitData.cpp

示例8: setShortName

// UnitType constructor
ActionTypeData::ActionTypeData(BWAPI::UnitType t, const ActionID id) 
	: type                      (UnitType)
	, unit                      (t)
    , raceID                    (GetRaceID(t.getRace()))
	, actionID                  (id)
	, mineralPriceVal           (t.mineralPrice() * Constants::RESOURCE_SCALE)
	, gasPriceVal               (t.gasPrice() * Constants::RESOURCE_SCALE)
	, supplyRequiredVal         (t.supplyRequired())
	, supplyProvidedVal         (t.supplyProvided())
	, buildTimeVal              (t.buildTime())
	, numberProduced            (1)
	, name                      (t.getName())
	, metaName                  (t.getName())
	, building                  (t.isBuilding())
	, worker                    (t.isWorker())
	, refinery                  (t.isRefinery())
	, resourceDepot             (t.isResourceDepot())
	, supplyProvider            (t.supplyProvided() > 0 && !t.isResourceDepot())
	, canProduceBool            (t.isBuilding() && t.canProduce())
	, canAttackBool             (t.canAttack())
	, whatBuildsUnitType        (t.whatBuilds().first)
    , addon                     (t.isAddon())
    , morphed                   (false)
    , reqAddon                  (false)
    , reqAddonID                (0)
{
	if (t == BWAPI::UnitTypes::Zerg_Zergling || t == BWAPI::UnitTypes::Zerg_Scourge)
	{
		numberProduced = 2;
	}

    if (t == BWAPI::UnitTypes::Zerg_Lair ||
        t == BWAPI::UnitTypes::Zerg_Hive ||
        t == BWAPI::UnitTypes::Zerg_Greater_Spire ||
        t == BWAPI::UnitTypes::Zerg_Lurker ||
        t == BWAPI::UnitTypes::Zerg_Guardian ||
        t == BWAPI::UnitTypes::Zerg_Sunken_Colony ||
        t == BWAPI::UnitTypes::Zerg_Spore_Colony)
    {
        morphed = true;
    }

    setShortName();
}
开发者ID:Cdingram,项目名称:GGEZ-Bot,代码行数:45,代码来源:ActionTypeData.cpp

示例9: getAction

	Action getAction(const BWAPI::UnitType & a) const
	{
		int index = -1;

		for (size_t i(0); i < actions.size(); ++i)
		{
			if (actions[i].isUnit() && actions[i].getUnitType() == a)
			{
				index = i;
				break;
			}
		}
		
		if (index < 0) 
		{
			printf("Error Incoming: %s\n", a.getName().c_str());
		}

		assert(index > -1);
		return (Action)index;
	}
开发者ID:SvenFlorian,项目名称:BOB,代码行数:21,代码来源:StarcraftData.hpp

示例10: checkSupportedUnitType

        void checkSupportedUnitType(const BWAPI::UnitType & type)
        {
            if (type == BWAPI::UnitTypes::None || type == BWAPI::UnitTypes::Unknown)
            {
                System::FatalError("Unknown unit type in experiment file, not supported");
            }

            if (type == BWAPI::UnitTypes::Protoss_Corsair || 
                type == BWAPI::UnitTypes::Zerg_Devourer || 
                type == BWAPI::UnitTypes::Zerg_Scourge ||
                type == BWAPI::UnitTypes::Terran_Valkyrie)
            {
                System::FatalError("Units with just air weapons currently not supported correctly: " + type.getName());
            }

//            if (type.isBuilding() && !(type == BWAPI::UnitTypes::Protoss_Photon_Cannon && type == BWAPI::UnitTypes::Zerg_Sunken_Colony && type == BWAPI::UnitTypes::Terran_Missile_Turret))
//            {
//                System::FatalError("Non-attacking buildings not currently supported: " + type.getName());
//            }

            if (type.isSpellcaster() && type!=BWAPI::UnitTypes::Terran_Medic && type!=BWAPI::UnitTypes::Protoss_High_Templar)
            if (type.isSpellcaster() && type!=BWAPI::UnitTypes::Terran_Medic)
            {
                System::FatalError("Spell casting units not currently supported: " + type.getName());
            }

            // Don't support units loading other units yet
            if (type == BWAPI::UnitTypes::Terran_Vulture_Spider_Mine ||
            		type == BWAPI::UnitTypes::Protoss_Carrier ||
            		type == BWAPI::UnitTypes::Protoss_Interceptor ||
            		type == BWAPI::UnitTypes::Protoss_Reaver ||
            		type == BWAPI::UnitTypes::Protoss_Scarab ||
            		type == BWAPI::UnitTypes::Zerg_Broodling)
            {

            	System::FatalError("Units which have unit projectiles not supported: " + type.getName());
            }

        }
开发者ID:eras44,项目名称:sparcraft,代码行数:39,代码来源:Common.cpp

示例11: onSendText

void UAlbertaBotModule::onSendText(std::string text) 
{ 
	if (Options::Modules::USING_REPLAY_VISUALIZER && (text.compare("sim") == 0))
	{
		BWAPI::UnitInterface* selected = NULL;
		for (BWAPI::UnitInterface* unit : BWAPI::Broodwar->getAllUnits())
		{
			if (unit->isSelected())
			{
				selected = unit;
				break;
			}
		}

		if (selected)
		{
			#ifdef USING_VISUALIZATION_LIBRARIES
				//ReplayVisualizer rv;
				//rv.launchSimulation(selected->getPosition(), 1000);
			#endif
		}
	}

	if (Options::Modules::USING_BUILD_ORDER_DEMO)
	{
		std::stringstream type;
		std::stringstream numUnitType;
		size_t numUnits = 0;

		size_t i=0;
		for (i=0; i<text.length(); ++i)
		{
			if (text[i] == ' ')
			{
				i++;
				break;
			}

			type << text[i];
		}

		for (; i<text.length(); ++i)
		{
			numUnitType << text[i];
		}

		numUnits = atoi(numUnitType.str().c_str());

        BWAPI::UnitType t;
        for (const BWAPI::UnitType & tt : BWAPI::UnitTypes::allUnitTypes())
        {
            if (tt.getName().compare(type.str()) == 0)
            {
                t = tt;
                break;
            }
        }
	
		BWAPI::Broodwar->printf("Searching for %d of %s", numUnits, t.getName().c_str());

        if (t != BWAPI::UnitType())
        {
            MetaPairVector goal;
		    goal.push_back(MetaPair(BWAPI::UnitTypes::Protoss_Probe, 8));
		    goal.push_back(MetaPair(BWAPI::UnitTypes::Protoss_Gateway, 2));
		    goal.push_back(MetaPair(t, numUnits));

		    ProductionManager::Instance().setSearchGoal(goal);
        }
        else
        {
            BWAPI::Broodwar->printf("Unknown unit type %s", type.str().c_str());
        }

		
	}
}
开发者ID:nbarriga,项目名称:ualbertabot,代码行数:77,代码来源:UAlbertaBotModule.cpp

示例12: drawProductionInformation

void ProductionManager::drawProductionInformation(int x, int y)
{
	// fill prod with each unit which is under construction
	std::vector<BWAPI::UnitInterface*> prod;
	for (BWAPI::UnitInterface* unit : BWAPI::Broodwar->self()->getUnits())
	{
        UAB_ASSERT(unit != NULL, "Unit was null");

		if (unit->isBeingConstructed())
		{
			prod.push_back(unit);
		}
	}
	
	// sort it based on the time it was started
	std::sort(prod.begin(), prod.end(), CompareWhenStarted());

	if (Options::Debug::DRAW_UALBERTABOT_DEBUG) BWAPI::Broodwar->drawTextScreen(x, y, "\x04 Build Order Info:");
	if (Options::Debug::DRAW_UALBERTABOT_DEBUG) BWAPI::Broodwar->drawTextScreen(x, y+20, "\x04UNIT NAME");

	size_t reps = prod.size() < 10 ? prod.size() : 10;

	y += 40;
	int yy = y;

	// for each unit in the queue
	for (size_t i(0); i<reps; i++) 
    {
		std::string prefix = "\x07";

		yy += 10;

		BWAPI::UnitType t = prod[i]->getType();

		if (Options::Debug::DRAW_UALBERTABOT_DEBUG) BWAPI::Broodwar->drawTextScreen(x, yy, "%s%s", prefix.c_str(), t.getName().c_str());
		if (Options::Debug::DRAW_UALBERTABOT_DEBUG) BWAPI::Broodwar->drawTextScreen(x+150, yy, "%s%6d", prefix.c_str(), prod[i]->getRemainingBuildTime());
	}

	queue.drawQueueInformation(x, yy+10);
}
开发者ID:nbarriga,项目名称:ualbertabot,代码行数:40,代码来源:ProductionManager.cpp


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