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C++ Parameters::unset方法代码示例

本文整理汇总了C++中buffer::Parameters::unset方法的典型用法代码示例。如果您正苦于以下问题:C++ Parameters::unset方法的具体用法?C++ Parameters::unset怎么用?C++ Parameters::unset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在buffer::Parameters的用法示例。


在下文中一共展示了Parameters::unset方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: exception

void Texture2D::init(int w, int h, TextureInternalFormat tf, TextureFormat f, PixelType t,
    const Parameters &params, const Buffer::Parameters &s, const Buffer &pixels)
{
    Texture::init(tf, params);

    this->w = w;
    this->h = h;

    pixels.bind(GL_PIXEL_UNPACK_BUFFER);

    if (isCompressed() && s.compressedSize() > 0) {
        glCompressedTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, s.compressedSize(), pixels.data(0));
    } else {
        s.set();
        glTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, getTextureFormat(f), getPixelType(t), pixels.data(0));
        s.unset();
    }
    pixels.unbind(GL_PIXEL_UNPACK_BUFFER);

    generateMipMap();

    if (FrameBuffer::getError() != 0) {
        throw exception();
    }
}
开发者ID:qqdiguo,项目名称:ork,代码行数:25,代码来源:Texture2D.cpp

示例2: bindToTextureUnit

void Texture2DArray::setSubImage(int level, int x, int y, int l, int w, int h, int d, TextureFormat f, PixelType t, const Buffer::Parameters &s, const Buffer &pixels)
{
    bindToTextureUnit();
    pixels.bind(GL_PIXEL_UNPACK_BUFFER);
    s.set();
    glTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, x, y, l, w, h, d, getTextureFormat(f), getPixelType(t), pixels.data(0));
    s.unset();
    pixels.unbind(GL_PIXEL_UNPACK_BUFFER);
    assert(FrameBuffer::getError() == GL_NO_ERROR);
}
开发者ID:whztt07,项目名称:nature3d,代码行数:10,代码来源:Texture2DArray.cpp

示例3: setSubImage

void TextureCube::setSubImage(CubeFace cf, int level, int x, int y, int w, int h, TextureFormat f, PixelType t, const Buffer::Parameters &s, const Buffer &pixels)
{
    bindToTextureUnit();
    pixels.bind(GL_PIXEL_UNPACK_BUFFER);
    s.set();
    glTexSubImage2D(getCubeFace(cf), level, x, y, w, h, getTextureFormat(f), getPixelType(t), pixels.data(0));
    s.unset();
    pixels.unbind(GL_PIXEL_UNPACK_BUFFER);
    assert(FrameBuffer::getError() == GL_NO_ERROR);
}
开发者ID:LarsFlaeten,项目名称:ork,代码行数:10,代码来源:TextureCube.cpp

示例4: init

void TextureRectangle::init(int w, int h, TextureInternalFormat tf, TextureFormat f, PixelType t,
    const Parameters &params, const Buffer::Parameters &s, const Buffer &pixels)
{
    Texture::init(tf, params);
    this->w = w;
    this->h = h;

    pixels.bind(GL_PIXEL_UNPACK_BUFFER);
    bool needToGenerateMipmaps = true;
    if (isCompressed() && s.compressedSize() > 0) {
        glCompressedTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, s.compressedSize(), pixels.data(0));
    } else {
        s.set();
        glTexImage2D(textureTarget, 0, getTextureInternalFormat(internalFormat), w, h, 0, getTextureFormat(f), getPixelType(t), pixels.data(0));
        s.unset();

        GLsizei size = s.compressedSize(); // should work because size is retrieved from file descriptor.
        int pixelSize = getFormatSize(f, t);
        if (size > w * h * pixelSize) {
            // get the other levels from the same buffer
            int offset = w * h * pixelSize;
            int level = 0;
            int wl = w;
            int hl = h;
            while (wl % 2 == 0 && hl % 2 == 0 && size - offset >= (wl * hl / 4) * pixelSize) {
                level += 1;
                wl = wl / 2;
                hl = hl / 2;
                glTexImage2D(textureTarget, level, getTextureInternalFormat(internalFormat), wl, hl, 0, getTextureFormat(f), getPixelType(t), pixels.data(offset));
                offset += wl * hl * pixelSize;
                needToGenerateMipmaps = false;
            }
            this->params.lodMax(clamp(params.lodMax(), GLfloat(0.0f), GLfloat(level)));
        }
    }
    pixels.unbind(GL_PIXEL_UNPACK_BUFFER);

    if (needToGenerateMipmaps) {
        generateMipMap();
    }

    if (FrameBuffer::getError() != 0) {
        throw exception();
    }
}
开发者ID:Code-Guy,项目名称:Particle-System,代码行数:45,代码来源:TextureRectangle.cpp


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