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C++ path::string方法代码示例

本文整理汇总了C++中boost::filesystem::path::string方法的典型用法代码示例。如果您正苦于以下问题:C++ path::string方法的具体用法?C++ path::string怎么用?C++ path::string使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在boost::filesystem::path的用法示例。


在下文中一共展示了path::string方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TestingSetup

 TestingSetup() {
     fPrintToDebugger = true; // don't want to write to debug.log file
     noui_connect();
     bitdb.MakeMock();
     pathTemp = GetTempPath() / strprintf("test_crunchcoin_%lu_%i", (unsigned long)GetTime(), (int)(GetRand(100000)));
     boost::filesystem::create_directories(pathTemp);
     mapArgs["-datadir"] = pathTemp.string();
     pblocktree = new CBlockTreeDB(1 << 20, true);
     pcoinsdbview = new CCoinsViewDB(1 << 23, true);
     pcoinsTip = new CCoinsViewCache(*pcoinsdbview);
     InitBlockIndex();
     bool fFirstRun;
     pwalletMain = new CWallet("wallet.dat");
     pwalletMain->LoadWallet(fFirstRun);
     RegisterWallet(pwalletMain);
     nScriptCheckThreads = 3;
     for (int i=0; i < nScriptCheckThreads-1; i++)
         threadGroup.create_thread(&ThreadScriptCheck);
 }
开发者ID:kevin-cantwell,项目名称:crunchcoin,代码行数:19,代码来源:test_bitcoin.cpp

示例2: toEnum

// TEXTURE2D
vgd::Shp< vgd::node::Texture2D > createTexture2D(	const vgio::Media & media, const boost::filesystem::path pathFilename, const int index, const aiString aiImagePath,
													const aiTextureMapMode mapU, const aiTextureMapMode mapV )
{
	// Compute image path
	std::string imagePathFilenameStr;

	namespace bfs = boost::filesystem;
	const bfs::path imagePathFilename = aiImagePath.C_Str();

	if ( imagePathFilename.is_absolute() )
	{
		imagePathFilenameStr = imagePathFilename.string();
	}
	else // relative path
	{
		const bfs::path rootPath = pathFilename.parent_path();

		imagePathFilenameStr = (rootPath / imagePathFilename).string();
	}

	// Texture node
	using vgd::node::Texture2D;
	vgd::Shp< Texture2D > texture = Texture2D::create( imagePathFilename.filename().string(), (int8)index );

	// IMAGE
	// Gathers the image from the cache.
	vgd::Shp< vgd::basic::IImage > image;
	image = vgio::ImageCache::load( media, imagePathFilenameStr );
	texture->setImage( image );

	// Default values
	texture->setMipmap( true );
	texture->setMinFilter( Texture2D::LINEAR_MIPMAP_LINEAR );
	texture->setMagFilter( Texture2D::LINEAR );

	// WRAPPING
	texture->setWrapS( toEnum(mapU) );
	texture->setWrapT( toEnum(mapV) );

	// FUNCTION
	texture->sethFunction( vgd::node::Texture2D::FUN_MODULATE ); // @todo
	return texture;
}
开发者ID:npapier,项目名称:vgsdk,代码行数:44,代码来源:Loader.cpp

示例3: TestingSetup

    TestingSetup() {
        fPrintToDebugLog = false; // don't want to write to debug.log file
        noui_connect();
#ifdef ENABLE_WALLET
        bitcoin_bitdb.MakeMock();
        bitcredit_bitdb.MakeMock();
        deposit_bitdb.MakeMock();
#endif
        pathTemp = GetTempPath() / strprintf("test_credits_%lu_%i", (unsigned long)GetTime(), (int)(GetRand(100000)));
        boost::filesystem::create_directories(pathTemp);
        mapArgs["-datadir"] = pathTemp.string();

        bitcredit_pblocktree = new Credits_CBlockTreeDB(1 << 20, true);
        bitcredit_pcoinsdbview = new Credits_CCoinsViewDB(1 << 23, true);
        credits_pcoinsTip = new Credits_CCoinsViewCache(*bitcredit_pcoinsdbview);

        bitcoin_pblocktree = new Bitcoin_CBlockTreeDB(1 << 20, true);
        bitcoin_pcoinsdbview = new Bitcoin_CCoinsViewDB(1 << 23, true);
        bitcoin_pcoinsTip = new Bitcoin_CCoinsViewCache(*bitcoin_pcoinsdbview);

        Bitcoin_InitBlockIndex();
        Credits_InitBlockIndex();

#ifdef ENABLE_WALLET
        bool fFirstRun;
        bitcoin_pwalletMain = new Bitcoin_CWallet("bitcoin_wallet.dat");
        bitcoin_pwalletMain->LoadWallet(fFirstRun);
        Bitcoin_RegisterWallet(bitcoin_pwalletMain);

        bitcredit_pwalletMain = new Credits_CWallet("credits_wallet.dat", &bitcredit_bitdb);
        bitcredit_pwalletMain->LoadWallet(fFirstRun, bitcredit_nAccountingEntryNumber);
        Bitcredit_RegisterWallet(bitcredit_pwalletMain);

        deposit_pwalletMain = new Credits_CWallet("deposit_wallet.dat", &deposit_bitdb);
        deposit_pwalletMain->LoadWallet(fFirstRun, deposit_nAccountingEntryNumber);
        Bitcredit_RegisterWallet(deposit_pwalletMain);
#endif
        bitcredit_nScriptCheckThreads = 3;
        for (int i=0; i < bitcredit_nScriptCheckThreads-1; i++)
            threadGroup.create_thread(&Bitcredit_ThreadScriptCheck);
        Bitcredit_RegisterNodeSignals(Credits_NetParams()->GetNodeSignals());
    }
开发者ID:credits-currency,项目名称:credits,代码行数:42,代码来源:test_credits.cpp

示例4: loadFile

size_t IOFactory::loadFile( std::list<Chunk> &ret, const boost::filesystem::path &filename, util::istring suffix_override, util::istring dialect )
{
	FileFormatList formatReader;
	formatReader = getFileFormatList( filename.string(), suffix_override, dialect );
	const util::istring with_dialect = dialect.empty() ?
									   util::istring( "" ) : util::istring( " with dialect \"" ) + dialect + "\"";

	if ( formatReader.empty() ) {
		if( !boost::filesystem::exists( filename ) ) {
			LOG( Runtime, error ) << util::MSubject( filename )
								  << " does not exist as file, and no suitable plugin was found to generate data from "
								  << ( suffix_override.empty() ? util::istring( "that name" ) : util::istring( "the suffix \"" ) + suffix_override + "\"" );
		} else if( suffix_override.empty() ) {
			LOG( Runtime, error ) << "No plugin found to read " << filename << with_dialect;
		} else {
			LOG( Runtime, error ) << "No plugin supporting the requested suffix " << suffix_override << with_dialect << " was found";
		}
	} else {
		BOOST_FOREACH( FileFormatList::const_reference it, formatReader ) {
			LOG( ImageIoDebug, info )
					<< "plugin to load file" << with_dialect << " " << util::MSubject( filename ) << ": " << it->getName();

			try {
				int loaded=it->load( ret, filename.native(), dialect, m_feedback );
				BOOST_FOREACH( Chunk & ref, ret ) {
					if ( ! ref.hasProperty( "source" ) )
						ref.setPropertyAs( "source", filename.native() );
				}
				return loaded;
			} catch ( std::runtime_error &e ) {
				if( suffix_override.empty() ) {
					LOG( Runtime, formatReader.size() > 1 ? warning : error )
							<< "Failed to load " <<  filename << " using " <<  it->getName() << with_dialect << " ( " << e.what() << " )";
				} else {
					LOG( Runtime, warning )
							<< "The enforced format " << it->getName()  << " failed to read " << filename << with_dialect
							<< " ( " << e.what() << " ), maybe it just wasn't the right format";
				}
			}
		}
		LOG_IF( boost::filesystem::exists( filename ) && formatReader.size() > 1, Runtime, error ) << "No plugin was able to load: "   << util::MSubject( filename ) << with_dialect;
	}
开发者ID:DerOrfa,项目名称:isis,代码行数:42,代码来源:io_factory.cpp

示例5: load_plugin

void sc_ugen_factory::load_plugin ( boost::filesystem::path const & path )
{
    using namespace std;

    void * handle = dlopen(path.string().c_str(), RTLD_NOW | RTLD_LOCAL);
    if (handle == NULL)
        return;

    typedef int (*info_function)();

    info_function api_version = reinterpret_cast<info_function>(dlsym(handle, "api_version"));
    int plugin_api_version = 1; // default
    if (api_version)
        plugin_api_version = (*api_version)();

    if (plugin_api_version != sc_api_version) {
        cerr << "API Version Mismatch: " << path << endl;
        dlclose(handle);
        return;
    }

    info_function supernova_check = reinterpret_cast<info_function>(dlsym(handle, "server_type"));
    if (!supernova_check || (*supernova_check)() == sc_server_scsynth) {
        // silently ignore
        dlclose(handle);
        return;
    }

    void * load_symbol = dlsym(handle, "load");
    if (!load_symbol) {
        cerr << "Problem when loading plugin: \"load\" function undefined" << path << endl;
        dlclose(handle);
        return;
    }

    open_handles.push_back(handle);
    LoadPlugInFunc load_func = reinterpret_cast<LoadPlugInFunc>(load_symbol);
    (*load_func)(&sc_interface);

    /* don't close the handle */
    return;
}
开发者ID:morfant,项目名称:supercollider,代码行数:42,代码来源:sc_ugen_factory.cpp

示例6: in_file

std::vector<std::string> psi_util::load_text(fs::path const& file) {
	// try to open input stream
	std::ifstream in_file(file.c_str());
	if (!in_file.good()) {
		in_file.close();
		throw std::runtime_error("Failed to open text file " + file.string() + ".");
	}

	// read line by line
	std::string line;
	std::vector<std::string> contents;
	while (in_file.good()) {
		getline(in_file, line);
		contents.push_back(line + "\n");
	}

	// close file and return contents
	in_file.close();
	return contents;
}
开发者ID:Vtec234,项目名称:psi-engine,代码行数:20,代码来源:file.cpp

示例7: OpenCascStorage

bool OpenCascStorage(int locale)
{
    try
    {
        boost::filesystem::path const storage_dir(boost::filesystem::canonical(input_path) / "Data");
        CascStorage = CASC::OpenStorage(storage_dir, WowLocaleToCascLocaleFlags[locale]);
        if (!CascStorage)
        {
            printf("error opening casc storage '%s' locale %s\n", storage_dir.string().c_str(), localeNames[locale]);
            return false;
        }

        return true;
    }
    catch (boost::filesystem::filesystem_error& error)
    {
        printf("error opening casc storage : %s\n", error.what());
        return false;
    }
}
开发者ID:Mihapro,项目名称:TrinityCore,代码行数:20,代码来源:vmapexport.cpp

示例8: deleted

void FSSnatSource::deleted(const fs::path& filePath) {
    try {
        string pathstr = filePath.string();
        snat_map_t::iterator it = knownSnats.find(pathstr);
        if (it != knownSnats.end()) {
            LOG(INFO) << "Removed snat-ip "
                      << it->second
                      << " at " << filePath;
            removeSnat(it->second);
            knownSnats.erase(it);
        }
    } catch (const std::exception& ex) {
        LOG(ERROR) << "Could not delete snat for "
                   << filePath << ": "
                   << ex.what();
    } catch (...) {
        LOG(ERROR) << "Unknown error while deleting snat information for "
                   << filePath;
    }
}
开发者ID:opendaylight,项目名称:opflex,代码行数:20,代码来源:FSSnatSource.cpp

示例9: writeVectorToFile

bool writeVectorToFile(boost::filesystem::path path,
                       const std::vector<T>& vec) {

    {
        bool binary = std::is_same<T, std::string>::value;
        auto flags = std::ios_base::out | std::ios_base::binary;

        boost::iostreams::filtering_ostream out;
        out.push(boost::iostreams::gzip_compressor(6));
        out.push(boost::iostreams::file_sink(path.string(), flags));

        size_t num = vec.size();
        size_t elemSize = sizeof(typename std::vector<T>::value_type);
        // We have to get rid of constness below, but this should be OK
        out.write(reinterpret_cast<char*>(const_cast<T*>(vec.data())),
                  num * elemSize);
        out.reset();
    }
    return true;
}
开发者ID:WanyanW,项目名称:salmon,代码行数:20,代码来源:GZipWriter.cpp

示例10: Save

bool GameScene::Save(boost::filesystem::path file)
{
	m_filepath = file;

	using namespace ld3d;
	DataStream_File stream;
	if(false == stream.OpenStream(file.string().c_str(), false))
	{
		return false;
	}

	if(false == m_pCore->GetScene()->Serialize(&stream))
	{
		return false;
	}

	stream.Close();

	return true;
}
开发者ID:,项目名称:,代码行数:20,代码来源:

示例11: processFile

ProcessResults processFile(fs::path file, Params& params)
{
    ProcessResults result;
    Pex::Binary pex;
    try
    {
        Pex::FileReader reader(file.string());
        reader.read(pex);
    }
    catch(std::exception& ex)
    {
        result.push_back(boost::str(boost::format("ERROR: %1% : %2%") % file.string() % ex.what()));
        return result;
    }
    if (params.outputAssembly)
    {
        fs::path asmFile = params.assemblyDir / file.filename().replace_extension(".pas");
        try
        {
            std::ofstream asmStream(asmFile.string());
            Decompiler::AsmCoder asmCoder(new Decompiler::StreamWriter(asmStream));

            asmCoder.code(pex);
            result.push_back(boost::str(boost::format("%1% dissassembled to %2%") % file.string() % asmFile.string()));
        }
        catch(std::exception& ex)
        {
            result.push_back(boost::str(boost::format("ERROR: %1% : %2%") % file.string() % ex.what()));
            fs::remove(asmFile);
        }
    }

    fs::path pscFile = params.papyrusDir / file.filename().replace_extension(".psc");
    try
    {
        std::ofstream pscStream(pscFile.string());
        Decompiler::PscCoder pscCoder(new Decompiler::StreamWriter(pscStream));

        pscCoder.outputAsmComment(params.outputComment).code(pex);
        result.push_back(boost::str(boost::format("%1% decompiled to %2%") % file.string() % pscFile.string()));
    }
    catch(std::exception& ex)
    {
        result.push_back(boost::str(boost::format("ERROR: %1% : %2%") % file.string() % ex.what()));
        fs::remove(pscFile);
    }
    return result;

}
开发者ID:Orvid,项目名称:Champollion,代码行数:49,代码来源:main.cpp

示例12:

void
DatasetManager::openFileHelper( boost::filesystem::path aPath, ProgressNotifier::Ptr aProgressNotifier, DatasetID aDatasetId, bool aUseAsCurrent )
{
	M4D::Imaging::AImage::Ptr image;
	if ( aPath.extension() == ".dcm" || aPath.extension() == ".DCM" ) {
		M4D::Dicom::DicomObjSetPtr dicomObjSet = M4D::Dicom::DicomObjSetPtr( new M4D::Dicom::DicomObjSet() );
		M4D::Dicom::DcmProvider::LoadSerieThatFileBelongsTo( aPath, aPath.parent_path(), *dicomObjSet, aProgressNotifier );
		image = M4D::Dicom::DcmProvider::CreateImageFromDICOM( dicomObjSet );
	} else {
		image = M4D::Imaging::ImageFactory::LoadDumpedImage( aPath.string() );
	}

	if (image) {
		registerImage( aDatasetId, aPath, image, aUseAsCurrent );
	}
	if( aProgressNotifier ) {
		aProgressNotifier->finished();
	}
	//mProdconn.PutDataset( image );
}
开发者ID:JanKolomaznik,项目名称:MedV4D,代码行数:20,代码来源:DatasetManager.cpp

示例13: run_scripts

void run_scripts(const boost::filesystem::path &p, PyObject *m)
{
	std::regex filePattern("^.+\\.py$");

	if (!boost::filesystem::is_directory(p))
	{
		if (std::regex_match(p.leaf().string(), filePattern))
		{
			std::ifstream input(p.string().c_str());

			if (input.is_open())
			{
				std::string str((std::istreambuf_iterator<char>(input)), std::istreambuf_iterator<char>());

				PyRun_String(str.c_str(), Py_file_input, m, m);
				input.close();
			}
		}
	}
}
开发者ID:Rollmops,项目名称:PyPrepar3D,代码行数:20,代码来源:script_loader.cpp

示例14: makeWriteable

/*!
 * Find somewhere safe to write the file.
 *
 * We work on the assumption that the user's own home directory
 * is always writeable. Strictly speaking this is not always
 * true but is true enough for most realistic cases.
 *
 * This function may create empty files as a side-effect. It should
 * only be called when we know if will use the resulting file.
 */
static file::path makeWriteable(const file::path& path)
{
    if (hbcxx::touch(path.string()))
        return file::path{path};

    auto home = std::getenv("HOME");
    if (nullptr == home)
	throw PrePreProcessorError{};

    auto filename = file::path{home};
    filename /= ".hbcxx";
    filename /= file::absolute(path);

    (void) file::create_directories(filename.parent_path());

    if (hbcxx::touch(filename.string()))
        return filename;

    throw PrePreProcessorError{};
}
开发者ID:daniel-thompson,项目名称:hbcxx,代码行数:30,代码来源:CompilationUnit.cpp

示例15: f

/**
 * \brief Create the configuration file, if it does not exists.
 * \return true if the file already exists or if it has been created.
 */
bool bf::configuration::create_config_file() const
{
  bool result = false;

  const boost::filesystem::path path
    ( path_configuration::get_instance().get_config_directory()
      + s_config_file_name );

  if ( !boost::filesystem::exists( path ) )
    {
      std::ofstream f( path.string().c_str() );
      f << s_comment
        << " Configuration file for Bear Factory - Animation editor\n";
    }

  if ( boost::filesystem::exists( path ) )
    result = !boost::filesystem::is_directory( path );

  return result;
} // configuration::create_config_file()
开发者ID:LibreGames,项目名称:bear,代码行数:24,代码来源:configuration.cpp


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