本文整理汇总了C++中boost::timer::elapsed方法的典型用法代码示例。如果您正苦于以下问题:C++ timer::elapsed方法的具体用法?C++ timer::elapsed怎么用?C++ timer::elapsed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类boost::timer
的用法示例。
在下文中一共展示了timer::elapsed方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: send
virtual boost::unique_future<bool> send(const safe_ptr<core::read_frame>& frame) override
{
CASPAR_VERIFY(format_desc_.height * format_desc_.width * 4 == static_cast<unsigned>(frame->image_data().size()));
return executor_.begin_invoke([=]() -> bool
{
graph_->set_value("tick-time", tick_timer_.elapsed() * format_desc_.fps * 0.5);
tick_timer_.restart();
frame_timer_.restart();
// AUDIO
std::vector<int16_t, tbb::cache_aligned_allocator<int16_t>> audio_buffer;
if (core::needs_rearranging(
frame->multichannel_view(),
channel_layout_,
channel_layout_.num_channels))
{
core::audio_buffer downmixed;
downmixed.resize(
frame->multichannel_view().num_samples()
* channel_layout_.num_channels,
0);
auto dest_view = core::make_multichannel_view<int32_t>(
downmixed.begin(), downmixed.end(), channel_layout_);
core::rearrange_or_rearrange_and_mix(
frame->multichannel_view(),
dest_view,
core::default_mix_config_repository());
audio_buffer = core::audio_32_to_16(downmixed);
}
else
{
audio_buffer = core::audio_32_to_16(frame->audio_data());
}
airsend::add_audio(air_send_.get(), audio_buffer.data(), audio_buffer.size() / channel_layout_.num_channels);
// VIDEO
connected_ = airsend::add_frame_bgra(air_send_.get(), frame->image_data().begin());
graph_->set_text(print());
graph_->set_value("frame-time", frame_timer_.elapsed() * format_desc_.fps * 0.5);
return true;
});
}
示例2: route
/// \brief Primary route call.
void route(RouteNet& inNet) {
mRouteTimer.restart();
routeNet(inNet);
double routeTime = mRouteTimer.elapsed();
mTotalRouteTime += routeTime;
inNet.mProperties[eRouteTime] = routeTime;
}
示例3: OnTimer
void CMainDlg::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == 1 && gStop)
{
static boost::timer tmr;
// 延迟3秒关闭
if (tmr.elapsed() > 3)
{
// 检测关闭
trayIcon.Hide();
CloseDialog(0);
TerminateProcess(GetCurrentProcess(), 0);
}
}
else if (nIDEvent == 2 && exiting && !gStop)
{
static int times = 0;
if (times < 3)
{
times++;
// L"正在退出太一,请稍候.."
trayIcon.SetBalloonDetails(GetLocalWStr(strTrayNowExiting), L"", CTrayNotifyIcon::None, 100);
}
}
else
{
SetMsgHandled(false);
}
}
示例4: get_and_record_age_millis
int64_t get_and_record_age_millis()
{
if (recorded_frame_age_ == -1)
recorded_frame_age_ = static_cast<int64_t>(
since_created_timer_.elapsed() * 1000.0);
return recorded_frame_age_;
}
示例5: sufficient_time
bool sufficient_time()
{
// return true if enough time has passed since the tests began:
static boost::static_mutex mut = BOOST_STATIC_MUTEX_INIT ;
boost::static_mutex::scoped_lock guard(mut);
static boost::timer t;
// is 10 seconds enough?
return t.elapsed() >= 10.0;
}
示例6: wait_idle_time
void Reconstruct::wait_idle_time( boost::timer& timer, int idle_time )
{
timer.restart( );
while( boost::posix_time::seconds( timer.elapsed( ) ) < boost::posix_time::milliseconds( idle_time ) && !m_abort_scan )
{
boost::this_thread::sleep( boost::posix_time::milliseconds( 1 ) );
QApplication::processEvents( );
}
}
示例7: testQuickSort
float testQuickSort(int vectorSize, int numberOfIterations)
{
vector<int> quick;
quick.reserve(vectorSize);
float elapsedTime = 0;
for (int iterations = 0; iterations < numberOfIterations; ++iterations)
{
quick = fillVectorWithRandomInts(quick.size());
testTimer.restart();
quick = sorter.quickSort(quick);
elapsedTime += testTimer.elapsed();
}
return (elapsedTime / numberOfIterations);
}
示例8: testInsertionSort
float testInsertionSort(int vectorSize, int numberOfIterations)
{
vector<int> insertion;
insertion.reserve(vectorSize);
float elapsedTime = 0;
for (int iterations = 0; iterations < numberOfIterations; ++iterations)
{
insertion = fillVectorWithRandomInts(insertion.size());
testTimer.restart();
insertion = sorter.insertionSort(insertion);
elapsedTime += testTimer.elapsed();
}
return (elapsedTime / numberOfIterations);
}
示例9: OnGetData
virtual bool OnGetData(sf::SoundStream::Chunk& data) override
{
win32_exception::ensure_handler_installed_for_thread(
"sfml-audio-thread");
std::pair<std::shared_ptr<core::read_frame>, std::shared_ptr<audio_buffer_16>> audio_data;
input_.pop(audio_data); // Block until available
graph_->set_value("tick-time", perf_timer_.elapsed()*format_desc_.fps*0.5);
perf_timer_.restart();
container_.push_back(std::move(*audio_data.second));
data.Samples = container_.back().data();
data.NbSamples = container_.back().size();
if (audio_data.first)
presentation_age_ = audio_data.first->get_age_millis();
return is_running_;
}
示例10: run_test
void run_test(int NUM_TESTS, std::vector<int> NUM_POINTS, std::vector<int> NUM_RUNS) {
for (int i = 0; i < NUM_TESTS; ++i) {
kdtree::KDTree<Point> tr(2);
for(int k=0; k<NUM_POINTS[i]; k++) {
double x = ((float)rand() / RAND_MAX) * 200.0 - 100.0;
double y = ((float)rand() / RAND_MAX) * 200.0 - 100.0;
Point p(x,y);
tr.insert( p );
}
timer.restart();
for (int j = 0; j < NUM_RUNS[i]; ++j) {
double x = ((float)rand() / RAND_MAX) * 200.0 - 100.0;
double y = ((float)rand() / RAND_MAX) * 200.0 - 100.0;
Point ps(x,y);
std::pair<Point,double> pt = tr.nearest( ps );
}
double total_time = timer.elapsed();
double time_per_test = total_time / NUM_RUNS[i];
format_line(NUM_POINTS[i], NUM_RUNS[i], total_time, time_per_test);
}
}
示例11: elapsed
double elapsed() { return t.elapsed() * 1000.0; }
示例12:
~bench_atomic() {
threads.join_all();
std::cerr << "bench_atomic: x = " << x << ", elapsed time is " << timer.elapsed()
<< "\n";
}
示例13: Execute
std::string StartGate::Execute()
{
static boost::timer _timestamp;
std::cout << "===========================================================" << std::endl;
std::cout << "State: " << ID << "::" << GetStateName(mState) << "\tTime: " << _timestamp.elapsed() << std::endl;
std::cout << std::endl;
bool pathExists = false;
std::vector<Path> paths;
switch (mState)
{
case GoToDepth:
mDesiredYaw = mStartYaw;
mDesiredDepth = mInitDepth;
if(fabs(AI::Utility::DepthDiff(mCurrentDepth, mInitDepth)) < mDepthThresh && fabs(Zebulon::AI::Utility::AngleDiff(mCurrentYaw, mStartYaw)) <= mYawThresh)
{
mInitTravel.Start();
mState = InitTravel;
}
break;
case InitTravel:
mDesiredYaw = mStartYaw;
mDesiredDepth = mInitDepth;
mDesiredAxialThrust = mInitTravelSpeed;
if(mInitTravel.IsFinished())
{
mPathTravel.Start();
mState = PathTravel;
}
std::cout << " \tDesired:\tCurrent:\tDiff" << std::endl;
std::cout << "Timer:"
<< "\t" << mInitTravel.GetRunTime()
<< "\t" << mInitTravel.TimeElapsed()
<< "\t" << mInitTravel.GetRunTime()-mInitTravel.TimeElapsed()
<< std::endl;
break;
case PathTravel:
mDesiredYaw = mStartYaw;
mDesiredDepth = mInitDepth;
mDesiredAxialThrust = mPathTravelSpeed;
pathExists = GetPaths(paths , mCurrentYaw, mDWFrame, mDWProcFrame);
if(mPathTravel.IsFinished() || pathExists == true)
{
mState = LeaveMission;
}
std::cout << " \tDesired:\tCurrent:\tDiff" << std::endl;
std::cout << "Timer:"
<< "\t" << mPathTravel.GetRunTime()
<< "\t" << mPathTravel.TimeElapsed()
<< "\t" << mPathTravel.GetRunTime()-mPathTravel.TimeElapsed()
<< std::endl;
break;
case LeaveMission:
if(mLeaveMission == false)
{
mGlobalInfo->SetInfo(GlobalInfo::FixedYaw,mStartYaw);
//mGlobalInfo->SetInfo(GlobalInfo::StartYaw,mStartYaw);
Utility::Display::CloseAllWindows();
mLeaveMission = true;
}
return NextMission;
break;
default:
std::cout << "ERROR::" << ID << " state " << mState << " does not exist!" << std::endl;
break;
}
//if (mState == PathTravel)
{
AI::Utility::HeadingDisplay(mDWProcFrame, mCurrentYaw, mDesiredYaw, 0, 255, 255);
AI::Utility::DepthDisplay(mDWProcFrame, mCurrentDepth, mDesiredDepth, 0, 192);
AI::Utility::ThrustDisplay(mDWProcFrame, mDesiredAxialThrust, mDesiredLateralThrust);
Utility::Display::DisplayImage("DW Frame",mDWFrame);
Utility::Display::DisplayImage("Processed DW Frame",mDWProcFrame);
//.........这里部分代码省略.........
示例14: elapsed
double elapsed(){return t_.elapsed();}
示例15: Execute
std::string EtTuBrute::Execute()
{
static boost::timer _timestamp;
std::cout << "===========================================================" << std::endl;
std::cout << "State: " << ID << "::" << GetStateName(mState) << "\tTime: " << _timestamp.elapsed() << " " << mStateTimeout.TimeElapsed() << std::endl;
std::cout << std::endl;
bool pathExists = false;
std::vector<Path> paths;
switch (mState)
{
// Go to Path Depth, leave immediatley if path is found
case GoToPathDepth:
mDesiredYaw = mFixedYaw;
mDesiredDepth = mPathDepth;
mDesiredAxialThrust = 0;
mDesiredLateralThrust = 0;
pathExists = GetPaths(paths, mCurrentYaw, mDWFrame, mDWProcFrame);
if((fabs(AI::Utility::DepthDiff(mCurrentDepth, mPathDepth)) < mDepthThresh
&& fabs(Zebulon::AI::Utility::AngleDiff(mCurrentYaw, mFixedYaw)) <= mYawThresh))
// Add a check if the path is seen to go directly to path found ... || )
{
mPathSearchTimer.Start();
InitSearch();
mState = PathSearch;
}
break;
//Search for a path, if found center, if not timeout and look at buoys
case PathSearch:
mDesiredYaw = mFixedYaw;
mDesiredDepth = mPathDepth;
mDesiredAxialThrust = 0;
mDesiredLateralThrust = 0;
pathExists = GetPaths(paths, mCurrentYaw, mDWFrame, mDWProcFrame);
//Add some kind of debouncing to get here, in fetch probably
if(pathExists)
{
mState = DoPath;
}
else if(mPathSearchTimer.IsFinished())
{
mState = GoToObstacleDepth;
}
else
{
SearchStep();
//mPathSearchPattern.SearchStep(mDesiredLateralThrust, mDesiredAxialThrust);
}
std::cout << "Number of Paths: " << paths.size() << std::endl;
std::cout << "Timer:"
<< "\t" << mPathSearchTimer.GetRunTime()
<< "\t" << mPathSearchTimer.TimeElapsed()
<< "\t" << mPathSearchTimer.GetRunTime()-mPathSearchTimer.TimeElapsed()
<< std::endl;
break;
//center in on a path
case DoPath:
//Don't debounce in DoPath
GetPaths(paths, mCurrentYaw, mDWFrame, mDWProcFrame);
if(paths.size()>0)
{
//if path is found change thrust
if(mPathCenteredDebounce.Bounce(mPathFinder.StepPath(&paths[0], mCurrentYaw, mDesiredYaw, mDesiredAxialThrust, mDesiredLateralThrust)))
{
mPathTimer.Initialize(mPathExitTime);
mPathTimer.Start();
//mFixedYaw = mDesiredYaw;
//mDesiredYaw = paths[0].mAngle;
mGlobalInfo->SetInfo(GlobalInfo::FixedYaw, mDesiredYaw);
cvCircle(mDWProcFrame, cvPoint(mDWProcFrame->width/2,mDWProcFrame->height/2), 200, cvScalar(0,255,0), 4);
mState = ExitPath;
}
else
{
std::cout << "NOT CENTERED SEEN" << std::endl;
//mPathCenteredDebounce.Miss();
}
std::cout << "PATHS SEEN" << std::endl;
}
else
{
//.........这里部分代码省略.........