本文整理汇总了C++中boost::intrusive_ptr::setColorAttachment方法的典型用法代码示例。如果您正苦于以下问题:C++ intrusive_ptr::setColorAttachment方法的具体用法?C++ intrusive_ptr::setColorAttachment怎么用?C++ intrusive_ptr::setColorAttachment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类boost::intrusive_ptr
的用法示例。
在下文中一共展示了intrusive_ptr::setColorAttachment方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawSceneToTarget
void drawSceneToTarget()
{
if (!targetTexture_ ||
targetTexture_->getWidth() != 2 * window_->getWidth() ||
targetTexture_->getHeight() != 2 * window_->getHeight())
{
targetTexture_ = window_->getContext()->createTexture();
targetTexture_->setSize(2 * window_->getWidth(),
2 * window_->getHeight());
targetTexture_->setMinFilter(GL_LINEAR);
targetTexture_->setMagFilter(GL_LINEAR);
targetFrameBuffer_ = window_->getContext()->createFrameBuffer();
targetFrameBuffer_->setColorAttachment(targetTexture_);
}
targetFrameBuffer_->create();
glViewport(0, 0, window_->getWidth() * 2,
window_->getHeight() * 2);
glBindFramebuffer(GL_FRAMEBUFFER, targetFrameBuffer_->getName());
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
drawScene();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, window_->getWidth(), window_->getHeight());
}