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C++ Object::parent方法代码示例

本文整理汇总了C++中bl::Object::parent方法的典型用法代码示例。如果您正苦于以下问题:C++ Object::parent方法的具体用法?C++ Object::parent怎么用?C++ Object::parent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bl::Object的用法示例。


在下文中一共展示了Object::parent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: object_render_hide

static bool object_render_hide(BL::Object b_ob, bool top_level, bool parent_hide, bool& hide_triangles)
{
    /* check if we should render or hide particle emitter */
    BL::Object::particle_systems_iterator b_psys;

    bool hair_present = false;
    bool show_emitter = false;
    bool hide = false;

    for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
        if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) &&
                (b_psys->settings().type()==BL::ParticleSettings::type_HAIR))
            hair_present = true;

        if(b_psys->settings().use_render_emitter()) {
            hide = false;
            show_emitter = true;
        }
    }

    /* duplicators hidden by default, except dupliframes which duplicate self */
    if(b_ob.is_duplicator())
        if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES)
            hide = true;

    /* hide original object for duplis */
    BL::Object parent = b_ob.parent();
    if(parent && object_render_hide_original(parent.dupli_type()))
        if(parent_hide)
            hide = true;

    hide_triangles = (hair_present && !show_emitter);
    return hide && !show_emitter;
}
开发者ID:,项目名称:,代码行数:34,代码来源:

示例2: key

Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
                                 BL::ViewLayer &b_view_layer,
                                 BL::DepsgraphObjectInstance &b_instance,
                                 float motion_time,
                                 bool show_self,
                                 bool show_particles,
                                 BlenderObjectCulling &culling,
                                 bool *use_portal)
{
  const bool is_instance = b_instance.is_instance();
  BL::Object b_ob = b_instance.object();
  BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
  BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
  const bool motion = motion_time != 0.0f;
  /*const*/ Transform tfm = get_transform(b_ob.matrix_world());
  int *persistent_id = NULL;
  BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
  if (is_instance) {
    persistent_id_array = b_instance.persistent_id();
    persistent_id = persistent_id_array.data;
  }

  /* light is handled separately */
  if (!motion && object_is_light(b_ob)) {
    /* TODO: don't use lights for excluded layers used as mask layer,
     * when dynamic overrides are back. */
#if 0
    if (!((layer_flag & view_layer.holdout_layer) && (layer_flag & view_layer.exclude_layer)))
#endif
    {
      sync_light(b_parent,
                 persistent_id,
                 b_ob,
                 b_ob_instance,
                 is_instance ? b_instance.random_id() : 0,
                 tfm,
                 use_portal);
    }

    return NULL;
  }

  /* only interested in object that we can create meshes from */
  if (!object_is_mesh(b_ob)) {
    return NULL;
  }

  /* Perform object culling. */
  if (culling.test(scene, b_ob, tfm)) {
    return NULL;
  }

  /* Visibility flags for both parent and child. */
  PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
  bool use_holdout = get_boolean(cobject, "is_holdout") ||
                     b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
  uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;

  if (b_parent.ptr.data != b_ob.ptr.data) {
    visibility &= object_ray_visibility(b_parent);
  }

  /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
#if 0
  if (use_holdout && (layer_flag & view_layer.exclude_layer)) {
    visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
  }
#endif

  /* Clear camera visibility for indirect only objects. */
  bool use_indirect_only = b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer);
  if (use_indirect_only) {
    visibility &= ~PATH_RAY_CAMERA;
  }

  /* Don't export completely invisible objects. */
  if (visibility == 0) {
    return NULL;
  }

  /* key to lookup object */
  ObjectKey key(b_parent, persistent_id, b_ob_instance);
  Object *object;

  /* motion vector case */
  if (motion) {
    object = object_map.find(key);

    if (object && object->use_motion()) {
      /* Set transform at matching motion time step. */
      int time_index = object->motion_step(motion_time);
      if (time_index >= 0) {
        object->motion[time_index] = tfm;
      }

      /* mesh deformation */
      if (object->mesh)
        sync_mesh_motion(b_depsgraph, b_ob, object, motion_time);
    }

//.........这里部分代码省略.........
开发者ID:sobotka,项目名称:blender,代码行数:101,代码来源:blender_object.cpp

示例3: object_render_hide_duplis

static bool object_render_hide_duplis(BL::Object b_ob)
{
	BL::Object parent = b_ob.parent();

	return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type()));
}
开发者ID:BlueLabelStudio,项目名称:blender,代码行数:6,代码来源:blender_object.cpp


注:本文中的bl::Object::parent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。