本文整理汇总了C++中baserenderer::Pointer::GetDataStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ Pointer::GetDataStorage方法的具体用法?C++ Pointer::GetDataStorage怎么用?C++ Pointer::GetDataStorage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类baserenderer::Pointer
的用法示例。
在下文中一共展示了Pointer::GetDataStorage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
bool mitk::DisplayInteractor::AdjustLevelWindow(StateMachineAction*, InteractionEvent* interactionEvent)
{
BaseRenderer::Pointer sender = interactionEvent->GetSender();
InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent);
if (positionEvent == NULL)
{
MITK_WARN<< "DisplayVectorInteractor::Scroll cannot process the event: " << interactionEvent->GetNameOfClass();
return false;
}
m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
// search for active image
mitk::DataStorage::Pointer storage = sender->GetDataStorage();
mitk::DataNode::Pointer node = NULL;
mitk::DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(mitk::NodePredicateDataType::New("Image"));
for (unsigned int i = 0; i < allImageNodes->size(); i++)
{
bool isActiveImage = false;
bool propFound = allImageNodes->at(i)->GetBoolProperty("imageForLevelWindow", isActiveImage);
if (propFound && isActiveImage)
{
node = allImageNodes->at(i);
continue;
}
}
if (node.IsNull())
{
node = storage->GetNode(mitk::NodePredicateDataType::New("Image"));
}
if (node.IsNull())
{
return false;
}
mitk::LevelWindow lv = mitk::LevelWindow();
node->GetLevelWindow(lv);
ScalarType level = lv.GetLevel();
ScalarType window = lv.GetWindow();
// calculate adjustments from mouse movements
level += (m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0]) * static_cast<ScalarType>(2);
window += (m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1]) * static_cast<ScalarType>(2);
lv.SetLevelWindow(level, window);
dynamic_cast<mitk::LevelWindowProperty*>(node->GetProperty("levelwindow"))->SetLevelWindow(lv);
sender->GetRenderingManager()->RequestUpdateAll();
return true;
}
示例2: FindTopmostVisibleNode
mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::SetLevelWindowAction()
{
auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
{
if (DisplaySetLevelWindowEvent().CheckEvent(&displayInteractorEvent))
{
const DisplaySetLevelWindowEvent* displayActionEvent = dynamic_cast<const DisplaySetLevelWindowEvent*>(&displayInteractorEvent);
const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
if (nullptr == sendingRenderer)
{
return;
}
// get the the topmost visible image of the sending renderer
DataStorage::Pointer storage = sendingRenderer->GetDataStorage();
DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(NodePredicateDataType::New("Image"));
Point3D worldposition;
const auto* positionEvent = dynamic_cast<const InteractionPositionEvent*>(displayActionEvent->GetInteractionEvent());
sendingRenderer->DisplayToWorld(positionEvent->GetPointerPositionOnScreen(), worldposition);
auto globalCurrentTimePoint = sendingRenderer->GetTime();
DataNode::Pointer node = FindTopmostVisibleNode(allImageNodes, worldposition, globalCurrentTimePoint, sendingRenderer);
if (node.IsNull())
{
return;
}
LevelWindow levelWindow = LevelWindow();
node->GetLevelWindow(levelWindow);
ScalarType level = levelWindow.GetLevel();
ScalarType window = levelWindow.GetWindow();
level += displayActionEvent->GetLevel();
window += displayActionEvent->GetWindow();
levelWindow.SetLevelWindow(level, window);
auto* levelWindowProperty = dynamic_cast<LevelWindowProperty*>(node->GetProperty("levelwindow"));
if (nullptr != levelWindowProperty)
{
levelWindowProperty->SetLevelWindow(levelWindow);
sendingRenderer->GetRenderingManager()->RequestUpdateAll();
}
}
};
return actionFunction;
}
示例3:
bool mitk::DisplayInteractor::AdjustLevelWindow(StateMachineAction*, InteractionEvent* interactionEvent)
{
BaseRenderer::Pointer sender = interactionEvent->GetSender();
InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent);
m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
// search for active image
mitk::DataStorage::Pointer storage = sender->GetDataStorage();
mitk::DataNode::Pointer node = NULL;
mitk::DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(mitk::NodePredicateDataType::New("Image"));
for (unsigned int i = 0; i < allImageNodes->size(); i++)
{
bool isActiveImage = false;
bool propFound = allImageNodes->at(i)->GetBoolProperty("imageForLevelWindow", isActiveImage);
if (propFound && isActiveImage)
{
node = allImageNodes->at(i);
continue;
}
}
if (node.IsNull())
{
node = storage->GetNode(mitk::NodePredicateDataType::New("Image"));
}
if (node.IsNull())
{
return false;
}
mitk::LevelWindow lv = mitk::LevelWindow();
node->GetLevelWindow(lv);
ScalarType level = lv.GetLevel();
ScalarType window = lv.GetWindow();
int levelIndex = 0;
int windowIndex = 1;
if ( m_LevelDirection != "leftright" )
{
levelIndex = 1;
windowIndex = 0;
}
int directionModifier = 1;
if ( m_InvertLevelWindowDirection )
{
directionModifier = -1;
}
// calculate adjustments from mouse movements
level += (m_CurrentDisplayCoordinate[levelIndex] - m_LastDisplayCoordinate[levelIndex]) * static_cast<ScalarType>(2) * directionModifier;
window += (m_CurrentDisplayCoordinate[windowIndex] - m_LastDisplayCoordinate[windowIndex]) * static_cast<ScalarType>(2) * directionModifier;
lv.SetLevelWindow(level, window);
dynamic_cast<mitk::LevelWindowProperty*>(node->GetProperty("levelwindow"))->SetLevelWindow(lv);
sender->GetRenderingManager()->RequestUpdateAll();
return true;
}