本文整理汇总了C++中base::Placement::toMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ Placement::toMatrix方法的具体用法?C++ Placement::toMatrix怎么用?C++ Placement::toMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类base::Placement
的用法示例。
在下文中一共展示了Placement::toMatrix方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resetViewTransform
void TransformStrategy::resetViewTransform(App::DocumentObject* obj)
{
Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
std::map<std::string,App::Property*> props;
obj->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_transform());
if (jt != props.end()) {
Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(local.toMatrix());
}
else {
// No placement found
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(Base::Matrix4D());
}
}
示例2: on_applyButton_clicked
void Transform::on_applyButton_clicked()
{
Gui::WaitCursor wc;
Base::Placement plm = this->getPlacementData();
Base::Matrix4D mat = plm.toMatrix();
strategy->commitTransform(mat);
// nullify the values
QList<Gui::QuantitySpinBox*> sb = this->findChildren<Gui::QuantitySpinBox*>();
for (QList<Gui::QuantitySpinBox*>::iterator it = sb.begin(); it != sb.end(); ++it) {
(*it)->blockSignals(true);
(*it)->setValue(0.0);
(*it)->blockSignals(false);
}
Base::Vector3d cnt = strategy->getRotationCenter();
ui->xCnt->setValue(Base::Quantity(cnt.x, Base::Unit::Length));
ui->yCnt->setValue(Base::Quantity(cnt.y, Base::Unit::Length));
ui->zCnt->setValue(Base::Quantity(cnt.z, Base::Unit::Length));
}
示例3: proj
void ViewProvider2DObject::updateData(const App::Property* prop)
{
ViewProviderPart::updateData(prop);
if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
Base::BoundBox3d bbox = static_cast<const Part::PropertyPartShape*>(prop)->getBoundingBox();
if (!bbox.IsValid()) return;
GridRoot->removeAllChildren();
Base::Placement place = static_cast<const Part::PropertyPartShape*>(prop)->getComplexData()->getPlacement();
place.invert();
Base::ViewProjMatrix proj(place.toMatrix());
Base::BoundBox2D bbox2d = bbox.ProjectBox(&proj);
this->MinX = bbox2d.fMinX;
this->MaxX = bbox2d.fMaxX;
this->MinY = bbox2d.fMinY;
this->MaxY = bbox2d.fMaxY;
if (ShowGrid.getValue()) {
createGrid();
}
}
}
示例4: revertTransformation
void Placement::revertTransformation()
{
for (std::set<std::string>::iterator it = documents.begin(); it != documents.end(); ++it) {
Gui::Document* document = Application::Instance->getDocument(it->c_str());
if (!document) continue;
std::vector<App::DocumentObject*> obj = document->getDocument()->
getObjectsOfType(App::DocumentObject::getClassTypeId());
if (!obj.empty()) {
for (std::vector<App::DocumentObject*>::iterator it=obj.begin();it!=obj.end();++it) {
std::map<std::string,App::Property*> props;
(*it)->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_placement(this->propertyName));
if (jt != props.end()) {
Base::Placement cur = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
Gui::ViewProvider* vp = document->getViewProvider(*it);
if (vp) vp->setTransformation(cur.toMatrix());
}
}
}
}
}
示例5: setPlacement
void ComplexGeoData::setPlacement(const Base::Placement& rclPlacement)
{
setTransform(rclPlacement.toMatrix());
}
示例6: applyPlacement
void Placement::applyPlacement(const Base::Placement& p, bool incremental, bool data)
{
Gui::Document* document = Application::Instance->activeDocument();
if (!document) return;
std::vector<App::DocumentObject*> sel = Gui::Selection().getObjectsOfType
(App::DocumentObject::getClassTypeId(), document->getDocument()->getName());
if (!sel.empty()) {
if (data) {
document->openCommand("Placement");
for (std::vector<App::DocumentObject*>::iterator it=sel.begin();it!=sel.end();++it) {
std::map<std::string,App::Property*> props;
(*it)->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_placement(this->propertyName));
if (jt != props.end()) {
Base::Placement cur = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
if (incremental)
cur = p * cur;
else
cur = p;
Base::Vector3d pos = cur.getPosition();
const Base::Rotation& rt = cur.getRotation();
QString cmd = QString::fromAscii(
"App.getDocument(\"%1\").%2.Placement="
"App.Placement("
"App.Vector(%3,%4,%5),"
"App.Rotation(%6,%7,%8,%9))\n")
.arg(QLatin1String((*it)->getDocument()->getName()))
.arg(QLatin1String((*it)->getNameInDocument()))
.arg(pos.x,0,'g',6)
.arg(pos.y,0,'g',6)
.arg(pos.z,0,'g',6)
.arg(rt[0],0,'g',6)
.arg(rt[1],0,'g',6)
.arg(rt[2],0,'g',6)
.arg(rt[3],0,'g',6);
Application::Instance->runPythonCode((const char*)cmd.toAscii());
}
}
document->commitCommand();
try {
document->getDocument()->recompute();
}
catch (...) {
}
}
// apply transformation only on view matrix not on placement property
else {
for (std::vector<App::DocumentObject*>::iterator it=sel.begin();it!=sel.end();++it) {
std::map<std::string,App::Property*> props;
(*it)->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_placement(this->propertyName));
if (jt != props.end()) {
Base::Placement cur = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
if (incremental)
cur = p * cur;
else
cur = p;
Gui::ViewProvider* vp = document->getViewProvider(*it);
if (vp) vp->setTransformation(cur.toMatrix());
}
}
}
}
else {
Base::Console().Warning("No object selected.\n");
}
}
示例7: updatePlacementFromDragger
void ViewProviderDragger::updatePlacementFromDragger(ViewProviderDragger* sudoThis, SoFCCSysDragger* draggerIn)
{
App::DocumentObject *genericObject = sudoThis->getObject();
if (!genericObject->isDerivedFrom(App::GeoFeature::getClassTypeId()))
return;
App::GeoFeature *geoFeature = static_cast<App::GeoFeature *>(genericObject);
Base::Placement originalPlacement = geoFeature->Placement.getValue();
double pMatrix[16];
originalPlacement.toMatrix().getMatrix(pMatrix);
Base::Placement freshPlacement = originalPlacement;
//local cache for brevity.
double translationIncrement = draggerIn->translationIncrement.getValue();
double rotationIncrement = draggerIn->rotationIncrement.getValue();
int tCountX = draggerIn->translationIncrementCountX.getValue();
int tCountY = draggerIn->translationIncrementCountY.getValue();
int tCountZ = draggerIn->translationIncrementCountZ.getValue();
int rCountX = draggerIn->rotationIncrementCountX.getValue();
int rCountY = draggerIn->rotationIncrementCountY.getValue();
int rCountZ = draggerIn->rotationIncrementCountZ.getValue();
//just as a little sanity check make sure only 1 field has changed.
int numberOfFieldChanged = 0;
if (tCountX) numberOfFieldChanged++;
if (tCountY) numberOfFieldChanged++;
if (tCountZ) numberOfFieldChanged++;
if (rCountX) numberOfFieldChanged++;
if (rCountY) numberOfFieldChanged++;
if (rCountZ) numberOfFieldChanged++;
if (numberOfFieldChanged == 0)
return;
assert(numberOfFieldChanged == 1);
//helper lamdas.
auto getVectorX = [&pMatrix]() {return Base::Vector3d(pMatrix[0], pMatrix[4], pMatrix[8]);};
auto getVectorY = [&pMatrix]() {return Base::Vector3d(pMatrix[1], pMatrix[5], pMatrix[9]);};
auto getVectorZ = [&pMatrix]() {return Base::Vector3d(pMatrix[2], pMatrix[6], pMatrix[10]);};
if (tCountX)
{
Base::Vector3d movementVector(getVectorX());
movementVector *= (tCountX * translationIncrement);
freshPlacement.move(movementVector);
geoFeature->Placement.setValue(freshPlacement);
}
else if (tCountY)
{
Base::Vector3d movementVector(getVectorY());
movementVector *= (tCountY * translationIncrement);
freshPlacement.move(movementVector);
geoFeature->Placement.setValue(freshPlacement);
}
else if (tCountZ)
{
Base::Vector3d movementVector(getVectorZ());
movementVector *= (tCountZ * translationIncrement);
freshPlacement.move(movementVector);
geoFeature->Placement.setValue(freshPlacement);
}
else if (rCountX)
{
Base::Vector3d rotationVector(getVectorX());
Base::Rotation rotation(rotationVector, rCountX * rotationIncrement);
freshPlacement.setRotation(rotation * freshPlacement.getRotation());
geoFeature->Placement.setValue(freshPlacement);
}
else if (rCountY)
{
Base::Vector3d rotationVector(getVectorY());
Base::Rotation rotation(rotationVector, rCountY * rotationIncrement);
freshPlacement.setRotation(rotation * freshPlacement.getRotation());
geoFeature->Placement.setValue(freshPlacement);
}
else if (rCountZ)
{
Base::Vector3d rotationVector(getVectorZ());
Base::Rotation rotation(rotationVector, rCountZ * rotationIncrement);
freshPlacement.setRotation(rotation * freshPlacement.getRotation());
geoFeature->Placement.setValue(freshPlacement);
}
draggerIn->clearIncrementCounts();
}