本文整理汇总了C++中astringvector::const_iterator::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator::empty方法的具体用法?C++ const_iterator::empty怎么用?C++ const_iterator::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类astringvector::const_iterator
的用法示例。
在下文中一共展示了const_iterator::empty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddFromString
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
// Split the StringSpec into separate declarations, each in the form "id=lvl":
AStringVector Decls = StringSplit(a_StringSpec, ";");
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
{
// Split each declaration into the id and lvl part:
if (itr->empty())
{
// The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
continue;
}
AStringVector Split = StringSplitAndTrim(*itr, "=");
if (Split.size() != 2)
{
// Malformed decl
LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
continue;
}
int id = atoi(Split[0].c_str());
if ((id == 0) && (Split[0] != "0"))
{
id = StringToEnchantmentID(Split[0]);
}
int lvl = atoi(Split[1].c_str());
if (
((id <= 0) && (Split[0] != "0")) ||
((lvl == 0) && (Split[1] != "0"))
)
{
// Numbers failed to parse
LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
__FUNCTION__, Split[0].c_str(), Split[1].c_str()
);
continue;
}
SetLevel(id, lvl);
} // for itr - Decls[]
}
示例2: ParseConnectors
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
ASSERT(a_ConnectorsDef != NULL);
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
{
if (itr->empty())
{
continue;
}
// Split into components: "Type: X, Y, Z: Face":
AStringVector Defs = StringSplitAndTrim(*itr, ":");
if (Defs.size() != 3)
{
LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
continue;
}
AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
if (Coords.size() != 3)
{
LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
continue;
}
// Check that the BlockFace is within range:
int BlockFace = atoi(Defs[2].c_str());
if ((BlockFace < 0) || (BlockFace >= 6))
{
LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
continue;
}
// Add the connector:
m_Connectors.push_back(cPiece::cConnector(
atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
atoi(Defs[0].c_str()), // Connector type
(eBlockFace)BlockFace
));
} // for itr - Lines[]
}
示例3: ParseConnectors
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
ASSERT(a_ConnectorsDef != nullptr);
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
{
if (itr->empty())
{
continue;
}
// Split into components: "Type: X, Y, Z: Direction":
AStringVector Defs = StringSplitAndTrim(*itr, ":");
if (Defs.size() != 3)
{
LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
continue;
}
AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
if (Coords.size() != 3)
{
LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
continue;
}
// Check that the Direction is valid:
cPiece::cConnector::eDirection Direction;
if (!cPiece::cConnector::StringToDirection(Defs[2], Direction))
{
LOGWARNING("Bad prefab Connector direction: \"%s\", skipping.", Defs[2].c_str());
continue;
}
// Add the connector:
m_Connectors.push_back(cPiece::cConnector(
atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
atoi(Defs[0].c_str()), // Connector type
Direction
));
} // for itr - Lines[]
}