本文整理汇总了C++中agg::rasterizer_scanline_aa::line_to_d方法的典型用法代码示例。如果您正苦于以下问题:C++ rasterizer_scanline_aa::line_to_d方法的具体用法?C++ rasterizer_scanline_aa::line_to_d怎么用?C++ rasterizer_scanline_aa::line_to_d使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类agg::rasterizer_scanline_aa
的用法示例。
在下文中一共展示了rasterizer_scanline_aa::line_to_d方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: on_draw
virtual void on_draw()
{
pixfmt pixf(rbuf_window());
pixfmt_pre pixf_pre(rbuf_window());
renderer_base rb(pixf);
renderer_base_pre rb_pre(pixf_pre);
if(!m_test_flag)
{
rb.clear(agg::rgba(1, 1, 1));
}
if(m_trans_type.cur_item() == 0)
{
// For the affine parallelogram transformations we
// calculate the 4-th (implicit) point of the parallelogram
m_quad.xn(3) = m_quad.xn(0) + (m_quad.xn(2) - m_quad.xn(1));
m_quad.yn(3) = m_quad.yn(0) + (m_quad.yn(2) - m_quad.yn(1));
}
if(!m_test_flag)
{
//--------------------------
// Render the "quad" tool and controls
g_rasterizer.add_path(m_quad);
agg::render_scanlines_aa_solid(g_rasterizer, g_scanline, rb, agg::rgba(0, 0.3, 0.5, 0.6));
//--------------------------
agg::render_ctrl(g_rasterizer, g_scanline, rb, m_trans_type);
}
// Prepare the polygon to rasterize. Here we need to fill
// the destination (transformed) polygon.
g_rasterizer.clip_box(0, 0, width(), height());
g_rasterizer.reset();
g_rasterizer.move_to_d(m_quad.xn(0), m_quad.yn(0));
g_rasterizer.line_to_d(m_quad.xn(1), m_quad.yn(1));
g_rasterizer.line_to_d(m_quad.xn(2), m_quad.yn(2));
g_rasterizer.line_to_d(m_quad.xn(3), m_quad.yn(3));
typedef agg::span_allocator<color_type> span_alloc_type;
span_alloc_type sa;
agg::image_filter<agg::image_filter_hanning> filter;
typedef agg::wrap_mode_reflect_auto_pow2 remainder_type;
typedef agg::image_accessor_wrap<pixfmt,
remainder_type,
remainder_type> img_source_type;
pixfmt img_pixf(rbuf_img(0));
img_source_type img_src(img_pixf);
enum subdiv_shift_e { subdiv_shift = 2 };
switch(m_trans_type.cur_item())
{
case 0:
{
// Note that we consruct an affine matrix that transforms
// a parallelogram to a rectangle, i.e., it's inverted.
// It's actually the same as:
// tr(g_x1, g_y1, g_x2, g_y2, m_triangle.polygon());
// tr.invert();
agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
// Also note that we can use the linear interpolator instead of
// arbitrary span_interpolator_trans. It works much faster,
// but the transformations must be linear and parellel.
typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
interpolator_type interpolator(tr);
typedef span_image_filter_2x2<img_source_type,
interpolator_type> span_gen_type;
span_gen_type sg(img_src, interpolator, filter);
agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
break;
}
case 1:
{
agg::trans_bilinear tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
if(tr.is_valid())
{
typedef agg::span_interpolator_linear<agg::trans_bilinear> interpolator_type;
interpolator_type interpolator(tr);
typedef span_image_filter_2x2<img_source_type,
interpolator_type> span_gen_type;
span_gen_type sg(img_src, interpolator, filter);
agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
}
break;
}
case 2:
{
agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
if(tr.is_valid())
{
//.........这里部分代码省略.........
示例2: on_draw
virtual void on_draw()
{
pixfmt pixf(rbuf_window());
renderer_base rb(pixf);
renderer_solid rs(rb);
rb.clear(agg::rgba(1, 1, 1));
// When Gamma changes rebuild the gamma and gradient LUTs
//------------------
if(m_old_gamma != m_gamma.value())
{
m_gamma_lut.gamma(m_gamma.value());
build_gradient_lut();
m_old_gamma = m_gamma.value();
}
// Gradient center. All gradient functions assume the
// center being in the origin (0,0) and you can't
// change it. But you can apply arbitrary transformations
// to the gradient (see below).
//------------------
double cx = initial_width() / 2;
double cy = initial_height() / 2;
double r = 100;
// Focal center. Defined in the gradient coordinates,
// that is, with respect to the origin (0,0)
//------------------
double fx = m_mouse_x - cx;
double fy = m_mouse_y - cy;
gradient_func_type gradient_func(r, fx, fy);
gradient_adaptor_type gradient_adaptor(gradient_func);
agg::trans_affine gradient_mtx;
// Making the affine matrix. Move to (cx,cy),
// apply the resizing transformations and invert
// the matrix. Gradients and images always assume the
// inverse transformations.
//------------------
gradient_mtx.translate(cx, cy);
gradient_mtx *= trans_affine_resizing();
gradient_mtx.invert();
interpolator_type span_interpolator(gradient_mtx);
span_gradient_type span_gradient(span_interpolator,
gradient_adaptor,
m_gradient_lut,
0, r);
// Form the simple rectangle
//------------------
m_rasterizer.reset();
m_rasterizer.move_to_d(0,0);
m_rasterizer.line_to_d(width(), 0);
m_rasterizer.line_to_d(width(), height());
m_rasterizer.line_to_d(0, height());
// Render the gradient to the whole screen and measure the time
//------------------
start_timer();
agg::render_scanlines_aa(m_rasterizer, m_scanline, rb, m_alloc, span_gradient);
double tm = elapsed_time();
// Draw the transformed circle that shows the gradient boundary
//------------------
agg::ellipse e(cx, cy, r, r);
agg::conv_stroke<agg::ellipse> estr(e);
agg::conv_transform<
agg::conv_stroke<
agg::ellipse> > etrans(estr, trans_affine_resizing());
m_rasterizer.add_path(etrans);
agg::render_scanlines_aa_solid(m_rasterizer, m_scanline, rb, agg::rgba(1,1,1));
// Show the gradient time
//------------------
char buf[64];
agg::gsv_text t;
t.size(10.0);
agg::conv_stroke<agg::gsv_text> pt(t);
pt.width(1.5);
sprintf(buf, "%3.2f ms", tm);
t.start_point(10.0, 35.0);
t.text(buf);
m_rasterizer.add_path(pt);
agg::render_scanlines_aa_solid(m_rasterizer, m_scanline, rb, agg::rgba(0,0,0));
#if !LINEAR_RGB
// Show the controls
//------------------
agg::render_ctrl(m_rasterizer, m_scanline, rb, m_gamma);
// Apply the inverse gamma to the whole buffer
// (transform the colors to the perceptually uniform space)
//------------------
pixf.apply_gamma_inv(m_gamma_lut);
#endif
}
示例3: on_draw
virtual void on_draw()
{
if(m_gamma.value() != m_old_gamma)
{
m_gamma_lut.gamma(m_gamma.value());
load_img(0, "spheres");
pixfmt pixf(rbuf_img(0));
pixf.apply_gamma_dir(m_gamma_lut);
m_old_gamma = m_gamma.value();
}
pixfmt pixf(rbuf_window());
pixfmt_pre pixf_pre(rbuf_window());
renderer_base rb(pixf);
renderer_base_pre rb_pre(pixf_pre);
renderer_solid r(rb);
rb.clear(agg::rgba(1, 1, 1));
if(m_trans_type.cur_item() < 2)
{
// For the affine parallelogram transformations we
// calculate the 4-th (implicit) point of the parallelogram
m_quad.xn(3) = m_quad.xn(0) + (m_quad.xn(2) - m_quad.xn(1));
m_quad.yn(3) = m_quad.yn(0) + (m_quad.yn(2) - m_quad.yn(1));
}
//--------------------------
// Render the "quad" tool and controls
g_rasterizer.add_path(m_quad);
r.color(agg::rgba(0, 0.3, 0.5, 0.1));
agg::render_scanlines(g_rasterizer, g_scanline, r);
// Prepare the polygon to rasterize. Here we need to fill
// the destination (transformed) polygon.
g_rasterizer.clip_box(0, 0, width(), height());
g_rasterizer.reset();
int b = 0;
g_rasterizer.move_to_d(m_quad.xn(0)-b, m_quad.yn(0)-b);
g_rasterizer.line_to_d(m_quad.xn(1)+b, m_quad.yn(1)-b);
g_rasterizer.line_to_d(m_quad.xn(2)+b, m_quad.yn(2)+b);
g_rasterizer.line_to_d(m_quad.xn(3)-b, m_quad.yn(3)+b);
typedef agg::span_allocator<color_type> span_alloc_type;
span_alloc_type sa;
agg::image_filter_bilinear filter_kernel;
agg::image_filter_lut filter(filter_kernel, true);
pixfmt pixf_img(rbuf_img(0));
typedef agg::image_accessor_clone<pixfmt> source_type;
source_type source(pixf_img);
start_timer();
switch(m_trans_type.cur_item())
{
case 0:
{
agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
interpolator_type interpolator(tr);
typedef image_filter_2x2_type<source_type,
interpolator_type> span_gen_type;
span_gen_type sg(source, interpolator, filter);
agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
break;
}
case 1:
{
agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
typedef image_resample_affine_type<source_type> span_gen_type;
interpolator_type interpolator(tr);
span_gen_type sg(source, interpolator, filter);
sg.blur(m_blur.value());
agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
break;
}
case 2:
{
agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
if(tr.is_valid())
{
typedef agg::span_interpolator_linear_subdiv<agg::trans_perspective> interpolator_type;
interpolator_type interpolator(tr);
typedef image_filter_2x2_type<source_type,
interpolator_type> span_gen_type;
span_gen_type sg(source, interpolator, filter);
agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
}
break;
}
//.........这里部分代码省略.........