本文整理汇总了C++中ace_based::Thread::wait方法的典型用法代码示例。如果您正苦于以下问题:C++ Thread::wait方法的具体用法?C++ Thread::wait怎么用?C++ Thread::wait使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ace_based::Thread
的用法示例。
在下文中一共展示了Thread::wait方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Run
//.........这里部分代码省略.........
{
TCSoapRunnable* runnable = new TCSoapRunnable();
runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878));
soap_thread = new ACE_Based::Thread(runnable);
}
///- Start up freeze catcher thread
if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
{
sLog->outError("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
// set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait();
if (soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
///- Clean database before leaving
ClearOnlineAccounts();
_StopDB();
sLog->outString("Halting process...");
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
示例2: Run
//.........这里部分代码省略.........
}
}
#endif
// Start soap serving thread
ACE_Based::Thread* soap_thread = NULL;
if (sConfig.GetBoolDefault("SOAP.Enabled", false))
{
OCSoapRunnable* runnable = new OCSoapRunnable();
runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
soap_thread = new ACE_Based::Thread(runnable);
}
//uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
// Start up freeze catcher thread
ACE_Based::Thread* freeze_thread = NULL;
if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay * 1000);
freeze_thread = new ACE_Based::Thread(fdr);
freeze_thread->setPriority(ACE_Based::Highest);
}
// Launch the world listener socket
uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
// give other threads a chance to start-up so we can shutdown them safely
ACE_Based::Thread::Sleep(1500);
}
/* Run our World, we use main thread for this,
because it we need the highest priority possible */
WorldRunnable().run();
// Stop freeze protection before shutdown tasks
if (freeze_thread)
{
freeze_thread->kill(-1); // destroy
freeze_thread->wait();
delete freeze_thread;
}
sWorldSocketMgr->Wait();
// Stop soap thread
if (soap_thread)
{
soap_thread->wait();
delete soap_thread;
}
// Set server offline in realmlist
LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
rar_thread.wait ();
// Clean account database before leaving
clearOnlineAccounts();
// Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
LoginDatabase.HaltDelayThread();
sLog.outString("Halting process...");
if (cliThread)
{
cliThread->kill(SIGINT);
cliThread->wait();
delete cliThread;
}
// we've been messing up with stderr (if Console.Enable was set),
// so we need to restore it back, to prevent SIGPIPEs after restart
dup2(defaultStderr, 2);
close(defaultStderr);
// Remove signal handling before leaving
_UnhookSignals();
// for some unknown reason, unloading scripts here and not in worldrunnable
// fixes a memory leak related to detaching threads from the module
//UnloadScriptingModule();
// Exit the process with specified return value
return World::GetExitCode();
}
示例3: Run
//.........这里部分代码省略.........
uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
///- Start up freeze catcher thread
if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError ("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
sWorldSocketMgr->Wait ();
// set server offline
loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
///- Remove signal handling before leaving
_UnhookSignals();
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait ();
///- Clean database before leaving
clearOnlineAccounts();
///- Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
loginDatabase.HaltDelayThread();
sLog.outString( "Halting process..." );
if (cliThread)
{
#ifdef WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
示例4: Run
//.........这里部分代码省略.........
}
///- Start up freeze catcher thread
if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freezeDelay * 1000);
ACE_Based::Thread freezeThread(fdr);
freezeThread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1)
{
TC_LOG_ERROR("server.worldserver", "Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
// set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
#ifdef _DEBUG
ASSERT(false); // my debugging stop
#endif
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
worldThread.wait();
rarThread.wait();
if (soapThread)
{
soapThread->wait();
soapThread->destroy();
delete soapThread;
}
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
///- Clean database before leaving
ClearOnlineAccounts();
_StopDB();
TC_LOG_INFO("server.worldserver", "Halting process...");
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[4];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
示例5: Run
//.........这里部分代码省略.........
// Start up freeze catcher thread
ACE_Based::Thread* freeze_thread = NULL;
if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
freeze_thread = new ACE_Based::Thread(fdr);
freeze_thread->setPriority(ACE_Based::Highest);
}
// Launch the world listener socket
uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
sWorldSocketMgr->Wait();
// Stop freeze protection before shutdown tasks
if (freeze_thread)
{
freeze_thread->destroy();
delete freeze_thread;
}
// Stop soap thread
if (soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
// Set server offline in realmlist
LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// Remove signal handling before leaving
_UnhookSignals();
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait ();
// Clean account database before leaving
clearOnlineAccounts();
// Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
LoginDatabase.HaltDelayThread();
sLog.outString("Halting process...");
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
示例6: Run
//.........这里部分代码省略.........
soap_thread = new ACE_Based::Thread(runnable);
}
uint32 realCurrTime, realPrevTime;
realCurrTime = realPrevTime = getMSTime();
///- Start up freeze catcher thread
if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig->GetStringDefault("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
{
sLog->outError ("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
// set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
sWorldSocketMgr->Wait();
if (soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
// set server offline
LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait();
///- Clean database before leaving
clearOnlineAccounts();
///- Wait for delay threads to end
CharacterDatabase.Close();
WorldDatabase.Close();
LoginDatabase.Close();
sLog->outString("Halting process...");
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
示例7: Run
//.........这里部分代码省略.........
ACE_Based::Thread* soap_thread = NULL;
if (sConfig.GetBoolDefault("SOAP.Enabled", false))
{
OCSoapRunnable* soapconnectector = new OCSoapRunnable();
soapconnectector->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfig.GetIntDefault("SOAP.Port", 7878)));
soap_thread = new ACE_Based::Thread(soapconnectector);
}
ACE_Based::Thread* freeze_thread = NULL;
if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
freeze_thread = new ACE_Based::Thread(fdr);
freeze_thread->setPriority(ACE_Based::Highest);
}
uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
}
sWorldSocketMgr->Wait();
if (freeze_thread)
{
freeze_thread->destroy();
delete freeze_thread;
}
if (soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
_UnhookSignals();
world_thread.wait();
rar_thread.wait ();
clearOnlineAccounts();
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
LoginDatabase.HaltDelayThread();
sLog.outString("Halting process...");
if (cliThread)
{
#ifdef _WIN32
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
b[2].EventType = KEY_EVENT;
b[2].Event.KeyEvent.bKeyDown = TRUE;
b[2].Event.KeyEvent.dwControlKeyState = 0;
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[2].Event.KeyEvent.wRepeatCount = 1;
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].EventType = KEY_EVENT;
b[3].Event.KeyEvent.bKeyDown = FALSE;
b[3].Event.KeyEvent.dwControlKeyState = 0;
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
WriteConsoleInput(hStdIn, b, 4, &numb);
cliThread->wait();
#else
cliThread->destroy();
#endif
delete cliThread;
}
return World::GetExitCode();
}