本文整理汇总了C++中wxSortedArrayString::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ wxSortedArrayString::Add方法的具体用法?C++ wxSortedArrayString::Add怎么用?C++ wxSortedArrayString::Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxSortedArrayString
的用法示例。
在下文中一共展示了wxSortedArrayString::Add方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddNewItem
bool ThreadSearchThread::AddNewItem(wxSortedArrayString& sortedArrayString, const wxString& newItem, const wxArrayString& mask)
{
// Adds item to array only if it does not exist
bool added = false;
if ( sortedArrayString.Index(newItem.c_str()) == wxNOT_FOUND )
{
// Looks if current file matches one of the file patterns
size_t maskCount = mask.GetCount();
if (maskCount == 0)
{
sortedArrayString.Add(newItem);
added = true;
}
else
{
for (size_t i = 0; i < maskCount; ++i)
{
if ( newItem.Matches(mask[i].c_str() ) )
{
sortedArrayString.Add(newItem);
added = true;
break;
}
}
}
}
return added;
}
示例2: LoadLadspaEffect
static void LoadLadspaEffect(wxSortedArrayString &uniq, wxString fname,
DL_Array &dls)
{
wxLogNull logNo;
LADSPA_Descriptor_Function mainFn = NULL;
// Since we now have builtin VST support, ignore the VST bridge as it
// causes duplicate menu entries to appear.
wxFileName f(fname);
if (f.GetName().CmpNoCase(wxT("vst-bridge")) == 0) {
return;
}
// As a courtesy to some plug-ins that might be bridges to
// open other plug-ins, we set the current working
// directory to be the plug-in's directory.
wxString saveOldCWD = ::wxGetCwd();
wxString prefix = ::wxPathOnly(fname);
::wxSetWorkingDirectory(prefix);
wxDynamicLibrary* pDLL = new wxDynamicLibrary();
dls.push_back(pDLL);
if (pDLL && pDLL->Load(fname, wxDL_LAZY)) {
mainFn = (LADSPA_Descriptor_Function)(pDLL->GetSymbol(wxT(descriptorFnName)));
}
if (mainFn) {
int index = 0;
const LADSPA_Descriptor *data;
data = mainFn(index);
while(data) {
wxString uniqid = wxString::Format(wxT("%08x-%s"), data->UniqueID, LAT1CTOWX(data->Label).c_str());
if (uniq.Index(uniqid) == wxNOT_FOUND) {
uniq.Add(uniqid);
std::set<wxString> categories;
#if defined(USE_LIBLRDF) && defined(EFFECT_CATEGORIES)
std::multimap<unsigned long, wxString>::const_iterator iter;
iter = gPluginCategories.lower_bound(data->UniqueID);
for ( ; (iter != gPluginCategories.end() &&
iter->first == data->UniqueID); ++iter)
categories.insert(iter->second);
#endif
LadspaEffect *effect = new LadspaEffect(data, categories);
EffectManager::Get().RegisterEffect(effect);
}
// Get next plugin
index++;
data = mainFn(index);
}
}
::wxSetWorkingDirectory(saveOldCWD);
}
示例3: Add
void MFolderCache::Add(MFolder *folder)
{
Check();
// the caller should verify that it's not already in the cache
ASSERT_MSG( ms_aFolders.Index(folder) == wxNOT_FOUND,
_T("can't add the folder to the cache - it's already there") );
size_t index = ms_aFolderNames.Add(folder->GetFullName());
ms_aFolders.Insert(folder, index);
}
示例4: tokens
void CDVRPTRClientApp::getRpt2Calls(wxString& call, wxSortedArrayString& list) const
{
wxConfigBase* profile = new wxConfig(APPLICATION_NAME);
wxASSERT(profile != NULL);
wxString temp;
profile->Read(KEY_RPT2_CALL, &call, DEFAULT_RPT2_CALL);
profile->Read(KEY_RPT2_LIST, &temp, DEFAULT_RPT2_LIST);
wxLogInfo(wxT("RPT2 call set to %s"), call.c_str());
wxLogInfo(wxT("RPT2 list set to %s"), temp.c_str());
// Convert the comma delimited list to an array
list.Clear();
wxStringTokenizer tokens(temp, wxT(","));
while (tokens.HasMoreTokens()) {
wxString item = tokens.GetNextToken();
if (!item.IsEmpty())
list.Add(item);
}
delete profile;
}
示例5: DumpTable
wxString wxLuaCheckStack::DumpTable(int stack_idx, const wxString& tablename, const wxString& msg, wxSortedArrayString& tableArray, int indent)
{
wxCHECK_MSG(m_luaState, wxEmptyString, wxT("Invalid lua_State"));
lua_State* L = m_luaState;
wxLuaState wxlState(L);
wxString indentStr;
wxString s;
// We only do tables, return error message
if (!lua_istable(L, stack_idx))
{
s.Printf(wxT("wxLuaCheckStack::DumpTable(L=%p) stack idx %d is not a table.\n"), L, stack_idx);
OutputMsg(s);
return s;
}
if (indent == 0)
{
// First time through print header
s.Printf(wxT("wxLuaCheckStack::DumpTable(L=%p) Table: '%s'\n"), L, tablename.c_str());
OutputMsg(s);
}
else if (indent > 10)
{
// Don't let things get out of hand...
s.Printf(wxT("wxLuaCheckStack::DumpTable(L=%p) Table depth > 10! Truncating: '%s'\n"), L, tablename.c_str());
OutputMsg(s);
return s;
}
else
{
indentStr = wxString(wxT(' '), indent*2) + wxT(">");
}
wxString title = wxString::Format(wxT("%sTable Level %d : name '%s'\n"), indentStr.c_str(), indent, tablename.c_str());
s += title;
OutputMsg(title);
lua_pushvalue(L, stack_idx); // push the table to read the top of the stack
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
int keyType = 0, valueType = 0;
wxString key, value;
wxLuaDebugData::GetTypeValue(L, -2, &keyType, key);
wxLuaDebugData::GetTypeValue(L, -1, &valueType, value);
wxString info = wxString::Format(wxT("%s%-32s\t%-16s\t%-20s\t%-16s\n"),
indentStr.c_str(), key.c_str(), wxluaT_typename(L, keyType).c_str(), value.c_str(), wxluaT_typename(L, valueType).c_str());
s += info;
OutputMsg(info);
if (tableArray.Index(value) == wxNOT_FOUND)
{
if (valueType == WXLUA_TTABLE)
{
tableArray.Add(value);
s += DumpTable(lua_gettop(L), tablename + wxT(".") + key, msg, tableArray, indent+1);
}
else
{
tableArray.Add(value);
}
}
lua_pop(L, 1); // pop value
}
lua_pop(L, 1); // pop pushed table
return s;
}