本文整理汇总了C++中wxPropertyGridEvent::GetColumn方法的典型用法代码示例。如果您正苦于以下问题:C++ wxPropertyGridEvent::GetColumn方法的具体用法?C++ wxPropertyGridEvent::GetColumn怎么用?C++ wxPropertyGridEvent::GetColumn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxPropertyGridEvent
的用法示例。
在下文中一共展示了wxPropertyGridEvent::GetColumn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnPropertySelected
void InitialInstancesPropgridHelper::OnPropertySelected(const std::vector<gd::InitialInstance*> & selectedInitialInstances, wxPropertyGridEvent& event)
{
if ( grid == NULL ) return;
if ( event.GetColumn() == 1) //Manage button-like properties
{
if ( selectedInitialInstances.empty() ) return;
if ( event.GetPropertyName() == "INSTANCE_VARIABLES" )
{
gd::ChooseVariableDialog dialog(NULL, selectedInitialInstances[0]->GetVariables(), true);
dialog.ShowModal();
grid->SetPropertyLabel("INSTANCE_VARIABLES", _("Variables") + " ("
+ gd::String::From(selectedInitialInstances[0]->GetVariables().Count()) + ")");
}
}
}
示例2: OnPropertySelected
bool ObjectsPropgridHelper::OnPropertySelected(gd::Object * object, gd::Layout * layout, wxPropertyGridEvent& event)
{
if ( !grid || !object ) return false;
//Check if the object is global
bool globalObject = false;
for (std::size_t i = 0;i<project.GetObjectsCount();++i)
{
if ( &project.GetObject(i) == object )
{
globalObject = true;
break;
}
}
if ( event.GetColumn() == 1) //Manage button-like properties
{
if ( event.GetPropertyName() == _("Edit") )
{
object->EditObject(grid, project, mainFrameWrapper);
for ( std::size_t j = 0; j < project.GetUsedPlatforms().size();++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnObjectEdited(project, globalObject ? NULL : layout, *object);
//Reload resources : Do not forget to switch the working directory.
wxString oldWorkingDir = wxGetCwd();
if ( wxDirExists(wxFileName::FileName(project.GetProjectFile()).GetPath()))
wxSetWorkingDirectory(wxFileName::FileName(project.GetProjectFile()).GetPath());
if (layout) object->LoadResources(project, *layout);
wxSetWorkingDirectory(oldWorkingDir);
}
else if ( event.GetPropertyName() == _("Help"))
{
auto metadata = gd::MetadataProvider::GetObjectMetadata(project.GetCurrentPlatform(),
object->GetType());
gd::HelpFileAccess::Get()->OpenPage(metadata.GetHelpUrl());
}
else if ( event.GetPropertyName() == _("Variables") )
{
gd::ChooseVariableDialog dialog(grid, object->GetVariables(), true);
dialog.SetAssociatedObject(&project, layout, object);
if ( dialog.ShowModal() == 1 )
{
for ( std::size_t j = 0; j < project.GetUsedPlatforms().size();++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnObjectVariablesChanged(project, globalObject ? NULL : layout, *object);
//Update the grid:
if ( grid->GetProperty("OBJECT_VARIABLES_CATEGORY") != NULL)
grid->SetPropertyLabel("OBJECT_VARIABLES_CATEGORY",
_("Object variables") + " (" + gd::String::From(object->GetVariables().Count()) + ")");
}
}
else if ( event.GetPropertyName() == "AUTO_ADD" )
{
return gd::ChooseBehaviorTypeDialog::ChooseAndAddBehaviorToObject(grid, project,
object, layout, globalObject);
}
else if ( event.GetPropertyName() == "AUTO_REMOVE" )
{
//Create behavior array
wxArrayString behaviorsStr;
//Fill array
std::vector <gd::String> behaviors = object->GetAllBehaviorNames();
for (std::size_t i = 0;i<behaviors.size();++i)
behaviorsStr.Add(object->GetBehavior(behaviors[i]).GetName());
int selection = wxGetSingleChoiceIndex(_("Choose the behavior to delete"), _("Choose the behavior to delete"), behaviorsStr);
if ( selection == -1 ) return false;
object->RemoveBehavior(behaviors[selection]);
UpdateBehaviorsSharedData(project, globalObject ? NULL : layout);
for ( std::size_t j = 0; j < project.GetUsedPlatforms().size();++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnBehaviorDeleted(project, globalObject ? NULL : layout, *object, behaviors[selection]);
return true;
}
else if ( event.GetPropertyName().substr(0,12) == "AUTO_RENAME:" )
{
event.Veto();
gd::String oldName = event.GetPropertyName().substr(12);
if ( !object->HasBehaviorNamed(oldName)) return true;
gd::Behavior & behavior = object->GetBehavior(oldName);
gd::String newName = wxGetTextFromUser(_("Enter a new name for the behavior"), _("Rename a behavior"), behavior.GetName());
if ( newName == behavior.GetName() || object->HasBehaviorNamed(newName) || newName.empty() ) return false;
object->RenameBehavior(oldName, newName);
UpdateBehaviorsSharedData(project, globalObject ? NULL : layout);
for ( std::size_t j = 0; j < project.GetUsedPlatforms().size();++j)
project.GetUsedPlatforms()[j]->GetChangesNotifier().OnBehaviorRenamed(project, globalObject ? NULL : layout, *object, behavior, oldName);
return true;
}
else if ( event.GetPropertyName().substr(0,5) == "AUTO:" )
//.........这里部分代码省略.........