本文整理汇总了C++中wxMouseEvent::Aux1DClick方法的典型用法代码示例。如果您正苦于以下问题:C++ wxMouseEvent::Aux1DClick方法的具体用法?C++ wxMouseEvent::Aux1DClick怎么用?C++ wxMouseEvent::Aux1DClick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxMouseEvent
的用法示例。
在下文中一共展示了wxMouseEvent::Aux1DClick方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getButtonFlags
unsigned int MouseEventManager::getButtonFlags(wxMouseEvent& ev)
{
if (ev.LeftDown() || ev.LeftDClick() || ev.LeftUp()) return 1;
if (ev.MiddleDown() || ev.MiddleDClick() || ev.MiddleUp()) return 2;
if (ev.RightDown() || ev.RightDClick() || ev.RightUp()) return 3;
if (ev.Aux1Down() || ev.Aux1DClick() || ev.Aux1Up()) return 4;
if (ev.Aux2Down() || ev.Aux2DClick() || ev.Aux2Up()) return 5;
return 0;
}
示例2: ConvertEvent
void Helium::ConvertEvent( wxMouseEvent& event, MouseButtonInputEvent& input )
{
new (&input) MouseButtonInputEvent ();
ConvertMouseEvent( event, input );
if ( event.LeftUp() ) { input.SetEvent( MouseButtonEvents::Up ); input.SetButton( MouseButtons::Left ); }
if ( event.MiddleUp() ) { input.SetEvent( MouseButtonEvents::Up ); input.SetButton( MouseButtons::Middle ); }
if ( event.RightUp() ) { input.SetEvent( MouseButtonEvents::Up ); input.SetButton( MouseButtons::Right ); }
if ( event.Aux1Up() ) { input.SetEvent( MouseButtonEvents::Up ); input.SetButton( MouseButtons::Forward ); }
if ( event.Aux2Up() ) { input.SetEvent( MouseButtonEvents::Up ); input.SetButton( MouseButtons::Backward ); }
if ( event.LeftDown() ) { input.SetEvent( MouseButtonEvents::Down ); input.SetButton( MouseButtons::Left ); }
if ( event.MiddleDown() ) { input.SetEvent( MouseButtonEvents::Down ); input.SetButton( MouseButtons::Middle ); }
if ( event.RightDown() ) { input.SetEvent( MouseButtonEvents::Down ); input.SetButton( MouseButtons::Right ); }
if ( event.Aux1Down() ) { input.SetEvent( MouseButtonEvents::Down ); input.SetButton( MouseButtons::Forward ); }
if ( event.Aux2Down() ) { input.SetEvent( MouseButtonEvents::Down ); input.SetButton( MouseButtons::Backward ); }
if ( event.LeftDClick() ) { input.SetEvent( MouseButtonEvents::DoubleClick ); input.SetButton( MouseButtons::Left ); }
if ( event.MiddleDClick() ) { input.SetEvent( MouseButtonEvents::DoubleClick ); input.SetButton( MouseButtons::Middle ); }
if ( event.RightDClick() ) { input.SetEvent( MouseButtonEvents::DoubleClick ); input.SetButton( MouseButtons::Right ); }
if ( event.Aux1DClick() ) { input.SetEvent( MouseButtonEvents::DoubleClick ); input.SetButton( MouseButtons::Forward ); }
if ( event.Aux2DClick() ) { input.SetEvent( MouseButtonEvents::DoubleClick ); input.SetButton( MouseButtons::Backward ); }
}
示例3: onMouseDown
/* MapCanvas::onMouseDown
* Called when a mouse button is pressed within the canvas
*******************************************************************/
void MapCanvas::onMouseDown(wxMouseEvent& e)
{
using namespace MapEditor;
// Send to editor context
bool skip = true;
context_->input().updateKeyModifiersWx(e.GetModifiers());
if (e.LeftDown())
skip = context_->input().mouseDown(Input::MouseButton::Left);
else if (e.LeftDClick())
skip = context_->input().mouseDown(Input::MouseButton::Left, true);
else if (e.RightDown())
skip = context_->input().mouseDown(Input::MouseButton::Right);
else if (e.RightDClick())
skip = context_->input().mouseDown(Input::MouseButton::Right, true);
else if (e.MiddleDown())
skip = context_->input().mouseDown(Input::MouseButton::Middle);
else if (e.MiddleDClick())
skip = context_->input().mouseDown(Input::MouseButton::Middle, true);
else if (e.Aux1Down())
skip = context_->input().mouseDown(Input::MouseButton::Mouse4);
else if (e.Aux1DClick())
skip = context_->input().mouseDown(Input::MouseButton::Mouse4, true);
else if (e.Aux2Down())
skip = context_->input().mouseDown(Input::MouseButton::Mouse5);
else if (e.Aux2DClick())
skip = context_->input().mouseDown(Input::MouseButton::Mouse5, true);
if (skip)
{
// Set focus
SetFocus();
e.Skip();
}
}