本文整理汇总了C++中wxIdleEvent::Skip方法的典型用法代码示例。如果您正苦于以下问题:C++ wxIdleEvent::Skip方法的具体用法?C++ wxIdleEvent::Skip怎么用?C++ wxIdleEvent::Skip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxIdleEvent
的用法示例。
在下文中一共展示了wxIdleEvent::Skip方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnIdle
void TTrackball::OnIdle(wxIdleEvent& event)
{
long elapsed = wxGetElapsedTime(false);
// 'elapsed' can be less than 'previous' if the timer gets reset somewhere else.
if (elapsed < previous) {
previous = elapsed;
}
// Animate the shader if at least one millisecond has elapsed.
else if (elapsed - previous > 0) {
canvas->Animate(elapsed - previous);
previous = elapsed;
}
//
// When not showing frames per second, wait enough between frames to not exceed a maximum frame rate.
// The proper way of doing this is wait-for-vertical-sync, accessible via the display applet.
// (Some older 3Dlabs products do not support the wglSwapControl extension.)
//
// If wglSwapInterval isn't available, wait for some time to elapse.
if (wxGetApp().CapFps() && !wglSwapIntervalEXT) {
if (!inertiaTheta || elapsed < Delay) {
event.RequestMore();
event.Skip();
return;
}
// Reset timer.
wxGetElapsedTime(true);
previous = 0;
} else {
// Recalculate the fps every second.
if (elapsed > 1000) {
// Reset timer.
wxGetElapsedTime(true);
previous = 0;
// Update the fps display counter on the status bar.
wxGetApp().UpdateFps((float) frames * 1000.0f / (float) elapsed);
frames = 0;
}
++frames;
}
// Continue spinning the model.
glLoadIdentity();
vec3 offset = wxGetApp().Frame()->GetCenter();
glTranslate(offset);
glRotatef(-inertiaTheta, inertiaAxis.x, inertiaAxis.y, inertiaAxis.z);
glTranslate(-offset);
glMultMatrixf((float*) &xform);
glGetFloatv(GL_MODELVIEW_MATRIX, (float*) &xform);
canvas->Update();
event.Skip();
}
示例2: OnIdle
void wxMDIChildFrame::OnIdle(wxIdleEvent& event)
{
// wxMSW prior to 2.5.3 created MDI child frames as visible, which resulted
// in flicker e.g. when the frame contained controls with non-trivial
// layout. Since 2.5.3, the frame is created hidden as all other top level
// windows. In order to maintain backward compatibility, the frame is shown
// in OnIdle, unless Show(false) was called by the programmer before.
if ( m_needsInitialShow )
{
Show(true);
}
// MDI child frames get their WM_SIZE when they're constructed but at this
// moment they don't have any children yet so all child windows will be
// positioned incorrectly when they are added later - to fix this, we
// generate an artificial size event here
if ( m_needsResize )
{
m_needsResize = false; // avoid any possibility of recursion
SendSizeEvent();
}
event.Skip();
}
示例3: OnAppIdle
void OnAppIdle(wxIdleEvent& ev)
{
ev.Skip();
// Only respond to setting changes if we've been triggered once already.
if (m_state != State::Inactive)
UpdateState();
}
示例4: OnIdle
/*!
\brief Idle time processing.
OnIdle time here originates from the CodeBlocks message loop itself. The mcu plugin
passes it to the mcu manager, which in turn passes it to us.
\param event wxIdleEvent object.
*/
void OpenOCDDriver::OnIdle(wxIdleEvent& event)
{
if (m_pProcess && ((PipedProcess*)m_pProcess)->HasInput())
event.RequestMore();
else
event.Skip();
}
示例5: OnIdle
void MyFrame::OnIdle(wxIdleEvent& event)
{
#if wxUSE_STATUSBAR
if ( m_treeCtrl )
{
wxTreeItemId idRoot = m_treeCtrl->GetRootItem();
wxString status;
if (idRoot.IsOk())
{
wxTreeItemId idLast = m_treeCtrl->GetLastChild(idRoot);
status = wxString::Format(
_T("Root/last item is %svisible/%svisible"),
m_treeCtrl->IsVisible(idRoot) ? _T("") : _T("not "),
idLast.IsOk() && m_treeCtrl->IsVisible(idLast)
? _T("") : _T("not "));
}
else
status = _T("No root item");
SetStatusText(status, 1);
}
#endif // wxUSE_STATUSBAR
event.Skip();
}
示例6: OnIdle
void ModeSelectorCanvas::OnIdle(wxIdleEvent &event) {
if (mouseTracker.mouseInView()) {
Refresh();
} else {
event.Skip();
}
}
示例7: OnIdle
void wxPopupTransientWindow::OnIdle(wxIdleEvent& event)
{
event.Skip();
if (IsShown() && m_child)
{
// Store the last mouse position to minimize the number of calls to
// wxFindWindowAtPoint() which are quite expensive.
static wxPoint s_posLast;
const wxPoint pos = wxGetMousePosition();
if ( pos != s_posLast )
{
s_posLast = pos;
wxWindow* const winUnderMouse = wxFindWindowAtPoint(pos);
// We release the mouse capture while the mouse is inside the popup
// itself to allow using it normally with the controls inside it.
if ( wxGetTopLevelParent(winUnderMouse) == this )
{
if ( m_child->HasCapture() )
{
m_child->ReleaseMouse();
}
}
else // And we reacquire it as soon as the mouse goes outside.
{
if ( !m_child->HasCapture() )
{
m_child->CaptureMouse();
}
}
}
}
}
示例8: OnIdle
void wxRichTextStyleComboCtrl::OnIdle(wxIdleEvent& event)
{
event.Skip();
if ( !m_stylePopup )
return;
wxRichTextCtrl * const richtext = GetRichTextCtrl();
if ( !richtext )
return;
if ( !IsPopupShown() && IsShownOnScreen() && wxWindow::FindFocus() != this )
{
wxString styleName =
wxRichTextStyleListBox::GetStyleToShowInIdleTime(richtext, m_stylePopup->GetStyleType());
wxString currentValue = GetValue();
if (!styleName.IsEmpty())
{
// Don't do the selection if it's already set
if (currentValue == styleName)
return;
SetValue(styleName);
}
else if (!currentValue.IsEmpty())
SetValue(wxEmptyString);
}
}
示例9: OnIdle
void vtFrame::OnIdle(wxIdleEvent& event)
{
// Check if we were requested to close on the next Idle event.
if (m_bCloseOnIdle)
Close();
else
event.Skip();
}
示例10: OnIdle
//when program idle, read the output
void CscopePlugin::OnIdle(wxIdleEvent& event)
{
if ( m_pProcess && m_pProcess->ReadProcessOutput() )
{
event.RequestMore();
}
event.Skip();
}
示例11: OnIdle
void hvApp::OnIdle(wxIdleEvent& event)
{
if (m_exitIfNoMainWindow && !GetTopWindow())
ExitMainLoop();
event.Skip();
event.RequestMore();
}
示例12: OnIdle
void wxFrameView::OnIdle( wxIdleEvent& event)
{
event.Skip();
if ( mDoToolUpdates )
{
// TBD::
}
}
示例13: OnIdle
void MyStatusBar::OnIdle(wxIdleEvent& event)
{
SetStatusText(numlockIndicators[wxGetKeyState(WXK_NUMLOCK)],
Field_NumLockIndicator);
SetStatusText(capslockIndicators[wxGetKeyState(WXK_CAPITAL)],
Field_CapsLockIndicator);
event.Skip();
}
示例14: onIdle
void gcFrame::onIdle( wxIdleEvent& event )
{
if (m_bEnableIdealSize && !(this->GetWindowStyle() & wxRESIZE_BORDER))
{
if (GetSize() != m_IdealSize)
SetSize(m_IdealSize);
}
event.Skip();
}
示例15: OnIdle
void OpenWindowsPanel::OnIdle(wxIdleEvent& event)
{
event.Skip();
static bool once = false;
if(!once && m_initDone && m_mgr->GetPageCount() && m_dvListCtrl->GetItemCount() == 0) {
// populate the control
once = true;
PopulateView();
}
}