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C++ wxGCDC::DrawText方法代码示例

本文整理汇总了C++中wxGCDC::DrawText方法的典型用法代码示例。如果您正苦于以下问题:C++ wxGCDC::DrawText方法的具体用法?C++ wxGCDC::DrawText怎么用?C++ wxGCDC::DrawText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在wxGCDC的用法示例。


在下文中一共展示了wxGCDC::DrawText方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawText

void GCDCBoundingBoxTestCase::DrawText()
{
    wxString text("H");
    wxCoord w, h;
    m_gcdc->GetTextExtent(text, &w, &h);

    m_gcdc->DrawText(text, 3, 3);
    AssertBox(3, 3, w, h, 3);
}
开发者ID:Metallicow,项目名称:wxWidgets,代码行数:9,代码来源:boundingbox.cpp

示例2: drawNode

void MaterialWindow::drawNode(wxGCDC& gdc, Node* node)
{
    // Background
    gdc.SetBrush(wxBrush(Theme::lightBackgroundColor, wxBRUSHSTYLE_SOLID));
    gdc.DrawRoundedRectangle(mWindowX + node->x, mWindowY + node->y, node->width, node->height, 10);

    // Title Bar Background
    if ( node->mouseOver || mSelectedNode == node )
        gdc.SetBrush(wxBrush(wxColour(50, 50, 50), wxBRUSHSTYLE_SOLID));
    else
        gdc.SetBrush(wxBrush(Theme::darkBackgroundColor, wxBRUSHSTYLE_SOLID));
    gdc.DrawRoundedRectangle(mWindowX + node->x + 5, mWindowY + node->y + 5, node->width - 10, 30, 10);

    // Title Bar Text
    wxFont font(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD, false);
    gdc.SetFont(font);
    gdc.SetTextForeground(wxColour(200, 200, 190));
    wxSize textSize = gdc.GetTextExtent(node->name);
    gdc.DrawText(node->name, mWindowX + node->x + (node->width / 2) - (textSize.GetWidth() / 2), mWindowY + node->y + 18 - (textSize.GetHeight() / 2));

    // Input Points
    for(S32 n = 0; n < node->inputs.size(); ++n )
    {
        InputPoint* input = &node->inputs[n];
        input->lastPosition = wxPoint(mWindowX + node->x + 12.0f, mWindowY + node->y + 49.0f + (n * 20.0f));

        U8 alpha_val = input->mouseOver ? 255 : 175;

        gdc.SetBrush(wxBrush(wxColour(255, 255, 255, alpha_val), wxBRUSHSTYLE_SOLID));
        gdc.DrawCircle(mWindowX + node->x + 12.0f, mWindowY + node->y + 49.0f + (n * 20.0f), 5);

        wxSize inputTextSize = gdc.GetTextExtent(input->name);
        wxFont inputfont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false);
        gdc.SetFont(inputfont);
        gdc.SetTextForeground(wxColour(255, 255, 255, alpha_val));
        gdc.DrawText(input->name, mWindowX + node->x + 22, mWindowY + node->y + 41 + (n * 20));
    }

    // Output Points
    for(S32 n = 0; n < node->outputs.size(); ++n )
    {
        OutputPoint* output = &node->outputs[n];
        output->lastPosition = wxPoint(mWindowX + node->x + node->width - 12.0f, mWindowY + node->y + 49.0f + (n * 20.0f));

        U8 alpha_val = output->mouseOver ? 255 : 175;

        gdc.SetBrush(wxBrush(wxColour(output->color.red, output->color.green, output->color.blue, alpha_val), wxBRUSHSTYLE_SOLID));
        gdc.DrawCircle(mWindowX + node->x + node->width - 12.0f, mWindowY + node->y + 49.0f + (n * 20.0f), 5);
    }

    // Float can be shown in a single line of text.
    if (node->type == "Float")
    {
        wxString floatValue = wxString::Format("%f", node->color.red);
        wxFont inputfont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false);
        gdc.SetFont(inputfont);
        gdc.SetTextForeground(wxColour(255, 255, 255, 255));
        gdc.DrawText(floatValue, mWindowX + node->x + 12.0f, mWindowY + node->y + 41);
    }

    // Vec3 and Vec4 draw a color preview.
    if (node->type == "Vec3" || node->type == "Vec4")
    {
        gdc.SetBrush(wxBrush(wxColour(node->color.red * 255, node->color.green * 255, node->color.blue * 255, node->color.alpha * 255), wxBRUSHSTYLE_SOLID));
        gdc.DrawRectangle(mWindowX + node->x + 12.0f, mWindowY + node->y + 16.0f + (node->height / 2.0f) - 32.0f, 64.0f, 64.0f);
    }
}
开发者ID:andr3wmac,项目名称:Torque6Editor,代码行数:67,代码来源:materialWindow.cpp


注:本文中的wxGCDC::DrawText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。