本文整理汇总了C++中wxFileSystemWatcherEvent::Skip方法的典型用法代码示例。如果您正苦于以下问题:C++ wxFileSystemWatcherEvent::Skip方法的具体用法?C++ wxFileSystemWatcherEvent::Skip怎么用?C++ wxFileSystemWatcherEvent::Skip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxFileSystemWatcherEvent
的用法示例。
在下文中一共展示了wxFileSystemWatcherEvent::Skip方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnFileSystemChange
void ReplayProvider::OnFileSystemChange(wxFileSystemWatcherEvent& event)
{
wxLogDebug(event.ToString());
if (!event.GetPath().GetExt().IsSameAs("replay", false))
return;
if (event.GetChangeType() & wxFSW_EVENT_CREATE)
{
Replay* existingReplay = FindReplay(event.GetPath().GetFullPath());
if (existingReplay) // Replay is already in list
return;
// Give rocket league some time to write the file
wxMilliSleep(500);
// Add new file
Replay::Ptr ri(new Replay(event.GetPath().GetFullPath()));
replay.push_back(ri);
if (wxConfig::Get()->ReadBool("AutoUpload", false))
{
TransferManager::Get().Upload(ri);
}
wxCommandEvent evt(wxEVT_REPLAY_ADDED);
evt.SetInt(replay.size() - 1);
evt.SetEventObject(this);
GetRoot()->ProcessEvent(evt);
}
else if (event.GetChangeType() & wxFSW_EVENT_DELETE)
{
// Find replay and remove it
size_t index = 0;
wxString changePath = event.GetPath().GetFullPath();
for (auto replayIT = replay.begin(); replayIT != replay.end(); ++replayIT, ++index)
{
if ((*replayIT)->GetFileName().IsSameAs(changePath, false))
{
replay.erase(replayIT);
break;
}
}
wxCommandEvent evt(wxEVT_REPLAY_REMOVED);
evt.SetInt(index);
evt.SetEventObject(this);
GetRoot()->ProcessEvent(evt);
}
else if (event.GetChangeType() & wxFSW_EVENT_RENAME)
{
wxString changePath = event.GetPath().GetFullPath();
// Find replay and update filename
for (auto replayIT = replay.begin(); replayIT != replay.end(); ++replayIT)
{
if ((*replayIT)->GetFileName().IsSameAs(changePath, false))
{
(*replayIT)->SetFileName(event.GetNewPath().GetFullPath());
break;
}
}
}
event.Skip();
}