本文整理汇总了C++中wxArrayPtrVoid::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ wxArrayPtrVoid::Add方法的具体用法?C++ wxArrayPtrVoid::Add怎么用?C++ wxArrayPtrVoid::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxArrayPtrVoid
的用法示例。
在下文中一共展示了wxArrayPtrVoid::Add方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawPolygonsTessellated
void ODDC::DrawPolygonsTessellated( int n, int npoints[], wxPoint points[], wxCoord xoffset, wxCoord yoffset )
{
if( dc ) {
int prev = 0;
for( int i = 0; i < n; i++ ) {
dc->DrawPolygon( npoints[i], &points[i + prev], xoffset, yoffset );
prev += npoints[i];
}
}
#ifdef ocpnUSE_GL
else {
GLUtesselator *tobj = gluNewTess();
gluTessCallback( tobj, GLU_TESS_VERTEX, (_GLUfuncptr) &ODDCvertexCallback );
gluTessCallback( tobj, GLU_TESS_BEGIN, (_GLUfuncptr) &ODDCbeginCallback );
gluTessCallback( tobj, GLU_TESS_END, (_GLUfuncptr) &ODDCendCallback );
gluTessCallback( tobj, GLU_TESS_COMBINE, (_GLUfuncptr) &ODDCcombineCallback );
gluTessCallback( tobj, GLU_TESS_ERROR, (_GLUfuncptr) &ODDCerrorCallback );
gluTessNormal( tobj, 0, 0, 1);
gluTessProperty(tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gluTessProperty(tobj, GLU_TESS_BOUNDARY_ONLY, GL_FALSE);
if(glIsEnabled(GL_TEXTURE_2D)) g_bTexture2D = true;
else g_bTexture2D = false;
ConfigurePen();
if( ConfigureBrush() ) {
gluTessBeginPolygon(tobj, NULL);
int prev = 0;
for( int j = 0; j < n; j++ ) {
gluTessBeginContour(tobj);
for( int i = 0; i < npoints[j]; i++ ) {
GLvertex* vertex = new GLvertex();
gTesselatorVertices.Add( vertex );
vertex->info.x = (GLdouble) points[i + prev].x;
vertex->info.y = (GLdouble) points[i + prev].y;
vertex->info.z = (GLdouble) 0.0;
vertex->info.r = (GLdouble) 0.0;
vertex->info.g = (GLdouble) 0.0;
vertex->info.b = (GLdouble) 0.0;
vertex->info.a = (GLdouble) 0.0;
gluTessVertex( tobj, (GLdouble*)vertex, (GLdouble*)vertex );
}
gluTessEndContour( tobj );
prev += npoints[j];
}
gluTessEndPolygon(tobj);
}
gluDeleteTess(tobj);
for (unsigned int i = 0; i<gTesselatorVertices.Count(); i++)
delete (GLvertex*)gTesselatorVertices.Item(i);
gTesselatorVertices.Clear();
}
#endif
}
示例2: if
void
wxPdfParser::GetPageContent(wxPdfObject* contentRef, wxArrayPtrVoid& contents)
{
int type = contentRef->GetType();
if (type == OBJTYPE_INDIRECT)
{
wxPdfObject* content = ResolveObject(contentRef);
if (content->GetType() == OBJTYPE_ARRAY)
{
GetPageContent(content, contents);
delete content;
}
else
{
contents.Add(content);
}
}
else if (type == OBJTYPE_ARRAY)
{
wxPdfArray* contentArray = (wxPdfArray*) contentRef;
size_t n = contentArray->GetSize();
size_t j;
for (j = 0; j < n; j++)
{
GetPageContent(contentArray->Get(j), contents);
}
}
}
示例3: wxThreadInternal
wxThread::wxThread(wxThreadKind kind)
{
g_numberOfThreads++;
m_internal = new wxThreadInternal();
m_isDetached = kind == wxTHREAD_DETACHED;
s_threads.Add( (void*) this ) ;
}
示例4: DrawPolygonTessellated
void ocpnDC::DrawPolygonTessellated( int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset )
{
if( dc )
dc->DrawPolygon( n, points, xoffset, yoffset );
#ifdef ocpnUSE_GL
else {
# ifndef ocpnUSE_GLES // tessalator in glues is broken
if( n < 5 )
# endif
{
DrawPolygon( n, points, xoffset, yoffset );
return;
}
glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_LINE_BIT | GL_HINT_BIT | GL_POLYGON_BIT ); //Save state
SetGLAttrs( false );
static GLUtesselator *tobj = NULL;
if( ! tobj ) tobj = gluNewTess();
gluTessCallback( tobj, GLU_TESS_VERTEX, (_GLUfuncptr) &ocpnDCvertexCallback );
gluTessCallback( tobj, GLU_TESS_BEGIN, (_GLUfuncptr) &ocpnDCbeginCallback );
gluTessCallback( tobj, GLU_TESS_END, (_GLUfuncptr) &ocpnDCendCallback );
gluTessCallback( tobj, GLU_TESS_COMBINE, (_GLUfuncptr) &ocpnDCcombineCallback );
gluTessCallback( tobj, GLU_TESS_ERROR, (_GLUfuncptr) &ocpnDCerrorCallback );
gluTessNormal( tobj, 0, 0, 1);
gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO );
if( ConfigureBrush() ) {
gluTessBeginPolygon( tobj, NULL );
gluTessBeginContour( tobj );
for( int i = 0; i < n; i++ ) {
GLvertex* vertex = new GLvertex();
gTesselatorVertices.Add( vertex );
vertex->info.x = (GLdouble) points[i].x;
vertex->info.y = (GLdouble) points[i].y;
vertex->info.z = (GLdouble) 0.0;
vertex->info.r = (GLdouble) 0.0;
vertex->info.g = (GLdouble) 0.0;
vertex->info.b = (GLdouble) 0.0;
gluTessVertex( tobj, (GLdouble*)vertex, (GLdouble*)vertex );
}
gluTessEndContour( tobj );
gluTessEndPolygon( tobj );
}
glPopAttrib();
for( unsigned int i=0; i<gTesselatorVertices.Count(); i++ )
delete (GLvertex*)gTesselatorVertices.Item(i);
gTesselatorVertices.Clear();
}
#endif
}
示例5: TypAdaptation
bool RecBookFile::TypAdaptation( wxArrayPtrVoid params, AxProgressDlg *dlg )
{
// params 0: nbfiles (unused)
// params 1: paths (unused)
// params 2: filenames
// params 3: is the cache ok ?
// params 4: fast adaptation ? (unused)
wxArrayString *filenames = (wxArrayString*)params[2];
bool isCacheOk = *(bool*)params[3];
// name of model to generate - temporary...
RecTypModel model( "rec_typ_adapt" );
if ( isCacheOk || wxFileExists( GetTypCacheFilename() ) )
model.Open( GetTypCacheFilename() );
else
model.New();
// name of adapted model to generate - temporary...
RecTypModel outModel( "rec_typ_adapt_out" );
outModel.New();
params.Add( &outModel );
bool failed = false;
if ( !failed )
failed = !model.AddFiles( params, dlg );
if ( !failed )
failed = !model.Commit( dlg );
if ( !failed )
failed = !model.SaveAs( GetTypCacheFilename() );
if ( !failed )
failed = !model.Adapt( params, dlg );
if ( !failed )
failed = !outModel.SaveAs( GetTypFilename() );
if ( !failed )
{
if ( isCacheOk )
{
WX_APPEND_ARRAY( m_optFiles, *filenames );
}
else
{
m_optFiles = *filenames;
}
}
return ( !failed );
}
示例6: GetMediaViewersList
// -------------------------------------------------------------------------------- //
void GetMediaViewersList( const guTrackArray &tracks, wxArrayPtrVoid &MediaViewerPtrs )
{
int Index;
int Count = tracks.Count();
for( Index = 0; Index < Count; Index++ )
{
guTrack &Track = tracks[ Index ];
guMediaViewer * MediaViewer = Track.m_MediaViewer;
if( MediaViewer )
{
if( MediaViewerPtrs.Index( MediaViewer ) == wxNOT_FOUND )
{
MediaViewerPtrs.Add( MediaViewer );
}
}
}
}
示例7: ODDCcombineCallback
void __CALL_CONVENTION ODDCcombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut)
{
GLvertex *vertex;
vertex = new GLvertex();
gTesselatorVertices.Add(vertex );
vertex->info.x = coords[0];
vertex->info.y = coords[1];
vertex->info.z = coords[2];
for( int i = 3; i < 7; i++ ) {
vertex->data[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[1][i];
}
*dataOut = &(vertex->data[0]);
}
示例8: DoGetGridInfoString
void DoGetGridInfoString()
{
int row, col, i;
wxString strFilterName, strFilterPath;
row = m_grid_dir->GetNumberRows();
col = m_grid_dir->GetNumberCols();
m_GridInfoPtr.Empty();
for (i=0; i<row; i++) {
strFilterName = m_grid_dir->GetCellValue(i, 0);
strFilterPath = m_grid_dir->GetCellValue(i, 1);
if (strFilterName.IsEmpty())
break;
CGridInfo *pInfo = new CGridInfo;
pInfo->strFilterName = strFilterName;
pInfo->strFilterPath = strFilterPath;
m_GridInfoPtr.Add(pInfo);
}
}
示例9: LoadData
// Load data
void LoadData(const wxString& file, wxArrayPtrVoid& data)
{
// Read file lines
wxFileInputStream f(file);
wxTextInputStream text( f );
wxString line;
while (!f.Eof())
{
text >> line;
if (!f.Eof() && line.Length() > 0)
{
wxArrayString* row = new wxArrayString;
data.Add(row);
wxStringTokenizer tkz(line, wxS(";"));
while ( tkz.HasMoreTokens() )
{
wxString token = tkz.GetNextToken();
row->Add(token);
}
}
}
}
示例10: Create
//.........这里部分代码省略.........
// make sure we can load images
wxInitAllImageHandlers();
// one more button
sbgCount += 1;
// make a default name
name = inName;
name.Trim(true);
name.Trim(false);
if (name.Len() == 0) name.Printf(_T("SpeedButton-%d"), sbgCount);
// the position
pos = inPos;
if (pos.x < 0) pos.x = 0;
if (pos.y < 0) pos.y = 0;
// the size - default size is 72 x 24
size = inSize;
size.SetDefaults(wxSize(72, 24));
// fix the alignment -- default to BU_LEFT
// clear border styles and make sure we clip children
n = inStyle;
n = n & (~ wxBORDER_MASK);
n = n | wxBORDER_NONE;
n = n | wxCLIP_CHILDREN;
if (((n & wxBU_LEFT) == 0) &&
((n & wxBU_TOP) == 0) &&
((n & wxBU_RIGHT) == 0) &&
((n & wxBU_BOTTOM) == 0))
n = n | wxBU_LEFT;
// make the control, make sure we clip children
if (! wxControl::Create(inParent, inID, pos, size, n, inVal, name)) return false;
// basic stuff for any control
wxControl::SetLabel(inLabel);
wxControl::SetBackgroundColour(inParent->GetBackgroundColour());
wxControl::SetForegroundColour(inParent->GetForegroundColour());
wxControl::SetFont(inParent->GetFont());
// extract bitmaps
SplitGlyphs(inGlyph, inGlyphCount);
// the blank space around images and text
mMargin = inMargin;
if (mMargin < 0) mMargin = 0;
// ID for a group of buttons
mGroupIndex = inGroupIndex;
mAllowAllUp = inAllowAllUp;
// no button down yet
mMouseDown = false;
mMouseOver = false;
mButtonDown = false;
mButtonFocused = false;
// the is a small chance that CalcLayout could be called recursively
mCalcBusy = false;
// keep track of our parent, and the top-most parent
mParent = GetParent();
mTopParent = mParent;
while ((mTopParent != NULL) && (! mTopParent->IsKindOf(CLASSINFO(wxTopLevelWindow))))
mTopParent = mTopParent->GetParent();
// no user data yet
mUserData = 0;
// add this button to the master list
sbgArray.Add((void *) this);
// draw it
Refresh(false);
// done
return true;
}