当前位置: 首页>>代码示例>>C++>>正文


C++ webSocket::getClientIDs方法代码示例

本文整理汇总了C++中webSocket::getClientIDs方法的典型用法代码示例。如果您正苦于以下问题:C++ webSocket::getClientIDs方法的具体用法?C++ webSocket::getClientIDs怎么用?C++ webSocket::getClientIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在webSocket的用法示例。


在下文中一共展示了webSocket::getClientIDs方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: openHandler

void openHandler(int clientID){
    
    json msg; // Our first message to the client
    
    // If Player 1 just connected...
    if (server.getClientIDs().size() == 1) {
        // Send msg: you've been assigned player 1
        msg["MESSAGE_TYPE"] = "PLAYER_ASSIGNMENT";
        msg["PLAYER_NUMBER"] = 1;
		msg["UPDATE_CYCLE_LENGTH"] = UPDATE_CYCLE_LENGTH_MS;
        send_message(clientID, msg);
    }
    
    // If Player 2 just connected...
    else if (server.getClientIDs().size() == 2) {
        // Send msg: you've been assigned player 2
        msg["MESSAGE_TYPE"] = "PLAYER_ASSIGNMENT";
        msg["PLAYER_NUMBER"] = 2;
		msg["UPDATE_CYCLE_LENGTH"] = UPDATE_CYCLE_LENGTH_MS;
        send_message(clientID, msg);
    }
    
    // Or if there are too many connections, reject it:
    else {
        msg["MESSAGE_TYPE"] = "CONNECTION_REJECTED";
        send_message(clientID, msg);
        server.wsClose(clientID);
    }
}
开发者ID:jasaaved,项目名称:Resume,代码行数:29,代码来源:main.cpp

示例2: InterpretCommand

void InterpretCommand(int clientID, std::string message) {
	bool named = false;
	vector<int> clientIDs = server.getClientIDs();

	ostringstream os;
	ostringstream os2;

	if (message.find("NewPlayer:") == 0) {
		if (message.length() > 10) {
			if (player1 == "")
				player1 = message.substr(10);
			else
				player2 = message.substr(10);
		}
		named = true;
	}

	if (!named) {
		vector<int> clientIDs = server.getClientIDs();
		if (message.length() > 7) {
			if (clientID == clientIDs[0]) {
				snakeState.SetPlayerInput(0, message[8]);
			}
			else { snakeState.SetPlayerInput(1, message[8]); }
		}
	}
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:27,代码来源:main.cpp

示例3: periodicHandler

/* called once per select() loop */
void periodicHandler() {
	vector<int> clientIDs = server.getClientIDs();

		static time_t next = time(NULL)+1;
		time_t current = time(NULL);
		messageDelay();
		
		if (gameStarted) {
			if (current   >= next) {
				snakeState.UpdateBoardState();

				ostringstream ss;
				ostringstream score1;
				ostringstream score2;
				ss << "GB:" << snakeState.GetBoardState();
				score1 << "1:" << player1 + " score: " << snakeState.GetPlayerScore(0);
				score2 << "2:" << player2 + " score: " << snakeState.GetPlayerScore(1);

				for (int i = 0; i < clientIDs.size(); i++){
					server.wsSend(clientIDs[i], ss.str());
					server.wsSend(clientIDs[i], score1.str());
					server.wsSend(clientIDs[i], score2.str());
				}

				next = time(NULL) + 1;
			}
		}
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:29,代码来源:main.cpp

示例4: openHandler

/* called when a client connects */
void openHandler(int clientID) {
	vector<int> clientIDs = server.getClientIDs();

	server.wsSend(clientID, "Welcome!");
	
	ostringstream game_width;
	ostringstream game_height;
	ostringstream game_board;

	game_width << "GW:" << snakeState.GetBoardWidth();
	game_height << "GH:" << snakeState.GetBoardHeight();
	game_board << "GB:" << snakeState.GetBoardState();

	server.wsSend(clientID, game_width.str());
	server.wsSend(clientID, game_height.str());
	server.wsSend(clientID, game_board.str());
	

	if (clientIDs.size() == 2) {
		gameStarted = true;
		snakeState.StartNewGame();
		return;
	}
	else if (clientIDs.size() > 2)
		server.wsClose(clientID);
	else
		gameStarted = false;

}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:30,代码来源:main.cpp

示例5: messageHandler

/* called when a client sends a message to the server */
void messageHandler(int clientID, string message){
    ostringstream os;
    os << "Stranger " << clientID << " says: " << message;

    vector<int> clientIDs = server.getClientIDs();
    for (int i = 0; i < clientIDs.size(); i++){
        if (clientIDs[i] != clientID)
            server.wsSend(clientIDs[i], os.str());
    }
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:11,代码来源:mile1main.cpp

示例6: closeHandler

/* called when a client disconnects */
void closeHandler(int clientID){
    ostringstream os;
    os << "Stranger " << clientID << " has leaved.";

    vector<int> clientIDs = server.getClientIDs();
    for (int i = 0; i < clientIDs.size(); i++){
        if (clientIDs[i] != clientID)
            server.wsSend(clientIDs[i], os.str());
    }
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:11,代码来源:realMain.cpp

示例7: messageHandler

/* called when a client sends a message to the server */
void messageHandler(int clientID, string message) {
	vector<int> clientIDs = server.getClientIDs();

	stringstream ss;
	ss << clientID << ":" << message;
	if(clientID == 0)
		message_queue[0].push(ss.str());
	else
		message_queue[1].push(ss.str());
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:11,代码来源:main.cpp

示例8: openHandler

/* called when a client connects */
void openHandler(int clientID){
    ostringstream os;
    os << "Stranger " << clientID << " has joined.";

    vector<int> clientIDs = server.getClientIDs();
    for (int i = 0; i < clientIDs.size(); i++){
        if (clientIDs[i] != clientID)
            server.wsSend(clientIDs[i], os.str());
    }
    server.wsSend(clientID, "Welcome!");
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:12,代码来源:mile1main.cpp

示例9: closeHandler

/* called when a client disconnects */
void closeHandler(int clientID){
	ostringstream os;
	os << "Stranger " << clientID << " has leaved.";

	vector<int> clientIDs = server.getClientIDs();
	for (int i = 0; i < clientIDs.size(); i++){
		server.wsSend(clientIDs[i], "Disconnected");
		server.wsClose(clientIDs[i]);
	}
	ReceiveQueue.clear();
	SendQueue.clear();

}
开发者ID:turtleaki,项目名称:Two-Player-Snake,代码行数:14,代码来源:main.cpp

示例10: closeHandler

void closeHandler(int clientID){
    
    // If game is ongoing, kill it and send out
    // an error to whomever is still connected:
    if (game_p != NULL && game_p->isActive()) {
        json errorMsg;
        errorMsg["MESSAGE_TYPE"] = "ERROR";
        errorMsg["ERROR_MSG"] = "Other player disconnected";
        
        // Send the message to whomever is connected
        vector<int> clientIDs = server.getClientIDs();
        for (int i = 0; i < clientIDs.size(); i++) {
            server.wsSend(clientIDs[i], errorMsg.dump()); // Don't buffer
        }
        
        // Close all open connections (must be done separately)
        clientIDs = server.getClientIDs();
        for (int i = 0; i < clientIDs.size(); i++) {
            server.wsClose(i);
        }
        resetGame();
    }
}
开发者ID:jasaaved,项目名称:Resume,代码行数:23,代码来源:main.cpp

示例11: check_winner

//Checks for winners
std::string check_winner(){
	vector<int> clientIDs = server.getClientIDs();
	std::string winner;
	if (clientSnakes[clientIDs[0]].score > clientSnakes[clientIDs[1]].score){
		winner = "Winner: " + clientSnakes[clientIDs[0]].ID;
	}
	else if (clientSnakes[clientIDs[0]].score < clientSnakes[clientIDs[1]].score){
		winner = "Winner: " + clientSnakes[clientIDs[1]].ID;
	}
	else if (clientSnakes[clientIDs[0]].score == clientSnakes[clientIDs[1]].score){
		winner = "It's a tie";
	}
	return winner;

}
开发者ID:turtleaki,项目名称:Two-Player-Snake,代码行数:16,代码来源:main.cpp

示例12: periodicHandler

/* called once per select() loop */
void periodicHandler(){
    static time_t next = time(NULL) + 10;
    time_t current = time(NULL);
    if (current >= next){
        ostringstream os;
        string timestring = ctime(&current);
        timestring = timestring.substr(0, timestring.size() - 1);
        os << timestring;

        vector<int> clientIDs = server.getClientIDs();
        for (int i = 0; i < clientIDs.size(); i++)
            server.wsSend(clientIDs[i], os.str());

        next = time(NULL) + 10;
    }
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:17,代码来源:realMain.cpp

示例13: messageHandler

/* called when a client sends a message to the server */
void messageHandler(int clientID, string message){
	bool scored = false;
	bool named = false;

    ostringstream os;
	ostringstream os2;

	if (message.find("Player1:")==0) {
		if(message.length()>8)
			player1 = message.substr(8);
		named = true;
	}
	if (message.find("Player2:")==0) {
		if (message.length()>8)
			player2 = message.substr(8);
		named = true;
	}


	if(!named){
		if (message == "1: addScore") {
			score1++;
			scored = true;
		}
		else if (message == "2: addScore") {
			score2++;
			scored = true;
		}

		if(scored){
			
			os << ("1:" + player1 + " Score: ")<<score1;
			os2 << ("2:" + player2 + " Score: " )<< score2;
		}
		vector<int> clientIDs = server.getClientIDs();
		for (int i = 0; i < clientIDs.size(); i++) {
			server.wsSend(clientIDs[i], os.str());
			server.wsSend(clientIDs[i], os2.str());
		}
	}

}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:43,代码来源:realMain.cpp

示例14: closeHandler

/* called when a client disconnects */
void closeHandler(int clientID) {
	vector<int> clientIDs = server.getClientIDs();

	if (clientIDs.size() <= 2)
		gameStarted = false;

	ostringstream os;
	std::string player_name;
	if (clientID == 0)
		player_name = player1;
	else
		player_name = player2;
	os << player_name << " has left.";


	for (int i = 0; i < clientIDs.size(); i++) {
		if (clientIDs[i] != clientID)
			server.wsSend(clientIDs[i], os.str());
	}
}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:21,代码来源:main.cpp

示例15: openHandler

/* called when a client connects */
void openHandler(int clientID) {
	vector<int> clientIDs = server.getClientIDs();

	server.wsSend(clientID, "Welcome!");
	
	ostringstream game_width;
	ostringstream game_height;
	ostringstream game_board;
	ostringstream ssMove;
	ostringstream playerID;

	game_width << "GW:" << snakeState.GetBoardWidth();
	game_height << "GH:" << snakeState.GetBoardHeight();
	game_board << "GB:" << snakeState.GetBoardState();
	ssMove << "MOVE:" << snakeState.GetPlayerDirection(0) << snakeState.GetPlayerDirection(1);
	playerID << "ID:" << clientID;


	server.wsSend(clientID, playerID.str());
	server.wsSend(clientID, game_width.str());
	server.wsSend(clientID, game_height.str());
	server.wsSend(clientID, game_board.str());
	server.wsSend(clientID, ssMove.str());

	if (clientIDs.size() == 2) {
		gameStarted = true;
		message_to_process[0] = "";
		message_to_process[1] = "";
		emptyQueue();
		last_move[0] = 'D';
		last_move[1] = 'A';
		snakeState.StartNewGame();
		return;
	}
	else if (clientIDs.size() > 2)
		server.wsClose(clientID);
	else
		gameStarted = false;

}
开发者ID:jellesse92,项目名称:MileStone1,代码行数:41,代码来源:main.cpp


注:本文中的webSocket::getClientIDs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。