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C++ vsx_module_param_float::set方法代码示例

本文整理汇总了C++中vsx_module_param_float::set方法的典型用法代码示例。如果您正苦于以下问题:C++ vsx_module_param_float::set方法的具体用法?C++ vsx_module_param_float::set怎么用?C++ vsx_module_param_float::set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vsx_module_param_float的用法示例。


在下文中一共展示了vsx_module_param_float::set方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: declare_params

	void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
	{
		last_updated = -1.0f;
	  loading_done = true;
	  pos = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3, "pos");
	  pos->set(0,0);
	  pos->set(0,1);
	  pos->set(0,2);

	  color0 = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4, "color0");
	  color0->set(1.0f,0);
	  color0->set(1.0f,1);
	  color0->set(1.0f,2);
	  color0->set(0.3f,3);

	  color1 = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4, "color1");
	  color1->set(1.0f,0);
	  color1->set(1.0f,1);
	  color1->set(1.0f,2);
	  color1->set(1.0f,3);

	  // parameters for the effect
	  friction = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "friction");
	  friction->set(1);

	  step_length = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "step_length");
	  step_length->set(10);

	  render_result = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
	  render_result->set(0);
	  gr.init();
	}
开发者ID:Who828,项目名称:vsxu,代码行数:32,代码来源:main.cpp

示例2: declare_params

  void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
  {
    mesh_in = (vsx_module_param_mesh*)in_parameters.create(VSX_MODULE_PARAM_ID_MESH,"mesh_in");

    steps_per_second = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "steps_per_second");
    step_size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "step_size");
    gas_amount = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "gas_amount");
    gas_expansion_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "gas_expansion_factor");
    grid_stiffness_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "grid_stiffness_factor");
    damping_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "damping_factor");
    material_weight = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "material_weight");
    lower_boundary = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "lower_boundary");


    steps_per_second->set(100.0f);
    step_size->set(0.01f);
    gas_amount->set(1.0f);
    gas_expansion_factor->set(1.0f);
    grid_stiffness_factor->set(1.0f);
    damping_factor->set(0.98f);
    material_weight->set(0.00f);
    lower_boundary->set(-150.00f);


    loading_done = true;
    mesh_out = (vsx_module_param_mesh*)out_parameters.create(VSX_MODULE_PARAM_ID_MESH,"mesh_out");
    mesh_out->set_p(mesh);
    volume_out = (vsx_module_param_float*)out_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"volume_out");
    volume_out->set(0.0f);
  }
开发者ID:Who828,项目名称:vsxu,代码行数:30,代码来源:vsx_module_mesh_inflate.cpp

示例3: run

  void run() {
    if (p_updates != param_updates) {
      p_updates = param_updates;
      if (directory_path->get() != "") {
        if (old_path != directory_path->get()) {
          old_path = directory_path->get();
          std::list<vsx_string> files;
          //vsxfst tt;
          vsx_string engine_resources_base_path = engine->filesystem->get_base_path();

          get_files_recursive(engine_resources_base_path + DIRECTORY_SEPARATOR + directory_path->get(), &files);

          files_list.reset_used(0);
          for (std::list<vsx_string>::iterator it = files.begin(); it != files.end(); ++it) {
            if ((*it).find(".svn/") == -1)
            {
              files_list.push_back( (*it).substr(engine_resources_base_path.size()+1));
            }
          }
        }
      }
      if (files_list.size()) {
      	filename_count->set((float)files_list.size());
        unsigned long fid = (unsigned long)floor(file_id->get());
        if (fid >= files_list.size()) fid = files_list.size()-1;
        filename_result->set(files_list[fid]);
      }
    }
  }
开发者ID:Who828,项目名称:vsxu,代码行数:29,代码来源:main.cpp

示例4: declare_params

void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
  loading_done = true;
	float_in = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"shutdown");
	float_in->set(0);
	render_out = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
  //--------------------------------------------------------------------------------------------------	
}
开发者ID:datar-pl,项目名称:vsxu,代码行数:8,代码来源:main.cpp

示例5: output

	void output(vsx_module_param_abs* param)
	{
		vsx_texture** t_a;
			t_a = texture_a_in->get_addr();
		vsx_texture** t_b;
			t_b = texture_b_in->get_addr();
		if (t_a && t_b) {
			((vsx_module_param_texture*)texture_a_out)->set(*t_a);
			((vsx_module_param_texture*)texture_b_out)->set(*t_b);
		}
		if (fade_pos_from_engine->get() != 0.0f)
		{
			fade_pos_out->set(fade_pos_in->get());
		} else
		{
			fade_pos_out->set((float)fmod(engine->real_vtime, 1.0f));
		}
	}
开发者ID:datar-pl,项目名称:vsxu,代码行数:18,代码来源:main.cpp

示例6: declare_params

  // this method uses the engine's parameter holder to create data holders for 
  // each of the parameters also binding them to their name (string)
  void declare_params(
    vsx_module_param_list& in_parameters, 
    vsx_module_param_list& out_parameters
  )
  {
    loading_done = true;
    position = (vsx_module_param_float3*)in_parameters.create(
      VSX_MODULE_PARAM_ID_FLOAT3, 
      "position"
    );
    position->set(0.0f, 0);
    position->set(0.0f, 1);
    position->set(0.0f, 2);

    size = (vsx_module_param_float3*)in_parameters.create(
      VSX_MODULE_PARAM_ID_FLOAT3, 
      "size"
    );
    size->set(1.0f,0);
    size->set(0.3f,1);
    angle = (vsx_module_param_float*)in_parameters.create(
      VSX_MODULE_PARAM_ID_FLOAT, 
      "angle"
    );
    angle->set(0.0f);

    border = (vsx_module_param_int*)in_parameters.create(
      VSX_MODULE_PARAM_ID_INT, 
      "border"
    );

    rotation_axis = (vsx_module_param_float3*)in_parameters.create(
      VSX_MODULE_PARAM_ID_FLOAT3, 
      "rotation_axis"
    );
    rotation_axis->set(1.0f, 0);
    rotation_axis->set(1.0f, 1);
    rotation_axis->set(0.0f, 2);
    color_rgb = (vsx_module_param_float4*)in_parameters.create(
      VSX_MODULE_PARAM_ID_FLOAT4, 
      "color"
    );
    color_rgb->set(1.0,0);
    color_rgb->set(1.0,1);
    color_rgb->set(1.0,2);
    color_rgb->set(1.0,3);

    render_result = (vsx_module_param_render*)out_parameters.create(
      VSX_MODULE_PARAM_ID_RENDER,
      "render_out"
    );
    render_result->set(0);
  }
开发者ID:CJFocke,项目名称:vsxu,代码行数:55,代码来源:main.cpp

示例7: run

  void run() {
    vsx_mesh* p = mesh_in->get_addr();
    if (!p)
    {
      mesh_empty.timestamp = (int)(engine->real_vtime*1000.0f);
      mesh_out->set_p(mesh_empty);
      prev_timestamp = 0xFFFFFFFF;
      return;
    }

    debug = false;
    bool newMeshLoaded = false;


    //after a mesh change clone the mesh
    if (p && (prev_timestamp != p->timestamp)) {
      prev_timestamp = p->timestamp;
      mesh.data->vertices.reset_used(0);
      mesh.data->vertex_normals.reset_used(0);
      mesh.data->vertex_tex_coords.reset_used(0);
      mesh.data->vertex_colors.reset_used(0);
      mesh.data->faces.reset_used(0);

      for (unsigned int i = 0; i < p->data->vertices.size(); i++)
      {
        mesh.data->vertices[i] = p->data->vertices[i] + v;
        verticesSpeed[i] = vsx_vector(0, 0, 0);
      }

      for (unsigned int i = 0; i < p->data->vertex_normals.size(); i++) mesh.data->vertex_normals[i] = p->data->vertex_normals[i];
      for (unsigned int i = 0; i < p->data->vertex_tangents.size(); i++) mesh.data->vertex_tangents[i] = p->data->vertex_tangents[i];
      for (unsigned int i = 0; i < p->data->vertex_tex_coords.size(); i++) mesh.data->vertex_tex_coords[i] = p->data->vertex_tex_coords[i];
      for (unsigned int i = 0; i < p->data->vertex_colors.size(); i++) mesh.data->vertex_colors[i] = p->data->vertex_colors[i];
      for (unsigned int i = 0; i < p->data->faces.size(); i++) mesh.data->faces[i] = p->data->faces[i];

      //calc and store original face lengths
      faceLengths.reset_used();
      vsx_vector normal;
      vsx_vector len;
      vsx_vector hypVec;
      for (unsigned int i = 0; i < p->data->faces.size(); i++) {
        vsx_face& f = mesh.data->faces[i];
        vsx_vector& v0 = mesh.data->vertices[f.a];
        vsx_vector& v1 = mesh.data->vertices[f.b];
        vsx_vector& v2 = mesh.data->vertices[f.c];
        //calc face area
        normal.assign_face_normal(&v0, &v1, &v2);
        float area = normal.length() / 2.0f;
        faceAreas[i] = area;
        //facelengths a, b, c stored in vector x, y, z
        len.x = (v1 - v0).length();
        len.y = (v2 - v1).length();
        len.z = (v0 - v2).length();
        faceLengths.push_back(len);
      }
      mesh.timestamp++;
      param_updates = 0;

      newMeshLoaded = true;
      dtimeRest = 0.0f;
    }

    float stepSize = step_size->get();
    //float stepsPerSecond = steps_per_second->get();
    float gasExpansionFactor = gas_expansion_factor->get();
    float gridStiffnessFactor = grid_stiffness_factor->get();
    float dampingFactor =  damping_factor->get();
    float materialWeight = material_weight->get();
    float lowerBoundary = lower_boundary->get();

    //use engine->dtime; and dtimeRest
    //to repeat the calculation several times ((dtime + rest) * stepsPerSecond)



    //calculate volume
    float volume = 0.0f;
    vsx_face* face_p = mesh.data->faces.get_pointer();
    vsx_vector* vertex_p = mesh.data->vertices.get_pointer();
    vsx_vector* faces_length_p = faceLengths.get_pointer();

    verticesSpeed.allocate(mesh.data->vertices.size());
    vsx_vector* vertices_speed_p = verticesSpeed.get_pointer();

    float onedivsix = (1.0f / 6.0f);
    for(unsigned int i = 0; i < mesh.data->faces.size(); i++) {
      vsx_face& f = face_p[i];//mesh.data->faces[i];
      vsx_vector& v0 = vertex_p[f.a];
      vsx_vector& v2 = vertex_p[f.b];
      vsx_vector& v1 = vertex_p[f.c];

      volume += (v0.x * (v1.y - v2.y) +
           v1.x * (v2.y - v0.y) +
           v2.x * (v0.y - v1.y)) * (v0.z + v1.z + v2.z) * onedivsix;

    }

    //default gas_amount to volume of a new mesh i.e. no pressure
    if(newMeshLoaded) {
      gas_amount->set(volume);
//.........这里部分代码省略.........
开发者ID:Who828,项目名称:vsxu,代码行数:101,代码来源:vsx_module_mesh_inflate.cpp

示例8: declare_params

void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
  declare_run = false;
  size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "size");
  size->set(1.0f);
  angle = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "angle");
  angle->set(0.0f);

  text_in = (vsx_module_param_string*)in_parameters.create(VSX_MODULE_PARAM_ID_STRING, "text_in");
  text_in->set("Vovoid VSX Ultra");
  text_in->updates = 1;
  font_in = (vsx_module_param_resource*)in_parameters.create(VSX_MODULE_PARAM_ID_RESOURCE, "font_in");
  font_in->set("resources/fonts/pala.ttf");
  cur_font = "";

  limit_line = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "limit_line");
  limit_line->set(-1.0f);


  leading = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "leading");
  leading->set(1.0f);

  glyph_size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "glyph_size");
  glyph_size->set(24.0f);
  cur_glyph_size = 24.0f;
  render_type = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"render_type");
  render_type->set(0);
  align = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"align");
  align->set(0);
  cur_render_type = 0;

  ftfont = 0;
  ftfont2 = 0;

  rotation_axis = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3, "rotation_axis");
  rotation_axis->set(0.0f, 0);
  rotation_axis->set(1.0f, 1);
  rotation_axis->set(0.0f, 2);
  red = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "red");
  red->set(1.0f);
  green = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "green");
  green->set(1.0f);
  blue = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "blue");
  blue->set(1.0f);

  text_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "text_alpha");
  text_alpha->set(1.0);
  outline_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_alpha");
  outline_alpha->set(0.5);
  outline_thickness = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_thickness");
  outline_thickness->set(3.0);
  outline_color = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4, "outline_color");
  outline_color->set(0.0f, 0);
  outline_color->set(0.0f, 1);
  outline_color->set(0.0f, 2);
  outline_color->set(0.0f, 3);

  render_result = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
  render_result->set(0);
  declare_run = true;

  gl_state = vsx_gl_state::get();
}
开发者ID:vovoid,项目名称:vsxu,代码行数:63,代码来源:main_render.text.cpp


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