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C++ vector3f::normalized方法代码示例

本文整理汇总了C++中vector3f::normalized方法的典型用法代码示例。如果您正苦于以下问题:C++ vector3f::normalized方法的具体用法?C++ vector3f::normalized怎么用?C++ vector3f::normalized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vector3f的用法示例。


在下文中一共展示了vector3f::normalized方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: lookAt

	void Camera::lookAt(const vector3f &refPos, const vector3f &upVector)
	{
		front = refPos.normalized();
		up = upVector.normalized();
		vector3f s = cross(front, up);
		vector3f u = cross(s, front);
		view = matrix4f(
						s.x, u.x, -front.x, 0,
						s.y, u.y, -front.y, 0,
						s.z, u.z, -front.z, 0,
						0, 0, 0, 1
						);
	}
开发者ID:habanero3d,项目名称:habanero3d-legacy,代码行数:13,代码来源:Camera.cpp

示例2:

matrix4x4 matrix4x4::rotation_around_axis(vector3f const& axis, float const radians)
{
	vector3f axis_normalized{axis.normalized()};

	float const cos_value{std::cos(radians)};
	float const sin_value{std::sin(radians)};

	return matrix4x4{
		axis_normalized.x * axis_normalized.x * (1.0f - cos_value) + cos_value,
		axis_normalized.x * axis_normalized.y * (1.0f - cos_value) + axis_normalized.z * sin_value,
		axis_normalized.x * axis_normalized.z * (1.0f - cos_value) - axis_normalized.y * sin_value,
		0.0f,

		axis_normalized.x * axis_normalized.y * (1.0f - cos_value) - axis_normalized.z * sin_value,
		axis_normalized.y * axis_normalized.y * (1.0f - cos_value) + cos_value,
		axis_normalized.y * axis_normalized.z * (1.0f - cos_value) + axis_normalized.x * sin_value,
		0.0f,

		axis_normalized.x * axis_normalized.z * (1.0f - cos_value) + axis_normalized.y * sin_value,
		axis_normalized.y * axis_normalized.z * (1.0f - cos_value) - axis_normalized.x * sin_value,
		axis_normalized.z * axis_normalized.z * (1.0f - cos_value) + cos_value,
		0.0f,

		0.0f,
		0.0f,
		0.0f,
		1.0f};
}
开发者ID:dubrousky,项目名称:lantern,代码行数:28,代码来源:matrix4x4.cpp

示例3:

camera::camera(
	vector3f const& position,
	vector3f const& forward,
	vector3f const& fake_up,
	float const horizontal_fov,
	float const aspect_ratio,
	float const near_plane_z,
	float const far_plane_z)
	: m_position{position},
	  m_forward{forward.normalized()},
	  m_horizontal_fov{horizontal_fov},
	  m_vertical_fov{horizontal_fov * aspect_ratio},
	  m_aspect_ratio{aspect_ratio},
	  m_near_plane_z{near_plane_z},
	  m_far_plane_z{far_plane_z}
{
	establish_coordinate_system(fake_up.normalized());
}
开发者ID:dubrousky,项目名称:lantern,代码行数:18,代码来源:camera.cpp


注:本文中的vector3f::normalized方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。