本文整理汇总了C++中variant::as_bool方法的典型用法代码示例。如果您正苦于以下问题:C++ variant::as_bool方法的具体用法?C++ variant::as_bool怎么用?C++ variant::as_bool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类variant
的用法示例。
在下文中一共展示了variant::as_bool方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: set_player_value_by_slot
void playable_custom_object::set_player_value_by_slot(int slot, const variant& value)
{
switch(slot) {
case CUSTOM_OBJECT_PLAYER_DIFFICULTY:
difficulty_ = value.as_int();
break;
case CUSTOM_OBJECT_PLAYER_CAN_INTERACT:
can_interact_ = value.as_int();
break;
case CUSTOM_OBJECT_PLAYER_UNDERWATER_CONTROLS:
underwater_controls_ = value.as_bool();
break;
case CUSTOM_OBJECT_PLAYER_VERTICAL_LOOK:
vertical_look_ = value.as_int();
break;
case CUSTOM_OBJECT_PLAYER_CONTROL_LOCK:
if(value.is_null()) {
control_lock_.reset();
} else if(value.is_list()) {
unsigned char state = 0;
for(int n = 0; n != value.num_elements(); ++n) {
ASSERT_LOG(value[n].is_string(), "MEMBER OF control_lock LIST NOT A STRING");
const std::string& str = value[n].as_string();
int control_key = -1;
for(int m = 0; m != sizeof(ctrl)/sizeof(*ctrl); ++m) {
if(ctrl[m] == str) {
control_key = m;
break;
}
}
ASSERT_LOG(control_key != -1, "ILLEGAL STRING SET FOR control_lock: '" << str << "' LEGAL KEYS ARE ctrl_(up|down|left|right|attack|jump)");
state |= 1 << control_key;
}
//destroy the old one before creating a new control_lock,
//since control_lock objects must be constructed and destroyed
//in FIFO order.
control_lock_.reset();
control_lock_.reset(new controls::local_controls_lock(state));
} else {
ASSERT_LOG(false, "BAD VALUE WHEN SETTING control_lock KEY. A LIST OR NULL IS REQUIRED: " << value.to_debug_string());
}
break;
}
}
示例2:
variant operator ! ( const variant& a )
{
return !a.as_bool();
}
示例3: variant_to_value
static void variant_to_value(const variant &var, bool &value)
{
value = var.as_bool();
}
示例4: from_variant
void from_variant( const variant& var, bool& vo )
{
vo = var.as_bool();
}