本文整理汇总了C++中twindow::find方法的典型用法代码示例。如果您正苦于以下问题:C++ twindow::find方法的具体用法?C++ twindow::find怎么用?C++ twindow::find使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类twindow
的用法示例。
在下文中一共展示了twindow::find方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pre_show
void tmp_cmd_wrapper::pre_show(CVideo& /*video*/, twindow& window)
{
ttext_box* message =
dynamic_cast<ttext_box*>(window.find("message", false));
if(message) {
/**
* @todo For some reason the text wrapping fails on Windows and Mac,
* this causes an exception to be thrown, which brings the user back
* to the main menu. So avoid that problem by imposing a maximum
* length (the number of letters W that fit).
*/
#if defined(_WIN32) || defined(__APPLE__)
message->set_maximum_length(18);
#endif
window.keyboard_capture(message);
}
message = dynamic_cast<ttext_box*>(window.find("reason", false));
if(message) message->set_active(preferences::is_authenticated());
message = dynamic_cast<ttext_box*>(window.find("time", false));
if(message) message->set_active(preferences::is_authenticated());
tlabel* label =
dynamic_cast<tlabel*>(window.find("user_label", false));
if(label) label->set_label(user_);
tbutton* b = dynamic_cast<tbutton*>(window.find("add_friend", false));
if(b) b->set_retval(1);
b = dynamic_cast<tbutton*>(window.find("add_ignore", false));
if(b) b->set_retval(2);
b = dynamic_cast<tbutton*>(window.find("remove", false));
if(b) b->set_retval(3);
b = dynamic_cast<tbutton*>(window.find("status", false));
if(b) {
b->set_retval(4);
b->set_active(preferences::is_authenticated());
}
b = dynamic_cast<tbutton*>(window.find("kick", false));
if(b) {
b->set_retval(5);
b->set_active(preferences::is_authenticated());
}
b = dynamic_cast<tbutton*>(window.find("ban", false));
if(b) {
b->set_retval(6);
b->set_active(preferences::is_authenticated());
}
}
示例2: post_show
void tmp_cmd_wrapper::post_show(twindow& window)
{
ttext_box* message =
dynamic_cast<ttext_box*>(window.find("message", false));
message_ = message ? message_ = message->get_value() : "";
ttext_box* reason =
dynamic_cast<ttext_box*>(window.find("reason", false));
reason_ = reason ? reason_ = reason->get_value() : "";
ttext_box* time =
dynamic_cast<ttext_box*>(window.find("time", false));
time_ = time ? time_ = time->get_value() : "";
}
示例3: init_fields
void tdialog::init_fields(twindow& window)
{
for(auto field : fields_)
{
field->attach_to_window(window);
field->widget_init(window);
}
if(!focus_.empty()) {
if(twidget* widget = window.find(focus_, false)) {
window.keyboard_capture(widget);
}
}
}
示例4: pre_show
void tlobby_player_info::pre_show(CVideo& /*video*/, twindow& window)
{
relation_ = find_widget<tlabel>(&window, "relation_info", false, true);
GUI2_EASY_BUTTON_CALLBACK(start_whisper, tlobby_player_info);
GUI2_EASY_BUTTON_CALLBACK(add_to_friends, tlobby_player_info);
GUI2_EASY_BUTTON_CALLBACK(add_to_ignores, tlobby_player_info);
GUI2_EASY_BUTTON_CALLBACK(remove_from_list, tlobby_player_info);
add_to_friends_ = add_to_friends_btn;
add_to_ignores_ = add_to_ignores_btn;
remove_from_list_ = remove_from_list_btn;
GUI2_EASY_BUTTON_CALLBACK(check_status, tlobby_player_info);
GUI2_EASY_BUTTON_CALLBACK(kick, tlobby_player_info);
GUI2_EASY_BUTTON_CALLBACK(kick_ban, tlobby_player_info);
find_widget<tlabel>(&window, "player_name", false)
.set_label(info_.name);
std::stringstream loc;
const game_info* game = lobby_info_.get_game_by_id(info_.game_id);
if (game != NULL) {
loc << _("In game:") << " " << game->name << " ";
if (info_.observing) {
loc << _("(observing)");
} else {
loc << _("(playing)");
}
} else {
loc << _("In lobby");
}
find_widget<tlabel>(&window, "location_info", false).set_label(loc.str());
update_relation(window);
if (!preferences::is_authenticated()) {
twidget* aw = window.find("admin", false);
aw->set_visible(twidget::INVISIBLE);
}
}
示例5: widget_set_enabled
/**
* Enables a widget.
*
* @param window The window containing the widget.
* @param enable If true enables the widget, disables
* otherwise.
* @param sync If the state is changed do we need to
* synchronize. Upon disabling, write the value
* of the widget in the variable value_. Upon
* enabling write the value of value_ in the
* widget.
*/
void widget_set_enabled(twindow& window, const bool enable, const bool sync)
{
tcontrol* widget = dynamic_cast<tcontrol*>(window.find(id(), false));
if(!widget) {
return;
}
const bool widget_state = widget->get_active();
if(widget_state == enable) {
return;
}
if(sync) {
if(enable) {
widget_restore(window);
} else {
widget_save(window);
}
}
widget->set_active(enable);
}
示例6: pre_show
void tlobby_player_info::pre_show(twindow& window)
{
relation_ = find_widget<tlabel>(&window, "relation_info", false, true);
connect_signal_mouse_left_click(
find_widget<tbutton>(&window, "start_whisper", false),
std::bind(&tlobby_player_info::start_whisper_button_callback,
this,
std::ref(window)));
add_to_friends_ = &find_widget<tbutton>(&window, "add_to_friends", false);
connect_signal_mouse_left_click(
*add_to_friends_,
std::bind(&tlobby_player_info::add_to_friends_button_callback,
this,
std::ref(window)));
add_to_ignores_ = &find_widget<tbutton>(&window, "add_to_ignores", false);
connect_signal_mouse_left_click(
*add_to_ignores_,
std::bind(&tlobby_player_info::add_to_ignores_button_callback,
this,
std::ref(window)));
remove_from_list_
= &find_widget<tbutton>(&window, "remove_from_list", false);
connect_signal_mouse_left_click(
*remove_from_list_,
std::bind(&tlobby_player_info::remove_from_list_button_callback,
this,
std::ref(window)));
connect_signal_mouse_left_click(
find_widget<tbutton>(&window, "check_status", false),
std::bind(&tlobby_player_info::check_status_button_callback,
this,
std::ref(window)));
connect_signal_mouse_left_click(
find_widget<tbutton>(&window, "kick", false),
std::bind(&tlobby_player_info::kick_button_callback,
this,
std::ref(window)));
connect_signal_mouse_left_click(
find_widget<tbutton>(&window, "kick_ban", false),
std::bind(&tlobby_player_info::kick_ban_button_callback,
this,
std::ref(window)));
find_widget<tlabel>(&window, "player_name", false).set_label(info_.name);
std::stringstream loc;
const game_info* game = lobby_info_.get_game_by_id(info_.game_id);
if(game != nullptr) {
loc << _("In game:") << " " << game->name << " ";
if(info_.observing) {
loc << _("(observing)");
} else {
loc << _("(playing)");
}
} else {
loc << _("In lobby");
}
find_widget<tlabel>(&window, "location_info", false).set_label(loc.str());
update_relation(window);
if(!preferences::is_authenticated()) {
twidget* aw = window.find("admin", false);
aw->set_visible(twidget::tvisible::invisible);
}
}