本文整理汇总了C++中tlistbox::add_row方法的典型用法代码示例。如果您正苦于以下问题:C++ tlistbox::add_row方法的具体用法?C++ tlistbox::add_row怎么用?C++ tlistbox::add_row使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tlistbox
的用法示例。
在下文中一共展示了tlistbox::add_row方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: add_row_to_factions
void ttent::add_row_to_factions(tlistbox& list, const config& cfg)
{
// Add list item
string_map list_item;
std::map<std::string, string_map> list_item_item;
int number = cfg["leader"].to_int();
list_item["label"] = heros_[number].image();
list_item_item.insert(std::make_pair("icon", list_item));
const config& art_cfg = cfg.child("artifical");
std::vector<std::string> vstr = utils::split(art_cfg["service_heros"].str());
list_item["label"] = lexical_cast_default<std::string>(vstr.size());
list_item_item.insert(std::make_pair("fresh", list_item));
vstr = utils::split(art_cfg["wander_heros"].str());
list_item["label"] = lexical_cast_default<std::string>(vstr.size());
list_item_item.insert(std::make_pair("wander", list_item));
number = art_cfg["heros_army"].to_int();
list_item["label"] = heros_[number].name();
list_item_item.insert(std::make_pair("city", list_item));
list.add_row(list_item_item);
}
示例2: add_row_to_stuff_list
void add_row_to_stuff_list(const std::string& id, const std::string& label)
{
std::map<std::string, string_map> data;
string_map item;
item["id"] = id;
item["label"] = label;
data.insert(std::make_pair("name", item));
stuff_list->add_row(data);
}
示例3: add_row
void tbrowse::add_row(twindow& window, tlistbox& list, const std::string& name, bool dir)
{
std::stringstream ss;
string_map list_item;
std::map<std::string, string_map> list_item_item;
list_item["label"] = "misc/open.png~SCALE(32, 32)";
list_item_item.insert(std::make_pair("open", list_item));
ss << tintegrate::generate_img(get_browse_icon(dir) + "~SCALE(24, 24)") << name;
list_item["label"] = ss.str();
list_item_item.insert(std::make_pair("name", list_item));
list_item["label"] = "---";
list_item_item.insert(std::make_pair("date", list_item));
list_item["label"] = dir? null_str: "---";
list_item_item.insert(std::make_pair("size", list_item));
list.add_row(list_item_item);
int index = list.get_item_count() - 1;
ttoggle_panel* panel = dynamic_cast<ttoggle_panel*>(list.get_row_panel(index));
tbutton* button = find_widget<tbutton>(panel, "open", false, true);
if (dir) {
connect_signal_mouse_left_click(
*button
, boost::bind(
&tbrowse::open
, this
, boost::ref(window)
, _3
, _4
, (int)true
, (int)index));
panel->connect_signal<event::LEFT_BUTTON_DOUBLE_CLICK>(boost::bind(
&tbrowse::open
, this
, boost::ref(window)
, _3
, _4
, (int)true
, (int)index)
, event::tdispatcher::back_pre_child);
} else {
button->set_visible(twidget::HIDDEN);
button->set_active(false);
}
}
示例4: add_nick
void add_nick(const std::string& nick, const std::string& label)
{
DBG_GUI << "Nicks list: adding item (nick: \"" << nick << "\" label: \""
<< label << "\")\n";
nicks.push_back(nick);
std::map<std::string, string_map> data;
string_map item;
item["id"] = nick;
item["label"] = label;
item["use_markup"] = "true";
data.insert(std::make_pair("nick", item));
nicks_list->add_row(data);
}
示例5: add_side
void add_side(int side_num, const std::string& label)
{
sides.push_back(side_num);
DBG_GUI << "Sides list: adding item (side_num: \"" << side_num
<< "\" label: \"" << label << "\")\n";
std::map<std::string, string_map> data;
string_map item;
item["id"] = std::string("side_") + str_cast(side_num);
item["label"] = label;
item["use_markup"] = "true";
data.insert(std::make_pair("side", item));
sides_list->add_row(data);
}
示例6: add_row_to_heros
void ttent::add_row_to_heros(tlistbox& list, int h, int leader, int city, int stratum)
{
// Add list item
string_map list_item;
std::map<std::string, string_map> list_item_item;
if (!rpg_mode_) {
list_item["label"] = heros_[h].image();
list_item_item.insert(std::make_pair("icon", list_item));
}
if (h != player_hero_->number_) {
list_item["label"] = heros_[h].name();
} else {
list_item["label"] = player_hero_->name();
}
list_item_item.insert(std::make_pair("name", list_item));
if (leader != -1) {
list_item["label"] = heros_[leader].name();
} else {
list_item["label"] = "---";
}
list_item_item.insert(std::make_pair("side", list_item));
if (city != -1) {
list_item["label"] = heros_[city].name();
} else {
list_item["label"] = "---";
}
list_item_item.insert(std::make_pair("city", list_item));
list_item["label"] = hero::stratum_str(stratum);
list_item_item.insert(std::make_pair("stratum", list_item));
list.add_row(list_item_item);
if (rpg_mode_) {
tgrid* grid_ptr = list.get_row_grid(mem_vsize_);
tcontrol* control = dynamic_cast<tcontrol*>(grid_ptr->find("icon", true));
control->set_visible(twidget::INVISIBLE);
}
rows_mem_[mem_vsize_].hero_ = h;
rows_mem_[mem_vsize_].leader_ = leader;
rows_mem_[mem_vsize_].city_ = city;
rows_mem_[mem_vsize_ ++].stratum_ = stratum;
}
示例7: fill_local
void tgame_load::fill_local(twindow& window, tlistbox& list)
{
find_widget<tcontrol>(&window, "delete", false).set_active(true);
find_widget<tcontrol>(&window, "ok", false).set_active(true);
std::string str = tintegrate::generate_format(_("Upload"), "blue");
find_widget<tcontrol>(&window, "xmit", false).set_label(str);
{
cursor::setter cur(cursor::WAIT);
games_ = savegame::manager::get_saves_list();
}
list.clear();
BOOST_FOREACH (const savegame::save_info game, games_) {
std::map<std::string, string_map> data;
string_map item;
item["label"] = game.name;
data.insert(std::make_pair("filename", item));
item["label"] = game.format_time_summary();
data.insert(std::make_pair("date", item));
list.add_row(data);
}
示例8: fill_table
void tside_report::fill_table(tlistbox& list, int catalog)
{
for (std::vector<artifical*>::const_iterator it = candidate_cities_.begin(); it != candidate_cities_.end(); ++ it) {
artifical& city = **it;
std::stringstream str;
/*** Add list item ***/
string_map table_item;
std::map<std::string, string_map> table_item_item;
str.str("");
str << city.name();
str << "(Lv";
str << tintegrate::generate_format(city.level(), "green");
str << ")";
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("name", table_item));
if (catalog == STATUS_PAGE) {
str.str("");
if (city.hitpoints() < city.max_hitpoints() / 2) {
str << tintegrate::generate_format(city.hitpoints(), "red");
} else if (city.hitpoints() < city.max_hitpoints()) {
str << tintegrate::generate_format(city.hitpoints(), "yellow");
} else {
str << city.hitpoints();
}
str << "/" << city.max_hitpoints();
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("hp", table_item));
str.str("");
str << city.experience() << "/";
if (city.can_advance()) {
str << city.max_experience();
} else {
str << "-";
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("xp", table_item));
str.str("");
str << tintegrate::generate_format(city.fresh_heros().size(), "green");
str << "/";
str << tintegrate::generate_format(city.finish_heros().size(), "red");
str << "/";
str << tintegrate::generate_format(city.wander_heros().size(), "yellow");
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("hero", table_item));
str.str("");
str << tintegrate::generate_format(city.reside_troops().size(), "yellow");
str << "/";
str << city.field_troops().size();
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("troop", table_item));
str.str("");
str << tintegrate::generate_format(city.total_gold_income(current_team_.market_increase_), "yellow");
str << "/";
str << tintegrate::generate_format(city.total_technology_income(current_team_.technology_increase_), "green");
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("income", table_item));
size_t built = 0;
size_t building = 0;
const std::vector<map_location>& ea = city.economy_area();
for (std::vector<map_location>::const_iterator it2 = ea.begin(); it2 != ea.end(); ++ it2) {
unit* u = units_.find_unit(*it2);
if (!u || !hero::is_ea_artifical(u->type()->master())) {
continue;
}
if (u->get_state(ustate_tag::BUILDING)) {
building ++;
} else {
built ++;
}
}
str.str("");
str << tintegrate::generate_format(building + built, building? "yellow": "green");
str << "/";
if (building + built != ea.size()) {
str << tintegrate::generate_format(ea.size(), "red");
} else {
str << ea.size();
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("ea", table_item));
}
list.add_row(table_item_item);
unsigned hero_index = list.get_item_count() - 1;
twidget* grid_ptr = list.get_row_panel(hero_index);
ttoggle_panel* toggle = dynamic_cast<ttoggle_panel*>(grid_ptr);
toggle->set_data(hero_index);
}
}
示例9: fill_table
//.........这里部分代码省略.........
}
table_item_item.insert(std::make_pair("father", table_item));
if (h.parent_[1].hero_ != HEROS_INVALID_NUMBER) {
table_item["label"] = heros_[h.parent_[1].hero_].name();
} else {
table_item["label"] = "";
}
table_item_item.insert(std::make_pair("mother", table_item));
str.str("");
for (uint32_t i = 0; i < HEROS_MAX_OATH; i ++) {
if (h.oath_[i].hero_ != HEROS_INVALID_NUMBER) {
if (i == 0) {
str << heros_[h.oath_[i].hero_].name();
} else {
str << " " << heros_[h.oath_[i].hero_].name();
}
}
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("oath", table_item));
str.str("");
for (uint32_t i = 0; i < HEROS_MAX_CONSORT; i ++) {
if (h.consort_[i].hero_ != HEROS_INVALID_NUMBER) {
if (i == 0) {
str << heros_[h.consort_[i].hero_].name();
} else {
str << " " << heros_[h.consort_[i].hero_].name();
}
}
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("consort", table_item));
str.str("");
for (uint32_t i = 0; i < HEROS_MAX_INTIMATE; i ++) {
if (h.intimate_[i].hero_ != HEROS_INVALID_NUMBER) {
if (i == 0) {
str << heros_[h.intimate_[i].hero_].name();
} else {
str << " " << heros_[h.intimate_[i].hero_].name();
}
}
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("intimate", table_item));
str.str("");
for (uint32_t i = 0; i < HEROS_MAX_HATE; i ++) {
if (h.hate_[i].hero_ != HEROS_INVALID_NUMBER) {
if (i == 0) {
str << heros_[h.hate_[i].hero_].name();
} else {
str << " " << heros_[h.hate_[i].hero_].name();
}
}
}
table_item["label"] = str.str();
table_item_item.insert(std::make_pair("hate", table_item));
}
list.add_row(table_item_item);
twidget* grid_ptr = list.get_row_panel(hero_index);
ttoggle_button* toggle = dynamic_cast<ttoggle_button*>(grid_ptr->find("prefix", true));
toggle->set_callback_state_change(boost::bind(&thero_selection::hero_toggled, this, _1));
toggle->set_data(hero_index);
if (checked_pairs_.find(hero_index) != checked_pairs_.end()) {
toggle->set_value(true);
}
bool enable = true;
for (std::vector<std::string>::const_iterator it2 = disables_.begin(); it2 != disables_.end() && enable; ++ it2) {
const std::string& tag = *it2;
if (tag == "loyalty") {
if (h.side_ != HEROS_INVALID_SIDE) {
hero& ownership_leader = *(*teams_)[h.side_].leader();
if (ownership_leader.base_catalog_ == h.base_catalog_) {
enable = false;
}
}
} else if (tag == "hate") {
if (leader.is_hate(h)) {
enable = false;
}
}
}
if (enable && h.player_ == HEROS_INVALID_NUMBER && std::find(disables_.begin(), disables_.end(), "member") != disables_.end()) {
if (runtime_groups::exist_member(h, leader)) {
toggle->set_active(false);
}
}
if (!enable) {
// grid_ptr->set_active(false);
toggle->set_active(false);
}
}
}