本文整理汇总了C++中tgt::ivec4方法的典型用法代码示例。如果您正苦于以下问题:C++ tgt::ivec4方法的具体用法?C++ tgt::ivec4怎么用?C++ tgt::ivec4使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tgt
的用法示例。
在下文中一共展示了tgt::ivec4方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: result
tgt::vec4 TransFunc1DKeys::getMeanValue(float segStart, float segEnd) const {
ivec4 result(0);
float width = static_cast<float>(tex_->getWidth());
for (int i = static_cast<int>(segStart*width); i < segEnd*width; ++i)
result += ivec4(tex_->texel<col4>(i));
return static_cast<tgt::vec4>(result)/(segEnd*width-segStart*width);
}
示例2: result
tgt::vec4 TransFunc1DKeys::getMeanValue(float segStart, float segEnd) const {
ivec4 result(0);
if (!tex_ || textureInvalid_) {
LWARNING("getMeanValue(): texture is invalid");
return result;
}
float width = static_cast<float>(tex_->getWidth());
for (int i = static_cast<int>(segStart*width); i < segEnd*width; ++i)
result += ivec4(tex_->texel<col4>(i));
return static_cast<tgt::vec4>(result)/(segEnd*width-segStart*width);
}
示例3: createType
Serializable* KeyValueFactory::createType(const std::string& typeString) {
using tgt::ivec2;
using tgt::ivec3;
using tgt::ivec4;
using tgt::vec2;
using tgt::vec3;
using tgt::vec4;
using tgt::mat2;
using tgt::mat3;
using tgt::mat4;
if (typeString == "KeyValue_float")
return new PropertyKeyValue<float>(0, 0);
else if (typeString == "KeyValue_int")
return new PropertyKeyValue<int>(0, 0);
else if (typeString == "KeyValue_bool")
return new PropertyKeyValue<bool>(0, 0);
else if (typeString == "KeyValue_ivec2")
return new PropertyKeyValue<ivec2>(ivec2(0), 0);
else if (typeString == "KeyValue_ivec3")
return new PropertyKeyValue<ivec3>(ivec3(0), 0);
else if (typeString == "KeyValue_ivec4")
return new PropertyKeyValue<ivec4>(ivec4(0), 0);
else if (typeString == "KeyValue_vec2")
return new PropertyKeyValue<vec2>(vec2(0.0f), 0);
else if (typeString == "KeyValue_vec3")
return new PropertyKeyValue<vec3>(vec3(0.0f), 0);
else if (typeString == "KeyValue_vec4")
return new PropertyKeyValue<vec4>(vec4(0.0f), 0);
else if (typeString == "KeyValue_mat2")
return new PropertyKeyValue<mat2>(mat2(0.0f), 0);
else if (typeString == "KeyValue_mat3")
return new PropertyKeyValue<mat3>(mat3(0.0f), 0);
else if (typeString == "KeyValue_mat4")
return new PropertyKeyValue<mat4>(mat4(0.0f), 0);
else if (typeString == "KeyValue_Camera")
return new PropertyKeyValue<tgt::Camera>(tgt::Camera(vec3(0.0f), vec3(0.0f), vec3(0.0f)), 0);
else if (typeString == "KeyValue_string")
return new PropertyKeyValue<std::string>("", 0);
else if (typeString == "KeyValue_ShaderSource")
return new PropertyKeyValue<ShaderSource>(ShaderSource(), 0);
else if (typeString == "KeyValue_TransFunc")
return new PropertyKeyValue<TransFunc*>(new TransFunc(), 0);
else if (typeString == "KeyValue_VolumeCollection")
return new PropertyKeyValue<VolumeCollection*>(new VolumeCollection(), 0);
else if (typeString == "KeyValue_VolumeHandle")
return new PropertyKeyValue<VolumeHandle*>(new VolumeHandle(), 0);
else
return 0;
}