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C++ session_ptr::printf方法代码示例

本文整理汇总了C++中session_ptr::printf方法的典型用法代码示例。如果您正苦于以下问题:C++ session_ptr::printf方法的具体用法?C++ session_ptr::printf怎么用?C++ session_ptr::printf使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在session_ptr的用法示例。


在下文中一共展示了session_ptr::printf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void	run_script( session_ptr session, std::string fileName, mission_id inMissionID )
{
	user_session_ptr	loginInfo = session->find_sessiondata<user_session>(USER_SESSION_DATA_ID);		
	if( !loginInfo || (loginInfo->my_user_flags() & USER_FLAG_SERVER_OWNER) == 0 )
	{
		session->printf( "/!not_permitted\r\n" );
		return;
	}
	
	if( fileName.size() == 0 || fileName.find("..") != std::string::npos )
	{
		session->printf( "/!no_such_file\r\n" );
		return;
	}
	std::string	filePath( sSettingsFolderPath );
	filePath.append( "/scripts/" );
	filePath.append( fileName );
	filePath.append( ".lua" );
	
	// ===== LUA CODE START: =====
	lua_State *L = luaL_newstate();	// Create a context.
	
	luaL_openlibs(L);	// Load Lua standard library.
	
	// Load the file:
	int s = luaL_loadfile( L, filePath.c_str() );

	if( s == 0 )
	{
		// Run it, with 0 params, accepting an arbitrary number of return values.
		//	Last 0 is error handler Lua function's stack index, or 0 to ignore.
		s = lua_pcall(L, 0, LUA_MULTRET, 0);	// Create all the functions and objects.
	}
	
	// Create a C-backed Lua object:
	lua_newtable( L );	// Create a new object & push it on the stack.
	
	lua_newtable( L );	// Create a new 'mission' object & push it on the stack.
	lua_pushlightuserdata( L, &session );	// session object in case we need it.
	lua_pushinteger( L, inMissionID );	// mission ID.
	lua_pushcclosure( L, mission_add_objective, 2 );// Create the method.
	lua_setfield( L, -2, "add_objective" );	// Attach it to the object with a name.
	lua_pushlightuserdata( L, &session );	// session object in case we need it.
	lua_pushcclosure( L, mission_load, 1 );// Create the method.
	lua_setfield( L, -2, "load" );	// Attach it to the object with a name.
	lua_setglobal( L, "mission" );	// Register the object as name "mission".

	if( s == 0 )
	{
		lua_getglobal(L,"main");	// Push the function we want to call.
		s = lua_pcall(L, 0, LUA_MULTRET, 0);
	}

	// Was an error? Get error message off the stack and send it back:
	if( s != 0 )
	{
		session->printf( "/!script_error %s\r\n", lua_tostring(L, -1) );
		lua_pop(L, 1); // remove error message
	}
	else
		session->printf( "/ran_script\r\n" );	// Send back indication of success.
	lua_close(L);	// Dispose of the script context.
	
	// ===== LUA CODE END. =====
}
开发者ID:uliwitness,项目名称:interconnectgame,代码行数:65,代码来源:interconnect_scripts.cpp


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