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C++ saved_game::get_replay_starting_pos方法代码示例

本文整理汇总了C++中saved_game::get_replay_starting_pos方法的典型用法代码示例。如果您正苦于以下问题:C++ saved_game::get_replay_starting_pos方法的具体用法?C++ saved_game::get_replay_starting_pos怎么用?C++ saved_game::get_replay_starting_pos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在saved_game的用法示例。


在下文中一共展示了saved_game::get_replay_starting_pos方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: play_replay_level

LEVEL_RESULT play_replay_level(const config& game_config,
		CVideo& video, saved_game& state_of_game, bool is_unit_test)
{
	const int ticks = SDL_GetTicks();

	DBG_NG << "creating objects... " << (SDL_GetTicks() - ticks) << std::endl;

	boost::scoped_ptr<replay_controller> rc;

	try {
		rc.reset(new replay_controller(state_of_game.get_replay_starting_pos(), state_of_game, ticks, game_config, video));
	} catch (end_level_exception & e){
		return e.result;
	} catch (end_turn_exception &) {
		throw; //this should never happen? It would likely have crashed the program before, so in refactor I won't change but we should fix it later.
	}
	DBG_NG << "created objects... " << (SDL_GetTicks() - rc->get_ticks()) << std::endl;

	const events::command_disabler disable_commands;

	//replay event-loop
	possible_end_play_signal signal = play_replay_level_main_loop(*rc, is_unit_test);

	if (signal) {
		switch( boost::apply_visitor( get_signal_type(), *signal ) ) {
			case END_LEVEL:
				DBG_NG << "play_replay_level: end_level_exception" << std::endl;
				break;
			case END_TURN:
				DBG_NG << "Unchecked end_turn_exception signal propogated to replay controller play_replay_level! Terminating." << std::endl;
				assert(false && "unchecked end turn exception in replay controller");
				throw 42;
		}
	}

	return VICTORY;
}
开发者ID:8680-wesnoth,项目名称:wesnoth-fork-old,代码行数:37,代码来源:replay_controller.cpp


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