本文整理汇总了C++中rString::c_str方法的典型用法代码示例。如果您正苦于以下问题:C++ rString::c_str方法的具体用法?C++ rString::c_str怎么用?C++ rString::c_str使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rString
的用法示例。
在下文中一共展示了rString::c_str方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RegisterType
/// <summary>
/// Registers a type of logging message.
/// <para>This function should be run once for each type of message the programmer creates.</para>
/// <para>If a parent is supplied the supplied <paramref name="name"/> will be a child to this parent. If a parent
/// is registered with <see cref="Logger::RegisterInterest"/> the childs logging messages will
/// also be seen.</para>
/// <para><paramref name="parent"/> can be left empty if a parent is not desired.</para>
/// <remarks>The parent name supplied with <paramref name="parent"/> needs to be registered before
/// any children can be added</remarks>
/// </summary>
/// <param name="name">Name of the logging message</param>
/// <param name="parent">Parent of the supplied name (optional)</param>
void Logger::RegisterType ( const rString& name, const rString& parent )
{
if ( parent != "" )
{
// If a parent is supplied, find it
rMap<std::string, LogType>::iterator it = LogTypes.find ( parent.c_str( ) );
// Check if parent was found
if ( it != LogTypes.end() )
{
// Create LogType, emplace it and record the child in the parent.
LogType lt;
lt.Parent = parent;
LogTypes.emplace ( name.c_str( ), lt );
it->second.Children.push_back ( name );
}
else
{
cerr << Colors::BRed << "Failed to find parent log type for log type: " << name << Colors::Reset <<
endl;
return;
}
}
else
{
// No parent was supplied so create LogType with no parent.
LogType lt;
lt.Parent = "";
LogTypes.emplace ( name.c_str( ), lt );
}
}
示例2: CreateSample
//+---------------------------------------------------+
//|bool CreateSample(const rString &path, AudioBuffer* &buffer, const SDL_AudioSpec* sysSpec)
//\---------------------------------------------------+
bool SoundSDL::CreateSample(const rString &path, AudioBuffer* &buffer, const SDL_AudioSpec* sysSpec)
{
///Load the wav and recieve the buffer containing the audio data
if(!m_AudioFile->LoadSample(path.c_str(), m_BufferData))
{
fprintf(stderr, "Failed to load sample %s\n", path.c_str());
return false;
}
buffer->chunkSize = buffer->spec.size;
///Create audio converter using the data from the wav header
int ret = RebuildAudioCVT(m_BufferData, sysSpec);
if(ret < 0)
{
fprintf(stderr, "Failed to build converter: %s\n", path.c_str());
return false;
}
//Convert the loaded data into matching engine format
//If ret == 1 the loaded audio needs not to be converted
if(ret == 1)
{
if(!ConvertBufferData(buffer, m_AudioCVT))
{
fprintf(stderr, "Failed to convert audio: %s\n", path.c_str());
return false;
}
}
return true;
}
示例3: CreateShaderProgram
unsigned int rOpenGLGraphicsDevice::CreateShaderProgram(const rString& vertex, const rString& fragment){
GLuint vertexShader;
GLuint fragmentShader;
GLuint programObject;
GLint linked;
vertexShader = CompileShader(GL_VERTEX_SHADER, vertex.c_str());
if (!vertexShader)
return 0;
fragmentShader = CompileShader(GL_FRAGMENT_SHADER, fragment.c_str());
if (!fragmentShader){
glDeleteShader(vertexShader);
return 0;
}
programObject = glCreateProgram();
if (!programObject)
return 0;
glAttachShader(programObject, vertexShader);
glAttachShader(programObject, fragmentShader);
glLinkProgram(programObject);
glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
if (!linked){
GLint infoLen = 0;
glGetProgramiv(programObject, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1){
char* infoLog = new char[infoLen];
glGetProgramInfoLog(programObject, infoLen, NULL, infoLog);
m_lastError.assign(infoLog, infoLen);
delete [] infoLog;
}
glDeleteProgram(programObject);
return 0;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
m_lastError.clear();
return programObject;
}
示例4:
rString gfx::MaterialBank::GetDir(rString& filename)
{
bool found = false;
for (int i = static_cast<int>(filename.size()); i > 0; i--)
{
if (filename.c_str()[i] == '/' || filename.c_str()[i] == '\\' )
found = true;
if (!found)
{
filename.erase(i);
}
}
return filename;
}
示例5: if
//Creates a shader with defines
void gfx::ShaderProgram::CreateShader ( ifstream* FileStream, GLenum shaderType, const rString& filename,bool print, ShaderDefineContainer& container )
{
rString line;
size_t found;
rString shaderText;
getline(*FileStream, line);
shaderText += line;
shaderText += "\n";
shaderText += container.GetAllDefineLines();
shaderText += container.GetDefinesShaderStage ( shaderType );
bool end = false;
while ( !end )
{
getline ( *FileStream, line );
//search for the end of the shader
found = line.find ( "#include " );
if ( found != rString::npos )
{
int i = static_cast<int> ( found ) + 9; //found + "#include "
rString s;
while ( i < static_cast<int> ( line.length() ) )
{
s += line[i];
i++;
}
rString str = GetDir ( rString ( filename.c_str() ) ) + s;
shaderText += LoadText ( str.c_str() );
shaderText += "\n";
}
else
{
found = line.find ( "#end_shader" );
if ( found != rString::npos )
{
//break loop
end = true;
break;
}
else if ( FileStream->eof() )
{
Logger::Log( "Could not find end of file " + filename, "ShaderProgram", LogSeverity::ERROR_MSG );
return;
}
else
{
shaderText += line;
shaderText += '\n';
}
}
}
if ( shaderText.length() > 0 )
{
Shader* shader = tNew( Shader );
shader->CreateFromString ( shaderText, shaderType, filename,print );
m_Shaders.push_back ( shader );
shaderText.clear();
}
}
示例6: ParseColorProperty
void ruiStylesheetLoader::ParseColorProperty(const rString& name, const rString& value){
int r,g,b,a;
if (sscanf(value.c_str(), "%i %i %i %i", &r, &g, &b, &a) == 4){
m_currentStyle->SetColor(name, rColor(r,g,b,a));
}
}
示例7: SetWindowClickThrough
void GUIEngine::SetWindowClickThrough( const rString& name, bool clickThrough )
{
auto windowIt = m_Windows.find( name ) ;
if( windowIt != m_Windows.end() )
windowIt->second->SetClickThrough( clickThrough );
else
Logger::Log( "Couldn't get window: " + rString( name.c_str()) + ", it doesn't exist.", "GUIEngine", LogSeverity::ERROR_MSG );
}
示例8: Initialize
//+----------------------------------------------------------------------------+
//|bool Initialize(AudioEngine* engine, const rString &path, SoundType type)
//\----------------------------------------------------------------------------+
bool SoundSDL::Initialize(AudioEngine* engine, const rString &path, SoundType type)
{
AudioEngineSDL* audioEngine = reinterpret_cast<AudioEngineSDL*>(engine);
const SDL_AudioSpec* sysSpec = audioEngine->GetSystemSpec();
m_AudioEngine = audioEngine;
m_Type = type;
m_Name = path;
m_ChunkSize = sysSpec->size;
m_AudioCVT = pNew(SDL_AudioCVT);
m_BufferData = tNew(AudioBuffer);
m_AudioFile = nullptr;
///Check which file format the requested audiofile are
///Only wav and ogg are supported
///Is wave file
if(path.find(".wav", 0) != std::string::npos)
{
m_AudioFile = pNew(WavFileReader);
}
///Is ogg file
else if(path.find(".ogg", 0) != std::string::npos)
{
m_AudioFile = pNew(OggFileReader);
}
///Not supported format
else
{
fprintf(stderr, "SoundSDL. Trying to load unsupported file format %s \n", path.c_str());
return false;
}
m_AudioFile->Initialize();
///Read as sample, read everything into buffer
if(type == SoundType::SAMPLE)
{
CreateSample(path, m_BufferData, sysSpec);
}
///Read as stream, prepare for buffer streaming
else if(type == SoundType::STREAM)
{
CreateStream(path, m_BufferData, sysSpec);
}
else
{
///This should not happend..
fprintf(stderr, "SoundSDL. Unexpected error loading %s while setting sound type \n", path.c_str());
return false;
}
return true;
}
示例9: AddMappingWithName
bool KeyBindingCollection::AddMappingWithName( const rString& keyName, ActionIdentifier action, KeyBindingType keyBindType, bool overwrite,
bool clearConflicting, rString* errorString ) {
SDL_Scancode scanCode = SDL_GetScancodeFromName( keyName.c_str() );
if ( scanCode != SDL_SCANCODE_UNKNOWN ) {
return AddMappingWithScancode( scanCode, action, keyBindType, overwrite, clearConflicting, errorString );
} else {
LogInput( "Failed to get scancode from name: " + keyName, "KeyBindings", LogSeverity::WARNING_MSG );
if ( errorString != nullptr ) {
*errorString = "Failed to get scancode from name: " + keyName;
}
return false;
}
}
示例10: RegisterInterest
/// <summary>
/// Registers interest in a type of logging message that has been registered with
/// <see cref="Logger::RegisterType"/>.
/// <para>If a parent is registered all its children will also be registered</para>
/// </summary>
/// <param name="name">Path to the file to be read</param>
/// <param name="severityMask">Bitmask of type <see cref="LogSeverity::BitFlag"/></param>
void Logger::RegisterInterest ( const rString& name, int severityMask )
{
rMap<std::string, LogType>::iterator it = LogTypes.find ( name.c_str( ) );
if ( it != LogTypes.end() )
{
// Create interest entry with supplied severitymask and name.
InterestEntry ie;
ie.Parent = it->second.Parent;
ie.SeverityMask = severityMask;
InterestedLogTypes.emplace ( name.c_str( ), ie );
// Add all children as well.
for ( rVector<rString>::iterator chit = it->second.Children.begin();
chit != it->second.Children.end(); ++chit )
{
RegisterInterest ( *chit, severityMask );
}
}
else
{
cerr << Colors::BRed << "Failed to find log type " << name
<< " interest not registered." << Colors::Reset << endl;
}
}
示例11: CreateStream
//+---------------------------------------------------+
//|bool CreateStream(const rString &path, AudioBuffer* &buffer, const SDL_AudioSpec* sysSpec)
//\---------------------------------------------------+
bool SoundSDL::CreateStream(const rString &path, AudioBuffer* &buffer, const SDL_AudioSpec* sysSpec)
{
if(!m_AudioFile->OpenStream(path.c_str(), m_ChunkSize, buffer))
{
fprintf(stderr, "Failed to open wav stream %s\n", path.c_str());
return false;
}
///Load the first chunk into memory
if(!m_AudioFile->ReadStream(m_BufferData, m_ChunkSize))
{
fprintf(stderr, "Failed to stream data %s\n", m_Name.c_str());
return false;
}
///Create audio converter using the data from the wav header
int ret = RebuildAudioCVT(m_BufferData, sysSpec);
if(ret < 0)
{
fprintf(stderr, "Failed to build converter: %s\n", path.c_str());
return false;
}
//Convert the loaded data into matching engine format
//If ret == 0 the loaded audio needs not to be converted
if(ret == 1)
{
if(!ConvertBufferData(buffer, m_AudioCVT))
{
fprintf(stderr, "Failed to convert audio: %s\n", path.c_str());
return false;
}
}
return true;
}
示例12:
rString gfx::ShaderProgram::GetDir ( rString filename )
{
bool found = false;
for ( int i = static_cast<int> ( filename.size() ); i > 0; i-- )
{
if ( filename.c_str() [i] == '/' )
{
found = true;
}
if ( !found )
{
filename.erase ( i );
}
}
return filename;
}
示例13: GetParentString
rString Logger::GetParentString ( const rString& name, unsigned int treeHeight )
{
if ( treeHeight == 0 )
{
return "";
}
rMap<std::string, LogType>::const_iterator pit = LogTypes.find ( name.c_str( ) );
if ( pit == LogTypes.end() )
{
return name;
}
else if ( pit->second.Parent == "" )
{
return name;
}
return GetParentString ( pit->second.Parent, treeHeight - 1 ) + NameSeparator.c_str( ) + name;
}
示例14:
rString gfx::TextureAtlas::GetDir ( rString str )
{
bool found = false;
for ( int i = static_cast<int> ( str.size() ); i > 0; i-- )
{
if ( str.c_str() [i] == '/' )
{
found = true;
}
if ( !found )
{
str.erase ( i );
}
}
return str;
}
示例15: GetPortFromString
unsigned short NetworkUtility::GetPortFromString( const rString& input )
{
if ( input != "" && StringUtility::IsDigitsOnly(input) )
{
unsigned int port = 0;
try
{
port = static_cast<unsigned int>( std::stoul( input.c_str() ) );
}
catch ( ... )
{
return 0;
}
if ( port <= SHRT_MAX )
{
return port;
}
else
return 0;
}
else
return 0;
}