本文整理汇总了C++中primitiveMesh::edges方法的典型用法代码示例。如果您正苦于以下问题:C++ primitiveMesh::edges方法的具体用法?C++ primitiveMesh::edges怎么用?C++ primitiveMesh::edges使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类primitiveMesh
的用法示例。
在下文中一共展示了primitiveMesh::edges方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: forAll
// Step across point to other edge on face
Foam::label Foam::regionSide::otherEdge
(
const primitiveMesh& mesh,
const label faceI,
const label edgeI,
const label pointI
)
{
const edge& e = mesh.edges()[edgeI];
// Get other point on edge.
label freePointI = e.otherVertex(pointI);
const labelList& fEdges = mesh.faceEdges()[faceI];
forAll(fEdges, fEdgeI)
{
const label otherEdgeI = fEdges[fEdgeI];
const edge& otherE = mesh.edges()[otherEdgeI];
if
(
(
otherE.start() == pointI
&& otherE.end() != freePointI
)
|| (
otherE.end() == pointI
&& otherE.start() != freePointI
)
)
{
// otherE shares one (but not two) points with e.
return otherEdgeI;
}
}
FatalErrorIn
(
"regionSide::otherEdge(const primitiveMesh&, const label, const label"
", const label)"
) << "Cannot find other edge on face " << faceI << " that uses point "
<< pointI << " but not point " << freePointI << endl
<< "Edges on face:" << fEdges
<< " verts:" << UIndirectList<edge>(mesh.edges(), fEdges)()
<< " Vertices on face:"
<< mesh.faces()[faceI]
<< " Vertices on original edge:" << e << abort(FatalError);
return -1;
}
示例2: cutcellI
void Foam::cuttingPlane::calcCutCells
(
const primitiveMesh& mesh,
const scalarField& dotProducts,
const labelUList& cellIdLabels
)
{
const labelListList& cellEdges = mesh.cellEdges();
const edgeList& edges = mesh.edges();
label listSize = cellEdges.size();
if (notNull(cellIdLabels))
{
listSize = cellIdLabels.size();
}
cutCells_.setSize(listSize);
label cutcellI(0);
// Find the cut cells by detecting any cell that uses points with
// opposing dotProducts.
for (label listI = 0; listI < listSize; ++listI)
{
label cellI = listI;
if (notNull(cellIdLabels))
{
cellI = cellIdLabels[listI];
}
const labelList& cEdges = cellEdges[cellI];
label nCutEdges = 0;
forAll(cEdges, i)
{
const edge& e = edges[cEdges[i]];
if
(
(dotProducts[e[0]] < zeroish && dotProducts[e[1]] > positive)
|| (dotProducts[e[1]] < zeroish && dotProducts[e[0]] > positive)
)
{
nCutEdges++;
if (nCutEdges > 2)
{
cutCells_[cutcellI++] = cellI;
break;
}
}
}
}
// Set correct list size
cutCells_.setSize(cutcellI);
}
示例3: if
// Determine for each edge the intersection point. Calculates
// - cutPoints_ : coordinates of all intersection points
// - edgePoint : per edge -1 or the index into cutPoints
void Foam::cuttingPlane::intersectEdges
(
const primitiveMesh& mesh,
const scalarField& dotProducts,
List<label>& edgePoint
)
{
// Use the dotProducts to find out the cut edges.
const edgeList& edges = mesh.edges();
const pointField& points = mesh.points();
// Per edge -1 or the label of the intersection point
edgePoint.setSize(edges.size());
DynamicList<point> dynCuttingPoints(4*cutCells_.size());
forAll(edges, edgeI)
{
const edge& e = edges[edgeI];
if
(
(dotProducts[e[0]] < zeroish && dotProducts[e[1]] > positive)
|| (dotProducts[e[1]] < zeroish && dotProducts[e[0]] > positive)
)
{
// Edge is cut
edgePoint[edgeI] = dynCuttingPoints.size();
const point& p0 = points[e[0]];
const point& p1 = points[e[1]];
scalar alpha = lineIntersect(linePointRef(p0, p1));
if (alpha < zeroish)
{
dynCuttingPoints.append(p0);
}
else if (alpha >= 1.0)
{
dynCuttingPoints.append(p1);
}
else
{
dynCuttingPoints.append((1-alpha)*p0 + alpha*p1);
}
}
else
{
edgePoint[edgeI] = -1;
}
}
this->storedPoints().transfer(dynCuttingPoints);
}
示例4:
Foam::point Foam::directionInfo::eMid
(
const primitiveMesh& mesh,
const label edgeI
)
{
const edge& e = mesh.edges()[edgeI];
return
0.5
* (mesh.points()[e.start()] + mesh.points()[e.end()]);
}
示例5: forAll
// Step across point to other edge on face
Foam::label Foam::regionSide::otherEdge
(
const primitiveMesh& mesh,
const label faceI,
const label edgeI,
const label pointI
)
{
const edge& e = mesh.edges()[edgeI];
// Get other point on edge.
label freePointI = e.otherVertex(pointI);
const labelList& fEdges = mesh.faceEdges()[faceI];
forAll(fEdges, fEdgeI)
{
label otherEdgeI = fEdges[fEdgeI];
const edge& otherE = mesh.edges()[otherEdgeI];
if
(
(
otherE.start() == pointI
&& otherE.end() != freePointI
)
|| (
otherE.end() == pointI
&& otherE.start() != freePointI
)
)
{
// otherE shares one (but not two) points with e.
return otherEdgeI;
}
}
示例6: findEdge
// Find edge between points v0 and v1.
label findEdge(const primitiveMesh& mesh, const label v0, const label v1)
{
const labelList& pEdges = mesh.pointEdges()[v0];
forAll(pEdges, pEdgeI)
{
label edgeI = pEdges[pEdgeI];
const edge& e = mesh.edges()[edgeI];
if (e.otherVertex(v0) == v1)
{
return edgeI;
}
}
示例7: getEdgeStats
// Calculate some edge statistics on mesh. Return min. edge length over all
// directions but exclude component (0=x, 1=y, 2=z, other=none)
scalar getEdgeStats(const primitiveMesh& mesh, const direction excludeCmpt)
{
label nX = 0;
label nY = 0;
label nZ = 0;
scalar minX = GREAT;
scalar maxX = -GREAT;
vector x(1, 0, 0);
scalar minY = GREAT;
scalar maxY = -GREAT;
vector y(0, 1, 0);
scalar minZ = GREAT;
scalar maxZ = -GREAT;
vector z(0, 0, 1);
scalar minOther = GREAT;
scalar maxOther = -GREAT;
const edgeList& edges = mesh.edges();
forAll(edges, edgeI)
{
const edge& e = edges[edgeI];
vector eVec(e.vec(mesh.points()));
scalar eMag = mag(eVec);
eVec /= eMag;
if (mag(eVec & x) > 1-edgeTol)
{
minX = min(minX, eMag);
maxX = max(maxX, eMag);
nX++;
}
else if (mag(eVec & y) > 1-edgeTol)
{
minY = min(minY, eMag);
maxY = max(maxY, eMag);
nY++;
}
else if (mag(eVec & z) > 1-edgeTol)
{
minZ = min(minZ, eMag);
maxZ = max(maxZ, eMag);
nZ++;
}
else
{
minOther = min(minOther, eMag);
maxOther = max(maxOther, eMag);
}
}
Info<< "Mesh bounding box:" << boundBox(mesh.points()) << nl << nl
<< "Mesh edge statistics:" << nl
<< " x aligned : number:" << nX << "\tminLen:" << minX
<< "\tmaxLen:" << maxX << nl
<< " y aligned : number:" << nY << "\tminLen:" << minY
<< "\tmaxLen:" << maxY << nl
<< " z aligned : number:" << nZ << "\tminLen:" << minZ
<< "\tmaxLen:" << maxZ << nl
<< " other : number:" << mesh.nEdges() - nX - nY - nZ
<< "\tminLen:" << minOther
<< "\tmaxLen:" << maxOther << nl << endl;
if (excludeCmpt == 0)
{
return min(minY, min(minZ, minOther));
}
else if (excludeCmpt == 1)
{
return min(minX, min(minZ, minOther));
}
else if (excludeCmpt == 2)
{
return min(minX, min(minY, minOther));
}
else
{
return min(minX, min(minY, min(minZ, minOther)));
}
}
示例8: printEdgeStats
// Calculate some edge statistics on mesh.
void printEdgeStats(const primitiveMesh& mesh)
{
label nX = 0;
label nY = 0;
label nZ = 0;
scalar minX = GREAT;
scalar maxX = -GREAT;
vector x(1, 0, 0);
scalar minY = GREAT;
scalar maxY = -GREAT;
vector y(0, 1, 0);
scalar minZ = GREAT;
scalar maxZ = -GREAT;
vector z(0, 0, 1);
scalar minOther = GREAT;
scalar maxOther = -GREAT;
const edgeList& edges = mesh.edges();
forAll (edges, edgeI)
{
const edge& e = edges[edgeI];
vector eVec(e.vec(mesh.points()));
scalar eMag = mag(eVec);
eVec /= eMag;
if (mag(eVec & x) > 1 - edgeTol)
{
minX = min(minX, eMag);
maxX = max(maxX, eMag);
nX++;
}
else if (mag(eVec & y) > 1 - edgeTol)
{
minY = min(minY, eMag);
maxY = max(maxY, eMag);
nY++;
}
else if (mag(eVec & z) > 1 - edgeTol)
{
minZ = min(minZ, eMag);
maxZ = max(maxZ, eMag);
nZ++;
}
else
{
minOther = min(minOther, eMag);
maxOther = max(maxOther, eMag);
}
}
Pout<< "Mesh edge statistics:" << endl
<< " x aligned : number:" << nX << "\tminLen:" << minX
<< "\tmaxLen:" << maxX << endl
<< " y aligned : number:" << nY << "\tminLen:" << minY
<< "\tmaxLen:" << maxY << endl
<< " z aligned : number:" << nZ << "\tminLen:" << minZ
<< "\tmaxLen:" << maxZ << endl
<< " other : number:" << mesh.nEdges() - nX - nY - nZ
<< "\tminLen:" << minOther
<< "\tmaxLen:" << maxOther << endl << endl;
}