本文整理汇总了C++中plKey::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ plKey::GetName方法的具体用法?C++ plKey::GetName怎么用?C++ plKey::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类plKey
的用法示例。
在下文中一共展示了plKey::GetName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddCollisionMsg
void plSimulationMgr::AddCollisionMsg(plKey hitee, plKey hitter, bool enter)
{
// First, make sure we have no dupes
for (CollisionVec::iterator it = fCollideMsgs.begin(); it != fCollideMsgs.end(); ++it)
{
plCollideMsg* pMsg = *it;
// Should only ever be one receiver.
// Oh, it seems we should update the hit status. The latest might be different than the older...
// Even in the same frame >.<
if (pMsg->fOtherKey == hitter && pMsg->GetReceiver(0) == hitee)
{
pMsg->fEntering = enter;
DetectorLogRed("DUPLICATE COLLISION: %s hit %s",
(hitter ? hitter->GetName().c_str() : "(nil)"),
(hitee ? hitee->GetName().c_str() : "(nil)"));
return;
}
}
// Still here? Then this must be a unique hit!
plCollideMsg* pMsg = new plCollideMsg;
pMsg->AddReceiver(hitee);
pMsg->fOtherKey = hitter;
pMsg->fEntering = enter;
fCollideMsgs.push_back(pMsg);
}
示例2: ISendCollisionMsg
void plSimulationMgr::ISendCollisionMsg(plKey receiver, plKey hitter, bool entering)
{
DetectorLogYellow("Collision: %s is inside %s. Sending an %s msg", hitter ? hitter->GetName().c_str() : "(nil)",
receiver->GetName().c_str(), entering ? "'enter'" : "'exit'");
plCollideMsg* msg = new plCollideMsg;
msg->fOtherKey = hitter;
msg->fEntering = entering;
msg->AddReceiver(receiver);
msg->Send();
}
示例3: IResMgrProgressBarCallback
//============================================================================
void plNCAgeJoiner::IResMgrProgressBarCallback (plKey key) {
#ifndef PLASMA_EXTERNAL_RELEASE
if (s_instance)
s_instance->progressBar->SetStatusText(key->GetName());
#endif
if (s_instance)
s_instance->progressBar->Increment(1);
}
示例4: ISaveOrLoad
//
// save or load a key. return the key.
//
const plKey plSynchedValueBase::ISaveOrLoad(const plKey key, hsBool32 save, hsStream* stream, hsResMgr* mgr)
{
if (save)
{
if (key)
{
stream->WriteByte(1);
// I need to write a key to MY stream...
#if 0 // DEBUG
int32_t len = hsStrlen(key->GetName());
stream->WriteLE32(len);
stream->Write(len, key->GetName());
#endif
key->GetUoid().Write(stream);
}
else
{
stream->WriteByte(0);
}
return key;
}
else
{
int32_t has=stream->ReadByte();
if (has)
{
// read a key from MY stream
#if 0 // DEBUG
int32_t len = stream->ReadLE32();
char tmp[256];
hsAssert(len<256, "key name overflow");
stream->Read(len, tmp);
#endif
plUoid uoid;
uoid.Read(stream);
return mgr->FindKey(uoid);
}
else
return (nil);
}
return nil;
}
示例5: pfKIListPlayerItem
pfKIListPlayerItem( plKey key, bool inRange = false ) : pfGUIListText(), fPlayerKey( key )
{
static char str[ 256 ];
if( key == nil )
SetText( "<Everyone>" );
else
{
const char *name = plNetClientMgr::GetInstance()->GetPlayerName( key );
if( inRange )
{
sprintf( str, ">%s<", name != nil ? name : key->GetName() );
SetText( str );
}
else
SetText( name != nil ? name : key->GetName() );
}
ISetJustify( true );
}
示例6: KeyedObjectProc
void plPageOptimizer::KeyedObjectProc(plKey key)
{
plString keyName = key->GetName();
const char* className = plFactory::GetNameOfClass(key->GetUoid().GetClassType());
// For now, ignore any key that isn't in the location we're looking at. That means stuff like textures.
if (fInstance->fLoc != key->GetUoid().GetLocation())
return;
KeySet& loadedKeys = fInstance->fLoadedKeys;
KeyVec& loadOrder = fInstance->fKeyLoadOrder;
KeySet::iterator it = loadedKeys.lower_bound(key);
if (it != loadedKeys.end() && *it == key)
{
printf("Keyed object %s(%s) loaded more than once\n", keyName.c_str(), className);
}
else
{
loadedKeys.insert(it, key);
loadOrder.push_back(key);
}
}
示例7: AddRoom
void plNetMsgRoomsList::AddRoom(plKey rmKey)
{
fRooms.push_back(rmKey->GetUoid().GetLocation());
fRoomNames.push_back(rmKey->GetName());
}