本文整理汇总了C++中plFileName类的典型用法代码示例。如果您正苦于以下问题:C++ plFileName类的具体用法?C++ plFileName怎么用?C++ plFileName使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了plFileName类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fFileSize
/* plFileInfo */
plFileInfo::plFileInfo(const plFileName &filename)
: fFileSize(-1), fCreateTime(), fModifyTime(), fFlags()
{
if (!filename.IsValid())
return;
#if HS_BUILD_FOR_WIN32
struct __stat64 info;
if (_wstat64(filename.AsString().ToWchar(), &info) != 0)
return;
#else
struct stat info;
if (stat(filename.AsString().c_str(), &info) != 0)
return;
#endif
fFlags |= kEntryExists;
fFileSize = info.st_size;
fCreateTime = info.st_ctime;
fModifyTime = info.st_mtime;
if (info.st_mode & S_IFDIR)
fFlags |= kIsDirectory;
if (info.st_mode & S_IFREG)
fFlags |= kIsNormalFile;
}
示例2: SetCWD
bool plFileSystem::SetCWD(const plFileName &cwd)
{
#if HS_BUILD_FOR_WIN32
return SetCurrentDirectoryW(cwd.AsString().ToWchar());
#else
return (chdir(cwd.AsString().c_str()) == 0);
#endif
}
示例3: Move
bool plFileSystem::Move(const plFileName &from, const plFileName &to)
{
#if HS_BUILD_FOR_WIN32
return MoveFileExW(from.AsString().ToWchar(), to.AsString().ToWchar(),
MOVEFILE_REPLACE_EXISTING);
#else
if (!Copy(from, to))
return false;
return Unlink(from);
#endif
}
示例4: Unlink
bool plFileSystem::Unlink(const plFileName &filename)
{
#if HS_BUILD_FOR_WIN32
plStringBuffer<wchar_t> wfilename = filename.AsString().ToWchar();
_wchmod(wfilename, S_IWRITE);
return _wunlink(wfilename) == 0;
#else
chmod(filename.AsString().c_str(), S_IWRITE);
return unlink(filename.AsString().c_str()) == 0;
#endif
}
示例5: AutoExportDir
static bool AutoExportDir(const char* inputDir, const char* outputDir, const plFileName& groupFiles, std::vector<plFileName>& excludeFiles)
{
bool exportedFile = false;
char outputFileName[MAX_PATH];
sprintf(outputFileName, "%s\\Export.prd", outputDir);
char outputLog[MAX_PATH];
sprintf(outputLog, "%s\\AutoExport.log", outputDir);
char doneDir[MAX_PATH];
sprintf(doneDir, "%s\\Done\\", inputDir);
CreateDirectory(doneDir, NULL);
// Don't give missing bitmap warnings
TheManager->SetSilentMode(TRUE);
std::vector<plFileName> sources = plFileSystem::ListDir(inputDir, "*.max");
for (auto iter = sources.begin(); iter != sources.end(); ++iter)
{
if (IsExcluded(iter->GetFileName(), excludeFiles))
continue;
// If we're doing grouped files, and this isn't one, keep looking
if (groupFiles.IsValid() && groupFiles != iter->GetFileName())
continue;
hsUNIXStream log;
if (log.Open(outputLog, "ab"))
{
log.WriteFmt("%s\r\n", iter->GetFileName().c_str());
log.Close();
}
if (GetCOREInterface()->LoadFromFile(iter->AsString().c_str()))
{
plFileSystem::Move(*iter, plFileName::Join(inputDir, "Done", iter->GetFileName()));
GetCOREInterface()->ExportToFile(outputFileName, TRUE);
exportedFile = true;
// If we're not doing grouped files, this is it, we exported our one file
if (!groupFiles.IsValid())
break;
}
}
return exportedFile;
}
示例6: WhitelistFile
void pfPatcherWorker::WhitelistFile(const plFileName& file, bool justDownloaded, hsStream* stream)
{
// if this is a newly downloaded file, fire off a completion callback
if (justDownloaded && fFileDownloaded)
fFileDownloaded(file);
// we want to whitelist our game code, so here we go...
if (fGameCodeDiscovered) {
plString ext = file.GetFileExt();
if (ext.CompareI("pak") == 0 || ext.CompareI("sdl") == 0) {
if (!stream) {
stream = new hsUNIXStream;
stream->Open(file, "rb");
}
// if something terrible goes wrong (eg bad encryption), we can exit sanely
// callback eats stream
if (!fGameCodeDiscovered(file, stream))
EndPatch(kNetErrInternalError, "SecurePreloader failed.");
}
} else if (stream) {
// no dad gum memory leaks, m'kay?
stream->Close();
delete stream;
}
}
示例7: hsGlobalSemaphore
plStatusLog::plStatusLog( uint8_t numDisplayLines, const plFileName &filename, uint32_t flags )
{
fFileHandle = nil;
fSema = nil;
fSize = 0;
fForceLog = false;
fMaxNumLines = numDisplayLines;
if (filename.IsValid())
{
fFilename = filename;
fSema = new hsGlobalSemaphore(1, fFilename.AsString().c_str());
}
else
{
fFilename = "";
flags |= kDontWriteFile;
fSema = new hsGlobalSemaphore(1);
}
fOrigFlags = fFlags = flags;
IInit();
}
示例8: GetFullPath
static plFileName GetFullPath(const plFileName &filename)
{
if (filename.StripFileName().IsValid())
return filename;
return plFileName::Join("sfx", filename);
}
示例9: hsAssert
std::vector<plFileName> plStreamSource::GetListOfNames(const plFileName& dir, const plString& ext)
{
plFileName sDir = dir.Normalize('/');
hsAssert(ext.CharAt(0) != '.', "Don't add a dot");
std::lock_guard<std::mutex> lock(fMutex);
// loop through all the file data records, and create the list
std::vector<plFileName> retVal;
for (auto curData = fFileData.begin(); curData != fFileData.end(); curData++)
{
if ((curData->second.fDir.AsString().CompareI(sDir.AsString()) == 0) &&
(curData->second.fExt.CompareI(ext) == 0))
retVal.push_back(curData->second.fFilename);
}
#ifndef PLASMA_EXTERNAL_RELEASE
// in internal releases, we can use on-disk files if they exist
// Build the search string as "dir/*.ext"
std::vector<plFileName> files = plFileSystem::ListDir(sDir, ("*." + ext).c_str());
for (auto iter = files.begin(); iter != files.end(); ++iter)
{
plFileName norm = iter->Normalize('/');
if (fFileData.find(norm) == fFileData.end()) // we haven't added it yet
retVal.push_back(norm);
}
#endif // PLASMA_EXTERNAL_RELEASE
return retVal;
}
示例10: memset
plFileName plBrowseFolder::GetFolder(const plFileName &startPath, const ST::string &title, HWND hwndOwner)
{
BROWSEINFOW bi;
memset(&bi, 0, sizeof(bi));
ST::wchar_buffer titleW = title.to_wchar();
ST::wchar_buffer startPathW = startPath.WideString();
bi.hwndOwner = hwndOwner;
bi.lpszTitle = titleW.data();
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM) startPathW.data();
LPITEMIDLIST iil = SHBrowseForFolderW(&bi);
plFileName path;
if (!iil) {
// Browse failed, or cancel was selected
path = ST::null;
} else {
// Browse succeded. Get the path.
wchar_t buffer[MAX_PATH];
SHGetPathFromIDListW(iil, buffer);
path = ST::string::from_wchar(buffer);
}
// Free the memory allocated by SHBrowseForFolder
LPMALLOC pMalloc;
SHGetMalloc(&pMalloc);
pMalloc->Free(iil);
pMalloc->Release();
return path;
}
示例11: IAuthThingDownloadCB
static void IAuthThingDownloadCB(ENetError result, void* param, const plFileName& filename, hsStream* writer)
{
pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
if (IS_NET_SUCCESS(result)) {
PatcherLogGreen("\tDownloaded Legacy File '%s'", filename.AsString().c_str());
patcher->IssueRequest();
// Now, we pass our RAM-backed file to the game code handlers. In the main client,
// this will trickle down and add a new friend to plStreamSource. This should never
// happen in any other app...
writer->Rewind();
patcher->WhitelistFile(filename, true, writer);
} else {
PatcherLogRed("\tDownloaded Failed: File '%s'", filename.AsString().c_str());
patcher->EndPatch(result, filename.AsString());
}
}
示例12: pfPatcherStream
pfPatcherStream(pfPatcherWorker* parent, const plFileName& filename, const NetCliFileManifestEntry& entry)
: fParent(parent), fFlags(entry.flags), fBytesWritten(0)
{
// ugh. eap removed the compressed flag in his fail manifests
if (filename.GetFileExt().CompareI("gz") == 0) {
fFlags |= pfPatcherWorker::kFlagZipped;
parent->fTotalBytes += entry.zipSize;
} else
parent->fTotalBytes += entry.fileSize;
}
示例13: GetUserDataPath
plFileName plFileSystem::GetUserDataPath()
{
static plFileName _userData;
if (!_userData.IsValid()) {
#if HS_BUILD_FOR_WIN32
wchar_t path[MAX_PATH];
if (!SHGetSpecialFolderPathW(NULL, path, CSIDL_LOCAL_APPDATA, TRUE))
return "";
_userData = plFileName::Join(plString::FromWchar(path), plProduct::LongName());
#else
_userData = plFileName::Join(getenv("HOME"), "." + plProduct::LongName());
#endif
plFileSystem::CreateDir(_userData);
}
return _userData;
}
示例14: LoadAvatar
plKey plAvatarMgr::LoadAvatar(plString name, plString accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask,
const plString &userStr, const plFileName &clothingFile)
{
// *** account is currently unused. the idea is that eventually an NPC will
// *** be able to use a customization account
plKey result = nullptr;
plKey requestor = GetKey(); // avatar manager is always the requestor for avatar loads
plNetClientMgr *netMgr = plNetClientMgr::GetInstance();
if(netMgr) // can't clone without the net manager
{
hsAssert(!name.IsEmpty(), "name required by LoadPlayer fxn");
netMgr->DebugMsg("Local: Loading player %s", name.c_str());
// look up player by key name provided by user.
// this string search should be replaced with some other method of
// avatar selection and key lookup.
// Get the location for the player first
plKey playerKey = nullptr;
const plLocation& globalLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", name);
const plLocation& maleLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", "Male");
const plLocation& custLoc = plKeyFinder::Instance().FindLocation("CustomAvatars", name);
#ifdef PLASMA_EXTERNAL_RELEASE
// Try global. If that doesn't work, players default to male.
// If not a player, try custLoc. If that doesn't work, fall back to male
const plLocation& loc = (globalLoc.IsValid() ? globalLoc : isPlayer ? maleLoc : custLoc.IsValid() ? custLoc : maleLoc);
#else
// Try global. If that doesn't work try custom. Otherwise fall back to male
const plLocation& loc = (globalLoc.IsValid() ? globalLoc : custLoc.IsValid() ? custLoc : maleLoc);
#endif
if (loc == maleLoc)
name = "Male";
if (loc.IsValid())
{
plUoid uID(loc, plSceneObject::Index(), name);
plLoadAvatarMsg *cloneMsg = new plLoadAvatarMsg(uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
if (clothingFile.IsValid())
{
plLoadClothingMsg *clothingMsg = new plLoadClothingMsg(clothingFile);
cloneMsg->SetTriggerMsg(clothingMsg);
}
result = cloneMsg->GetCloneKey();
// the clone message is automatically addressed to the net client manager
// we'll receive the message back (or a similar message) when the clone is loaded
cloneMsg->Send();
}
}
return result;
}
示例15: Join
plFileName plFileName::Join(const plFileName &base, const plFileName &path)
{
if (!base.IsValid())
return path;
if (!path.IsValid())
return base;
char last = base.fName.CharAt(base.GetSize() - 1);
char first = path.fName.CharAt(0);
if (last != '/' && last != '\\') {
if (first != '/' && first != '\\') {
return plString::Format("%s" PATH_SEPARATOR_STR "%s",
base.fName.c_str(), path.fName.c_str());
}
return base.fName + path.fName;
} else if (first != '/' && first != '\\') {
return base.fName + path.fName;
}
// Both have a slash, but we only need one
return base.fName + path.fName.Substr(1);
}