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C++ operations::viewport方法代码示例

本文整理汇总了C++中operations::viewport方法的典型用法代码示例。如果您正苦于以下问题:C++ operations::viewport方法的具体用法?C++ operations::viewport怎么用?C++ operations::viewport使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在operations的用法示例。


在下文中一共展示了operations::viewport方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: render

	void render(const example_state_view& state)
	override
	{
		rad += radians_(0.5f*state.frame_duration().value());

		current_buf = (current_buf+1)%2;

		gl.uniform(
			prog.light_pos,
			vec3(cos(rad)*4, sin(rad)*4, 8)
		);

		gl.uniform(
			prog.modelview,
			matrix_rotation_x(rad*1)*
			matrix_rotation_y(rad*2)*
			matrix_rotation_z(rad*3)
		);

		// draw into the texture
		gl.bind(GL.draw_framebuffer, rnd_tex.fbos[current_buf]);
		gl.viewport(tex_side, tex_side);

		GLfloat s = 0.5f;

		gl.uniform(
			prog.projection,
			oglplus::matrix_perspective(-s,+s, -s,+s, 1.0f, 5)*
			oglplus::matrix_translation(0,0,-2)
		);

		gl.clear(GL.color_buffer_bit|GL.depth_buffer_bit);
		gl.draw_arrays(GL.triangles, 0, 6 * 2 * 3);

		// draw on screen
		gl.bind(GL.draw_framebuffer, default_framebuffer);
		gl.viewport(state.width(), state.height());

		gl.uniform(prog.cube_tex, GLint(current_buf));

		GLfloat h = 0.55f;
		GLfloat w = h*state.aspect();

		gl.uniform(
			prog.projection,
			oglplus::matrix_perspective(-w,+w, -h,+h, 1, 3)*
			oglplus::matrix_translation(0,0,-2)
		);

		gl.clear(GL.color_buffer_bit|GL.depth_buffer_bit);
		gl.draw_arrays(GL.triangles, 0, 6 * 2 * 3);

	}
开发者ID:matus-chochlik,项目名称:oglplu2,代码行数:53,代码来源:030_recursive_cube.cpp

示例2: resize

	void resize(const example_state_view& state)
	override
	{
		gl.viewport(0, 0, state.width(), state.height());
		erg.set_dimensions(state.width(), state.height());

		aspect = state.aspect();
	}
开发者ID:matus-chochlik,项目名称:oglplu2,代码行数:8,代码来源:008_texgen.cpp

示例3: resize

	void resize(const example_state_view& state)
	override
	{
		gl.viewport(state.width(), state.height());

		aspect = state.aspect();
		gl.uniform(prog.scale_loc, scale*aspect, scale);
	}
开发者ID:matus-chochlik,项目名称:oglplu2,代码行数:8,代码来源:014_voronoi.cpp

示例4:

	rendered_textures(GLsizei tex_side)
	{

		for(GLuint i=0; i<2u; ++i)
		{
			texture_name tex = texs[i];

			gl.active_texture(GL.texture0+i);
			gl.bind(GL.texture_2d, tex);
			gl.texture_min_filter(GL.texture_2d, GL.linear);
			gl.texture_mag_filter(GL.texture_2d, GL.linear);
			gl.texture_image_2d(
				GL.texture_2d,
				0,
				GL.rgb, 
				tex_side, tex_side,
				0,
				GL.rgb,
				GL.unsigned_byte,
				const_memory_block()
			);

			renderbuffer_name rbo = rbos[i];

			gl.bind(GL.renderbuffer, rbo);
			gl.renderbuffer_storage(
				GL.renderbuffer,
				GL.depth_component,
				tex_side, tex_side
			);

			framebuffer_name fbo = fbos[i];

			gl.bind(GL.draw_framebuffer, fbo);
			gl.framebuffer_texture_2d(
				GL.draw_framebuffer,
				GL.color_attachment0,
				GL.texture_2d,
				tex, 0
			);
			gl.framebuffer_renderbuffer(
				GL.draw_framebuffer,
				GL.depth_attachment,
				GL.renderbuffer,
				rbo
			);

			gl.viewport(tex_side, tex_side);
			gl.clear(GL.color_buffer_bit);
		}

		gl.bind(GL.draw_framebuffer, default_framebuffer);
		gl.bind(GL.renderbuffer, no_renderbuffer);
	}
开发者ID:matus-chochlik,项目名称:oglplu2,代码行数:54,代码来源:030_recursive_cube.cpp

示例5: resize

	void resize(const example_state_view& state)
	override
	{
		gl.viewport(state.width(), state.height());
	}
开发者ID:matus-chochlik,项目名称:oglplu2,代码行数:5,代码来源:030_recursive_cube.cpp


注:本文中的operations::viewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。