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C++ ofXml::getValue方法代码示例

本文整理汇总了C++中ofXml::getValue方法的典型用法代码示例。如果您正苦于以下问题:C++ ofXml::getValue方法的具体用法?C++ ofXml::getValue怎么用?C++ ofXml::getValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofXml的用法示例。


在下文中一共展示了ofXml::getValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setup

    void setup() {
        ofBackground(255);
        ofSetFrameRate(60);
        
        config.load("config.xml");
        defaultLength = config.getFloatValue("cable/length/default");
        minLength = config.getFloatValue("cable/length/min");
        maxLength = config.getFloatValue("cable/length/max");
        host = config.getValue("osc/host");
        sendPort = config.getIntValue("osc/sendPort");
        receivePort = config.getIntValue("osc/receive");
        
        oscSend.setup(host, sendPort);
        oscReceive.setup(receivePort);
        
        local.setup("Local");
        remote.setup("Remote");
        
        zeros.setup("Zeros");
        zeros.add(nwZero.setup("NW Zero"));
        zeros.add(neZero.setup("NE Zero"));
        zeros.add(seZero.setup("SE Zero"));
        zeros.add(swZero.setup("SW Zero"));

        nwZero.addListener(this, &ofApp::zeroNW);
        neZero.addListener(this, &ofApp::zeroNE);
        seZero.addListener(this, &ofApp::zeroSE);
        swZero.addListener(this, &ofApp::zeroSW);
        
        local.gui.loadFromFile("settings.xml");
        
        local.gui.setPosition(10, 10);
        zeros.setPosition(10, 200);
        remote.gui.setPosition(10, 310);
        
    }
开发者ID:UnforeseenOcean,项目名称:Highsight,代码行数:36,代码来源:main.cpp

示例2: buildFromXml


//.........这里部分代码省略.........
            ofShader *shader = new ofShader();
            stringstream shader_path;
            shader_path<<ofToDataPath("../../src/shader/")<<shader_name;
            shader->load(shader_path.str());
            if(!shader->isLoaded()){
                cout<<"ofxShaderGraph warning: shader "<<shader_name<<" failed to load from path "<<shader_path.str()<<endl;
            }
            else{
                cout<<"ofxShaderGraph: loaded shader "<<shader_name<<endl;
            }
            node = new ofxBaseShaderNode(allocator, node_fbo_settings, name, shader);
        }
        //grab all of the new node's parameters
        params.add(node->getParameterGroup());
        //put it in the map from names to nodes
        nodes.insert(pair<string, ofxBaseShaderNode*>(name, node));
        //everything goes in root_names, to be removed when is appears as an input
        root_names.insert(name);

        cout<<"ofxShaderGraph: inserted node "<<name<<endl;

        //set defaults
        if(x.setTo("defaults") && x.setToChild(0)){
            do{
                string param_type = x.getName();
                string param_name = x.getAttribute("name");
                if(param_type=="float"){
                    float v = x.getFloatValue();
                    node->setParameter(param_name, v);
                }else if(param_type=="int"){
                    int v = x.getIntValue();
                    node->setParameter(param_name, v);
                }else{
                    cout<<"ofxShaderGraph warning: parameter type "<<param_type<<" unsupported"<<endl;
                }
            }while(x.setToSibling());
            x.setToParent();
            x.setToParent();
        }

        //set aliases
        /*if(x.setTo("aliases") && x.setToChild(0)){
            do{
                string param_type = x.getName();
                string param_name = x.getAttribute("name");
                string alias_name = x.getValue();
                if(param_type=="float"){
                    auto alias_param = aliases.getFloat(alias_name);
                    node->setParameterAlias(param_name, alias_param);
                }else if(param_type=="int"){
                    auto alias_param = aliases.getInt(alias_name);
                    node->setParameterAlias(param_name, alias_param);
                }else{
                    cout<<"ofxShaderGraph warning: aliased parameter type "<<param_type<<" unsupported"<<endl;
                }
            }while(x.setToSibling());
            x.setToParent();
            x.setToParent();
        }*/
    }

    //second pass, fill in inputs for each node and remove all referenced nodes from root_names
    for(unsigned long i=0; i<n; i++){
        x.reset();
        x.setToChild(i);
        if(x.getName()!="node")
            continue;
        string name = x.getAttribute("name");
        if(name=="")
            continue;
        ofxBaseShaderNode *node = nodes[name];

        //set inputs
        if(!x.setTo("inputs"))
            continue;
        if(!x.setToChild(0))
            continue;
        do{
            string input_name = x.getValue();
            if(nodes.find(input_name) == nodes.end()){
                cout << "ofxShaderGraph error: node "<<name<<" lists input "<<input_name<<" which does not exist"<<endl;
            }
            else{
                ofxBaseShaderNode *input = nodes.at(input_name);
                node->inputs.push_back(input);
                input->num_dependents++;
                root_names.erase(input_name);
                cout<<"ofxShaderGraph: connected node "<<input_name<<" to node "<<name<<endl;
            }
        }while(x.setToSibling());
    }

    //populate roots
    for(string root_name:root_names){
        ofxBaseShaderNode *root_node = nodes.at(root_name);
        roots.insert(root_node);
        cout<<"ofxShaderGraph: node "<<root_name<<" is a root"<<endl;
    }

}
开发者ID:victor-shepardson,项目名称:audiovisual-feedback,代码行数:101,代码来源:ofApp.cpp


注:本文中的ofXml::getValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。