本文整理汇总了C++中ofPtr::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ ofPtr::getName方法的具体用法?C++ ofPtr::getName怎么用?C++ ofPtr::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofPtr
的用法示例。
在下文中一共展示了ofPtr::getName方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: saveZone
void bankManager::saveZone(ofxXmlSettings & XML, ofPtr<triggerZone> z){
XML.addValue("NAME", z->getName());
XML.addValue("POS_X", z->getPos().x);
XML.addValue("POS_Y", z->getPos().y);
XML.addValue("POS_Z", z->getPos().z);
XML.addValue("SHAPE", z->getShape());
XML.addValue("DIM_X", z->getBoxDims().x);
XML.addValue("DIM_Y", z->getBoxDims().y);
XML.addValue("DIM_Z", z->getBoxDims().z);
XML.addValue("RADIUS", z->getRadius());
XML.addValue("SOUNDFILE", z->getSoundFileName());
XML.addValue("IS_LOOP", z->getIsLoop());
XML.addValue("IS_PLAY_TO_END", z->getIsPlayToEnd());
XML.addValue("INVERTED", z->getIsOccInvert()); //left as is for compatability
XML.addValue("MOV_ENABLED", z->getIsMovEnabled());
XML.addValue("MOV_INVERTED", z->getIsMovInvert());
XML.addValue("ENABLED", z->getIsEnabled());
//XML.addValue("SENSITIVITY", z->getSensitivity());
XML.addValue("MIN_REPLAY", z->getMinReplaySecs());
XML.addValue("CHANGE_BUFF", z->getChangeBuff());
XML.addValue("SYNTH_TYPE", z->getSynthType());
XML.addValue("SELECTOR_TYPE", z->getSelectorType());
saveSynth(XML, z);
}
示例2: saveScene
void bankManager::saveScene(ofxXmlSettings & XML, ofPtr<scene> sn){
XML.addValue("NAME", sn->getName());
XML.addValue("UID", sn->getUid());
XML.addValue("FADE_IN", sn->getFadeIn());
XML.addValue("FADE_OUT", sn->getFadeOut());
vector <ofPtr<triggerZone> > t_tzs = sn->getTriggerZones();
vector <ofPtr<triggerZone> > ::iterator it;
int count = 0;
for(it = t_tzs.begin(); it != t_tzs.end(); it++){
XML.addTag("ZONE");
ofPtr<triggerZone> z = (*it);
if(XML.pushTag("ZONE", count)){
saveZone(XML, z);
count++;
//zone tag
XML.popTag();
}
}
}
示例3: updateTZGuiElements
void testApp::updateTZGuiElements(ofPtr<triggerZone> zn){
sc2TextInput[1]->setTextString(zn->getName());
sc2TextInput[2]->setTextString(zn->getSoundFileName());
ofVec3f tp = zn->getPos();
tPosX->setValue(tp.x);
tPosY->setValue(tp.y);
tPosZ->setValue(tp.z);
radSlid->setValue(zn->getRadius());
eblTog->setValue(zn->getIsEnabled());
loopTog->setValue(zn->getIsLoop());
playToEndTog->setValue(zn->getIsPlayToEnd());
occInvTog->setValue(zn->getIsOccInvert());
movEnaTog->setValue(zn->getIsMovEnabled());
movInvTog->setValue(zn->getIsMovInvert());
xDimSlid->setValue(zn->getBoxDims().x);
yDimSlid->setValue(zn->getBoxDims().y);
zDimSlid->setValue(zn->getBoxDims().z);
//sensSlider->setValue(zn->getSensitivity());
repSlider->setValue(zn->getMinReplaySecs());
cbSlider->setValue(zn->getChangeBuff());
synthTypeDisp->setLabel("SYNTH_TYPE: " + synthDictionary::getSynthString(zn->getSynthType()));
selTypeDisp->setLabel("SELECTOR_TYPE: " + synthDictionary::getSelectorString(zn->getSelectorType()));
shapeText->setTextString(zn->getShapeString());
zn->setIsSelected(true);
}
示例4: implementReactions
void nodeManager::implementReactions(ofPtr<clamourNode> n, ofPtr<clamourNode> tgt) {
vector<reaction> r = n->getReactions();
vector<reaction>::iterator it = r.begin();
while(it != r.end()) {
if(it->trig != "COLLIDE") {
++it;
continue;
}
if(it->floatParams.find("DELAY_SECS") != it->floatParams.end()) {
eventComm e;
int delFrames = it->floatParams["DELAY_SECS"] * ofGetFrameRate();
e.execAt = ofGetFrameNum() + delFrames;
if(it->intParams.find("ENV_INDEX") != it->intParams.end())e.eventIndex = it->intParams["ENV_INDEX"];
e.ownerIndex = tgt->getName();
e.r = *it;
mFutureEvents.push_back(e);
} else {
//implement immediately
implementReaction(*it, tgt);
}
++it;
}
}
示例5: implementReaction
void nodeManager::implementReaction(reaction & r, ofPtr<clamourNode> t, bool isOn) {
if(r.rType == "sleep") {
appReactions[t->getName()] = "resetControl";
killNode(t->getName());
} else if(r.rType == "transform") {
clamourNode temp = presetStore::nodePresets[r.stringParams["PRESET"]]; //load the node into the reaction for easier variation
setNode(t, temp);
} else if(r.rType == "scaleNode") {
parameter p = t->getDrawData().getParameter("size");
p.abs_val *= r.floatParams["SCALE"];
p.abs_val = min(1.0f, p.abs_val);
t->setDrawParameter(p);
ofPath pt = t->getEdgeTemplate();
pt.scale(r.floatParams["SCALE"], r.floatParams["SCALE"]);
t->setEdgeTemplate(pt);
t->updatePath();
} else if(r.rType == "scaleShift") {
float shift = t->getShiftAmount() * r.floatParams["SCALE"];
t->setShiftAmount(shift);
} else if(r.rType == "scaleAttack") {
float att = t->getAttSecs() * r.floatParams["SCALE"];
t->setAttSecs(att);
} else if(r.rType == "event") {
t->triggerEvent(r.intParams["ENV_INDEX"]);
} else if(r.rType == "eventOff") {
t->endEvent(r.intParams["ENV_INDEX"]); // not sure this one is necessary
}
}
示例6: onReact
void zoneManager::onReact(ofPtr<zone> z) {
z->setIsFired(true);
z->react();
z->setChanged(CLAMOUR_ON_OFF); //still needed ?
scMessenger::startSynth(z->getName(), *z, z->getSoundData());
implementReactions(z, true);
}
示例7:
void ofxAlembic::IGeom::visit_geoms(ofPtr<IGeom> &obj, map<string, IGeom*> &object_map)
{
for (int i = 0; i < obj->m_children.size(); i++)
visit_geoms(obj->m_children[i], object_map);
if (obj->isTypeOf(UNKHOWN)) return;
object_map[obj->getName()] = obj.get();
}
示例8: offReact
void zoneManager::offReact(ofPtr<zone> z) {
z->setIsFired(false);
if(z->getEnvType() == CLAMOUR_ASR){
scMessenger::stopSynth(z->getName(), z->getSoundData());
z->setChanged(CLAMOUR_ON_OFF); // is this still needed
}
implementReactions(z, false);
}
示例9:
void ofxAlembic::IGeom::visit_geoms(ofPtr<IGeom> &obj, map<string, IGeom*> &object_name_map, map<string, IGeom*> &object_fullname_map)
{
for (int i = 0; i < obj->m_children.size(); i++)
visit_geoms(obj->m_children[i], object_name_map, object_fullname_map);
if (obj->isTypeOf(UNKHOWN)) return;
// assert(object_name_map.find(obj->getName()) == object_name_map.end());
object_name_map[obj->getName()] = obj.get();
// assert(object_fullname_map.find(obj->getFullName()) == object_fullname_map.end());
object_fullname_map[obj->getFullName()] = obj.get();
}
示例10: updateBankElements
void testApp::updateBankElements(ofPtr<bank> b, ofPtr<scene> s){
sc3TextInput->setTextString(b->name);
perfBankText->setTextString(b->name);
string nm = s->getName();
if(nm.length() > 30)nm.resize(30);
sceneText->setTextString(nm);
string b_str = "\n\n";
for(int i = 0; i < b->scenes.size(); i++){
b_str += " " + b->scenes[i]->getName();
b_str += (i == b->selSceneIndex) ? " <--- \n\n" : "\n\n";
}
bankText->setTextString(b_str);
perfSceneText->setTextString(b_str);
}
示例11: updateSceneControls
void testApp::updateSceneControls(ofPtr<scene> s, ofPtr<triggerZone> zn){
sc2TextInput[0]->setTextString(s->getName());
fInSlid->setValue(s->getFadeIn());
fOutSlid->setValue(s->getFadeOut());
if(s->getNumTriggerZones() > 0){
if(displayMode == DT_DM_3D){
zoneCanvases[0]->setVisible(true);
if(zn->getShape() == TZ_SPHERE){
zoneCanvases[1]->setVisible(true);
zoneCanvases[2]->setVisible(false);
zoneCanvases[3]->setVisible(false);
}else if(zn->getShape() == TZ_BOX){
zoneCanvases[1]->setVisible(false);
zoneCanvases[2]->setVisible(true);
zoneCanvases[3]->setVisible(false);
}else{
zoneCanvases[1]->setVisible(false);
zoneCanvases[2]->setVisible(false);
zoneCanvases[3]->setVisible(true);
}
}
updateTZGuiElements(zn);
}else{
for(int i = 0; i < 4; i++)zoneCanvases[i]->setVisible(false);
sc2TextInput[1]->setTextString("none");
}
}