本文整理汇总了C++中ofPixels::getBytesPerChannel方法的典型用法代码示例。如果您正苦于以下问题:C++ ofPixels::getBytesPerChannel方法的具体用法?C++ ofPixels::getBytesPerChannel怎么用?C++ ofPixels::getBytesPerChannel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofPixels
的用法示例。
在下文中一共展示了ofPixels::getBytesPerChannel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofPixels & pix, int glFormat){
if(!isAllocated()){
allocate(pix.getWidth(), pix.getHeight(), ofGetGlInternalFormat(pix), ofGetUsingArbTex(), glFormat, ofGetGlType(pix));
}
ofSetPixelStoreiAlignment(GL_UNPACK_ALIGNMENT,pix.getWidth(),pix.getBytesPerChannel(),ofGetNumChannelsFromGLFormat(glFormat));
loadData(pix.getData(), pix.getWidth(), pix.getHeight(), glFormat, ofGetGlType(pix));
}
示例2: readToPixels
//----------------------------------------------------------
void ofTexture::readToPixels(ofPixels & pixels) const {
#ifndef TARGET_OPENGLES
pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glInternalFormat));
ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT,pixels.getWidth(),pixels.getBytesPerChannel(),pixels.getNumChannels());
glBindTexture(texData.textureTarget,texData.textureID);
glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_UNSIGNED_BYTE, pixels.getData());
glBindTexture(texData.textureTarget,0);
#endif
}
示例3: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofPixels & pix, int glFormat){
ofSetPixelStorei(pix.getWidth(),pix.getBytesPerChannel(),ofGetNumChannelsFromGLFormat(glFormat));
loadData(pix.getPixels(), pix.getWidth(), pix.getHeight(), glFormat, ofGetGlType(pix));
}
示例4: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofPixels & pix, int glFormat){
ofSetPixelStoreiAlignment(GL_UNPACK_ALIGNMENT,pix.getWidth(),pix.getBytesPerChannel(),ofGetNumChannelsFromGLFormat(glFormat));
loadData(pix.getData(), pix.getWidth(), pix.getHeight(), glFormat, ofGetGlType(pix));
}