本文整理汇总了C++中ofPath::flagShapeChanged方法的典型用法代码示例。如果您正苦于以下问题:C++ ofPath::flagShapeChanged方法的具体用法?C++ ofPath::flagShapeChanged怎么用?C++ ofPath::flagShapeChanged使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofPath
的用法示例。
在下文中一共展示了ofPath::flagShapeChanged方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ofxSimplifyPath
void ofxSimplifyPath(ofPath &path, int iterations, float amount, float distance) { //wat doet amount?? should be distance???
for (int iteration=0; iteration<iterations; iteration++) {
vector<ofSubPath> &subpaths = path.getSubPaths();
for (int i=0; i<subpaths.size(); i++) {
vector<ofSubPath::Command> &commands = subpaths[i].getCommands();
if (commands.size()<amount) continue;
for (int j=1; j<commands.size()-2; j++) { //laat eerste en laatste punt met rust
if (commands[j].to.distance(commands[j+1].to)<distance) {
commands[j].to = (commands[j].to+commands[j+1].to)/2;
commands.erase(commands.begin()+j+1);
}
}
}
}
path.flagShapeChanged();
}
示例2: ofxSimplifyPath
void ofxSimplifyPath(ofPath &path, int iterations, float amount) {
for (int iteration=0; iteration<iterations; iteration++) {
vector<ofSubPath> &subpaths = path.getSubPaths();
for (int i=0; i<subpaths.size(); i++) {
vector<ofSubPath::Command> &commands = subpaths[i].getCommands();
if (commands.size()<amount) continue;
for (int j=0; j<commands.size()-1; j++) {
if (commands[j].to.distance(commands[j+1].to)<3) {
commands[j].to = (commands[j].to+commands[j+1].to)/2;
commands.erase(commands.begin()+j+1);
}
}
}
}
path.flagShapeChanged();
}
示例3: keyPressed
void keyPressed(int key) {
switch (key) {
case '/': case '\\': case '$': case '#': case '|': case '%': case '@': case '^': case '&': case '_': side.setShape(key); break;
case '3': side.is3D=!side.is3D; break;
case '<': twists-=.5; break;
case '>': twists+=.5; break;
case '\'': twists=0; break;
case '?': showHelp(); break;
case 'a': side.toggle(); break;
case 'b': useSubpathColors=!useSubpathColors; break;
case 'C': canvas.createCircle(); break;
case 'c': canvas.clear(); files.unloadFile(); break;
case 'd': debug=!debug; refreshDebugInfo(); break;
case 'e': print(true); break;
case 'f': ofToggleFullscreen(); break;
case 'k': path.setFilled(!path.isFilled()); path.flagShapeChanged(); break;
case 'h': objectHeight+=5; if (objectHeight>maxObjectHeight) objectHeight=maxObjectHeight; break;
case 'H': objectHeight-=5; if (objectHeight<3) objectHeight=3; break;
case 'G': ultimaker.sendCommand("G28 X0 Y0 Z0\nM84",2); break;
case 'A': ultimaker.sendCommand("M84"); break;
case 'T': ultimaker.sendCommand("M109 S230"); break;
case 'l': files.loadNext(); break;
case 'L': files.loadPrevious(); break;
case 'o': files.load(); break;
case 'p': case 'm': case OF_KEY_RETURN: print(); break;
case 'q': stop(); break;
// case 'r': ultimaker.setRelative(); break;
case 'S': files.save(); break;
case 's': files.saveAs(); break;
case '`': showSubPathLines=!showSubPathLines;
case 't': ultimaker.sendCommand("M105",1); break;
case 'u': case 'z': canvas.undo(); break;
case '~': files.deleteCurrentFile(); break;
case ' ': files.listDir(); break;
case 'x': files.saveSvg(resourceFolder+"template.svg",documentFolder+"output.svg"); break;
case 27: if (ultimaker.isThreadRunning()) ultimaker.stopThread(); break;
case 'n': cloneApp(); break; //run new instance of Doodle3D
case 'i': cout << getNumInstances() << endl; break;
}
}