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C++ ofFbo::begin方法代码示例

本文整理汇总了C++中ofFbo::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ ofFbo::begin方法的具体用法?C++ ofFbo::begin怎么用?C++ ofFbo::begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofFbo的用法示例。


在下文中一共展示了ofFbo::begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: maskBlur

void testApp::maskBlur(ofBaseHasTexture& tex, ofFbo& result) {
	int k = ofMap(mouseX, 0, ofGetWidth(), 1, 128, true);
	
	halfMaskBlur.begin();
	ofClear(0, 0);
	maskBlurShader.begin();
	maskBlurShader.setUniformTexture("tex", tex, 1);
	maskBlurShader.setUniformTexture("mask", faceMask, 2);
	maskBlurShader.setUniform2f("direction", 1, 0);
	maskBlurShader.setUniform1i("k", k);
	tex.getTextureReference().draw(0, 0);
	maskBlurShader.end();
	halfMaskBlur.end();
	
	result.begin();
	ofClear(0, 0);
	maskBlurShader.begin();
	maskBlurShader.setUniformTexture("tex", halfMaskBlur, 1);
	maskBlurShader.setUniformTexture("mask", faceMask, 2);
	maskBlurShader.setUniform2f("direction", 0, 1);
	maskBlurShader.setUniform1i("k", k);
	halfMaskBlur.draw(0, 0);
	maskBlurShader.end();
	result.end();
}
开发者ID:Mat-Loz,项目名称:FaceSubstitution,代码行数:25,代码来源:testApp.cpp

示例2: update

	void update() {
		for(int i = 0; i < pulses.size(); i++) {
			pulses[i].update(people);
		}
		fbo.begin();
		ofPushStyle();
		ofSetLineWidth(30);
		ofSetColor(0, 10);
		ofFill();
		ofRect(0, 0, fbo.getWidth(), fbo.getHeight());
		ofSetColor(255);
		ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2);
		float saturation = ofMap(pulses.size(), 1, 10, 0, 255, true);
		for(int i = 0; i < pulses.size(); i++) {
			ofPushMatrix();
			ofRotate(pulses[i].getAngle());
			ofSetColor(ofColor::fromHsb(pulses[i].getHue(), saturation, 255));
			ofLine(0, 0, ofGetWidth() / 2, 0);
			ofPopMatrix();
		}
		ofPopStyle();
		fbo.end();
		fbo.readToPixels(fboPixels);
		ledRing.update(fboPixels);
		float presence = 0;
		for(int i = 0; i < people.size(); i++) {
			presence += people[i].getPresence();
		}
		presence /= people.size();
		midi.sendControlChange(2, 1, presence);
	}
开发者ID:HellicarAndLewis,项目名称:ProjectRadarSequencer,代码行数:31,代码来源:main.cpp

示例3: doRender

void GaussianBlurFxModule::doRender(ofFbo& input) {
    if (m_param_enabled) {
        
        // first pass of shader: horizontal blur
        m_ping_pong_fbo.getPing().begin();
        ofClear(0.f);
        m_shader.begin();
        m_shader.setUniform1i("uVertical", false); // HORIZONTAL
        m_shader.setUniform1i("uStrength", m_param_strength);
        input.draw(0, 0);
        m_shader.end();
        m_ping_pong_fbo.getPing().end();
        
        // second pass of shader: vertical blur
        m_ping_pong_fbo.getPong().begin();
        ofClear(0.f);
        m_shader.begin();
        m_shader.setUniform1i("uVertical", true); // VERTICAL
        m_shader.setUniform1i("uStrength", m_param_strength);
        m_ping_pong_fbo.getPing().draw(0, 0);
        m_shader.end();
        m_ping_pong_fbo.getPong().end();
        
        // swap buffers: pong -> ping
        m_ping_pong_fbo.swap();
        
        // draw result of shader back to input fbo
        input.begin();
        ofClear(0.f);
        m_ping_pong_fbo.getPing().draw(0, 0);
        input.end();
    }
}
开发者ID:davidbeermann,项目名称:timely-matter,代码行数:33,代码来源:GaussianBlurFxModule.cpp

示例4: drawNormalized

void testApp::drawNormalized(ofxFaceTracker& tracker, ofBaseHasTexture& tex, ofFbo& result) {
	result.begin();
	tex.getTextureReference().bind();
	drawNormalized(tracker);
	tex.getTextureReference().unbind();
	result.end();
}
开发者ID:Mat-Loz,项目名称:FaceSubstitution,代码行数:7,代码来源:testApp.cpp

示例5: draw

        void draw(){
            wc.begin();
            if(!switchVideo){
                wc.setUniformTexture("colorMap", img.getTexture(),  1);
                wc.setUniformTexture("heightMap",gray.getTexture(), 2);
            }
            else{
                wc.setUniformTexture("colorMap", player.getTexture(), 1);
                fboDepth.begin();
                player.draw(0,0);
                fboDepth.end();
                wc.setUniformTexture("heightMap",fboDepth.getDepthTexture(),2);
            }
            wc.setUniform1f("time", ofGetElapsedTimef()*time);
            wc.setUniform1f("gradientStep", stepGradient);
            wc.setUniform1f("advectStep",   advectStep);
            wc.setUniform1f("flipHeightMap",flipHeightMap);
            wc.setUniform4f("advectMatrix",advectMatrix->w,advectMatrix->x,advectMatrix->y,advectMatrix->z);

            fbo.draw(0,0);

            wc.end();
            img.draw(0,0,img.getWidth()/4,img.getHeight()/4);
            player.draw(img.getWidth()/4,0,img.getWidth()/4,img.getHeight()/4);
            gui.draw();
        }
开发者ID:ReallyRad,项目名称:WaterColor,代码行数:26,代码来源:main.cpp

示例6: draw

//--------------------------------------------------------------
void ofApp::draw(){

	ofBackground(255,255,255); //Устанавливаем белый фон

	//1. Рисуем в буфер
	fbo.begin();

	//Рисуем полупрозрачный белый прямоугольник, который будет создавать эффект исчезновения
	ofEnableAlphaBlending(); 

	float alpha = (1-history) * 255;
	ofSetColor(255,255,255,alpha);
	ofFill();
	ofRect(0,0,ofGetWidth(),ofGetHeight());

	ofDisableAlphaBlending();

	//Рисуем частицу
	ofFill();
	for (int i=0; i<p.size(); ++i)
	{
		p[i].draw();
	}
	fbo.end();

	//2. Рисуем содержимое буфера на экране
	ofSetColor(255,255,255);
	fbo.draw(0,0);
}
开发者ID:IlyaMelnix,项目名称:Particles,代码行数:30,代码来源:ofApp.cpp

示例7: setup

        void setup(){
            ofSetVerticalSync(false);

            w=ofGetScreenWidth();
            h=ofGetScreenHeight();

            ofDisableArbTex();
            img.load("1.jpg");
            player.load("1.mp4");
            player.play();
            player.setLoopState(OF_LOOP_NORMAL);
            gray = img;
            gray.setImageType(OF_IMAGE_GRAYSCALE);
            wc.load("wcolor.vert","wcolor.frag");

            ofFbo::Settings s;
            s.depthStencilAsTexture=true;
            s.useDepth=true;
            s.width=w;
            s.height=h;
            fboDepth.allocate(s);
            fbo.allocate(w,h);
            fbo.begin();
            ofClear(0,0,100,255);
            fbo.end();

            gui.setup();
            gui.add(stepGradient.set("step gradient",    .0015, -1., 1.));
            gui.add(advectStep.set("step advect",        .0015, -.1, .1));
            gui.add(flipHeightMap.set("flip height map",  0.7,   0.,  2.));
            gui.add(time.set("time",  0.,   0.,  1.));
            gui.add(advectMatrix.set("advect matrix",  ofVec4f(0.1),   ofVec4f(-1.),  ofVec4f(1.)));
            gui.add(switchVideo.set("switch video", false));
        }
开发者ID:ReallyRad,项目名称:WaterColor,代码行数:34,代码来源:main.cpp

示例8: roi

		// draw texture in fbo using a normalized Region Of Interest
	void ftUtil::roi(ofFbo& _dst, ofTexture& _tex, ofRectangle _roi) {
		
		ofMesh quad;
		quad.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
		
		quad.addVertex(glm::vec3(0,0,0));
		quad.addVertex(glm::vec3(_dst.getWidth(),0,0));
		quad.addVertex(glm::vec3(_dst.getWidth(),_dst.getHeight(),0));
		quad.addVertex(glm::vec3(0,_dst.getHeight(),0));
		
		float t0x = _roi.x * _tex.getWidth();
		float t0y = _roi.y * _tex.getHeight();
		float t1x = (_roi.x + _roi.width) * _tex.getWidth();
		float t1y = (_roi.y + _roi.height) * _tex.getHeight();
		
		quad.addTexCoord(glm::vec2(t0x, t0y));
		quad.addTexCoord(glm::vec2(t1x, t0y));
		quad.addTexCoord(glm::vec2(t1x, t1y));
		quad.addTexCoord(glm::vec2(t0x, t1y));
		
		_dst.begin();
		ofClear(0,0);
		_tex.bind();
		quad.draw();
		_tex.unbind();
		_dst.end();
	}
开发者ID:bossacorp,项目名称:ofxFlowTools,代码行数:28,代码来源:ftUtil.cpp

示例9: update

    void update()
	{
		fbo.begin();
			ofClear(0, 0, 0, 0);
			testImage.draw(0, 0);
        fbo.end();
    }
开发者ID:arturoc,项目名称:rendererTestApps,代码行数:7,代码来源:main.cpp

示例10: moveAndDraw

void Brush::moveAndDraw(float x, float y, ofFbo& fbo){
    ofPushStyle();
    pos.set(x, y);
    if (pos == lastPos || !isWorking) return;
    ofVec2f direc = pos - lastPos;
    ofVec2f perp = direc.perpendicular().normalize();
    ofVec2f target, diff, sum(0,0);
    lastPos.set(pos);
    
    fbo.begin();
    for (int i = 0; i < brushTips.size(); i ++) {
        target.set(perp.x * brushTipDevs[i] + x, perp.y * brushTipDevs[i] + y);
        brushTips[i] += (target - brushTips[i]) * 0.1;
        diff.set((target - brushTips[i]).normalize());
        ofSetColor(128 + diff.x * 128, 128 + diff.y * 128, 0, brushTipAlphas[i]);
        ofLine(brushTips[i], brushTipLogs[i]);
        brushTipLogs[i].set(brushTips[i]);
        sum += brushTips[i];
    }
    fbo.end();
    ofPopStyle();
    
    sum /= brushTips.size();
    lastPos.set(sum);
    
}
开发者ID:Silvercast,项目名称:apps_of0080_osx,代码行数:26,代码来源:brush.cpp

示例11: process

void testApp::process(ofFbo & fbo, ofImage & image, string name){
	fbo.begin();
	ofClear(0);
	shader.begin();
	shader.setUniformTexture("tex", cam.getTextureReference(), 0 );
	shader.setUniform2f("texSize", cam.getWidth(), cam.getHeight());
	shader.setUniform2f("size", fbo.getWidth(), fbo.getHeight());
	glBegin(GL_QUADS);
	glTexCoord2f(0, 0);
	glVertex3f(0, 0, 0);
	glTexCoord2f(fbo.getWidth(), 0);
	glVertex3f(fbo.getWidth(), 0, 0);
	glTexCoord2f(fbo.getWidth(), fbo.getHeight());
	glVertex3f(fbo.getWidth(), fbo.getHeight(), 0);
	glTexCoord2f(0,fbo.getHeight()); 
	glVertex3f(0,fbo.getHeight(), 0);
	glEnd();
	shader.end();
	
	fbo.end();
	
	TIME_SAMPLE_START(name);
	fbo.readToPixels(image.getPixelsRef());
	//image.update();
	TIME_SAMPLE_STOP(name);
	
	//image.draw(0, 0);
}
开发者ID:paulobarcelos,项目名称:GPU2CPU,代码行数:28,代码来源:testApp.cpp

示例12: init

void Buffer::init(ofFbo &b, const ofColor &bg) {
    b.allocate();
    b.begin();
    ofFill();
    ofSetColor(bg);
    ofRect(0, 0, b.getWidth(), b.getHeight());
    b.end();
}
开发者ID:labe-me,项目名称:MindPaint,代码行数:8,代码来源:Utils.cpp

示例13: draw

//--------------------------------------------------------------
void testApp::draw(){
    ofBackground(0);
    

    if ( cnt < maxDraw )
    {
        cnt++;
        ofEnableAlphaBlending();
        ofEnableBlendMode(OF_BLENDMODE_ADD);
        fbo.begin();
        ofSetColor(ofColor::white, 100);
        vector<ofTTFCharacter> paths = font.getStringAsPoints("openframeworks");
        ofPushMatrix();
        ofTranslate(ofGetWidth()/2 - 800, ofGetHeight()/2 + font.getLineHeight() / 2);
        for( int k = 0; k < paths.size(); k++)
        {
            vector<ofPolyline> lines = paths[k].getOutline();
            for( int i = 0; i < lines.size(); i++ )
            {
                ofPolyline ll = lines[i].getResampledBySpacing(1);
                vector<ofPoint> pts = ll.getVertices();
                for( int j = 0; j < pts.size(); j++)
                {
                    int x1 = pts[j].x + ofNoise(pts[j].x) * randomVal - randomVal*0.5;
                    int y1 = pts[j].y + ofNoise(pts[j].y) * randomVal - randomVal*0.5;
                    int x2, y2;
                    ofPolyline l2;
                    vector<ofPoint> pts2;
                    while (pts2.size() == 0) {
                        l2 = lines[ ofRandom(lines.size()) ].getResampledBySpacing(1);
                        pts2 = l2.getVertices();
                    }
                    int randomPoint = ofRandom(pts2.size());
                    {
                        x2 = pts2[randomPoint].x + ofNoise(pts2[randomPoint].x) * randomVal - randomVal*0.5;
                        y2 = pts2[randomPoint].y + ofNoise(pts2[randomPoint].y) * randomVal - randomVal*0.5;
                    }
                    
                    ofMesh mesh;
                    mesh.setMode(OF_PRIMITIVE_LINES);
                    mesh.addColor(ofColor(255,255,255, 80));
                    mesh.addColor(ofColor(255,255,255, 30));
                    mesh.addColor(ofColor(255,255,255, 80));
                    mesh.addVertex(ofVec3f(x1, y1, 0));
                    mesh.addVertex(ofVec3f((x1+x2)/2, (y1+y2)/2, 0));
                    mesh.addVertex(ofVec3f(x2, y2, 0));
                    mesh.drawFaces();
//                    ofLine(x1, y1, x2, y2);
                    
                }
            }
        }
        ofPopMatrix();
        fbo.end();
    }
    ofSetColor(ofColor::white);
    fbo.draw(0, 0);
}
开发者ID:hiroyuki,项目名称:fontfont,代码行数:59,代码来源:testApp.cpp

示例14: draw

//--------------------------------------------------------------
void testApp::draw(){
	ofEnableLighting();
	light.enable();
	if(rotating) t++;
	fbo.begin();
	glColor4f(1, 1, 1, 1);
	ofClear(0, 0, 0, 0);
	
	glPushMatrix();
	glScalef(2, 2, 2);
	glTranslatef(ofGetWidth()/2, ofGetHeight()/2, 0);
	glRotatef(t, 0, 1, 1);
	/*glBegin(GL_QUADS);
	glVertex2f(-100, -100);
	glVertex2f(100, -100);
	glVertex2f(100, 100);
	glVertex2f(-100, 100);
	
	glEnd();*/
	ofBox(0, 0, 0, 100);
	glPopMatrix();
	fbo.end();
	
	ofDisableLighting();

	if(shading) {
		fxaa.begin();
		fxaa.setUniformTexture("bgl_RenderedTexture", fbo.getTextureReference(0), 0);
		fxaa.setUniform1f("bgl_RenderedTextureWidth", fbo.getWidth());
		fxaa.setUniform1f("bgl_RenderedTextureHeight", fbo.getHeight());
	} else {
		fbo.getTextureReference(0).bind();
	}
	glBegin(GL_QUADS);
	
	glTexCoord2f(0, 0);
	glVertex2f(0, 0);
	
	glTexCoord2f(fbo.getWidth(), 0);
	glVertex2f(ofGetWidth(), 0);
	
	glTexCoord2f(fbo.getWidth(), fbo.getHeight());
	glVertex2f(ofGetWidth(), ofGetHeight());
	
	glTexCoord2f(0, fbo.getHeight());
	glVertex2f(0, ofGetHeight());
	
	glEnd();

	if(shading) {
		fxaa.end();
	} else {
		fbo.getTextureReference(0).unbind();
	}

}
开发者ID:mazbox,项目名称:ElectricityComesFromOtherPlanets,代码行数:57,代码来源:testApp.cpp

示例15: fill

void ofApp::fill(ofFbo &dest, ofFloatColor c, ofBlendMode mode){
    ofPushStyle();
    ofFill();
    ofEnableBlendMode(mode);
    ofSetColor(c);
    dest.begin();
    ofDrawRectangle(0, 0, dest.getWidth(), dest.getHeight());
    dest.end();
    ofPopStyle();
}
开发者ID:victor-shepardson,项目名称:audiovisual-feedback,代码行数:10,代码来源:ofApp.cpp


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