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C++ ofEasyCam::worldToScreen方法代码示例

本文整理汇总了C++中ofEasyCam::worldToScreen方法的典型用法代码示例。如果您正苦于以下问题:C++ ofEasyCam::worldToScreen方法的具体用法?C++ ofEasyCam::worldToScreen怎么用?C++ ofEasyCam::worldToScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofEasyCam的用法示例。


在下文中一共展示了ofEasyCam::worldToScreen方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

//--------------------------------------------------------------
void testApp::draw(){
	ofBackgroundGradient(ofColor(64), ofColor(0));
	
	ofSetColor(255);
	ofDrawBitmapString("rotate: " + ofToString(rotationPosition), 10, 20);
	ofDrawBitmapString("swipe: " + ofToString(swipePosition), 10, 40);
	ofDrawBitmapString("magnify: " + ofToString(magnifyPosition), 10, 60);
	ofDrawBitmapString("scroll: " + ofToString(scrollPosition), 10, 80);
	ofDrawBitmapString("position: " + ofToString(mousePosition), 10, 100);
	cam.begin();
	
	ofPushMatrix();
	ofTranslate(0, -180, 0);
	ofDrawGrid(1000, 40, false, false, true, false);
	ofPopMatrix();
	
	ofSetColor(ofColor::gray);	
	mesh.drawWireframe();
	
	glPointSize(2);
	ofSetColor(ofColor::white);
	mesh.drawVertices();
	cam.end();
	
	int n = mesh.getNumVertices();
	float nearestDistance = 0;
	ofVec2f nearestVertex;
	int nearestIndex;
	ofVec2f mouse(mouseX, mouseY);
	for(int i = 0; i < n; i++) {
		ofVec3f cur = cam.worldToScreen(mesh.getVertex(i));
		float distance = cur.distance(mouse);
		if(i == 0 || distance < nearestDistance) {
			nearestDistance = distance;
			nearestVertex = cur;
			nearestIndex = i;
		}
	}
	
	ofSetColor(ofColor::gray);
	ofLine(nearestVertex, mouse);
	
	ofNoFill();
	ofSetColor(ofColor::yellow);
	ofSetLineWidth(2);
	ofCircle(nearestVertex, 4);
	ofSetLineWidth(1);
	
	ofVec2f offset(10, -10);
	ofDrawBitmapStringHighlight(ofToString(nearestIndex), mouse + offset);
}
开发者ID:UIKit0,项目名称:RAMDanceToolkit,代码行数:52,代码来源:testApp.cpp


注:本文中的ofEasyCam::worldToScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。