本文整理汇总了C++中ofColor类的典型用法代码示例。如果您正苦于以下问题:C++ ofColor类的具体用法?C++ ofColor怎么用?C++ ofColor使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ofColor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clipNormalized
vector<ofColor> ofxColourTheory::createRangeFromAnalogous(ofColor src){
vector<ofVec2f> tones;
tones.push_back(ofVec2f(1, 2.2f));
tones.push_back(ofVec2f(2, 1));
tones.push_back(ofVec2f(-1, -0.5f));
tones.push_back(ofVec2f(-2, 1));
float contrast = 0.25f;
float theta = 10 *PI / 180.0;
contrast = clipNormalized(contrast);
vector<ofColor> colList;
colList.push_back(src);
for (int i=0;i<tones.size();i++) {
ofColor c = rotateRYB(src,(int) (theta * tones[i].x));
float t = 0.44f - tones[i].y * 0.1f;
if ((float) src.getBrightness()/255.0 - contrast * tones[i].y < t) {
c.setBrightness(t*255.0);
} else {
c.setBrightness(src.getBrightness() - (contrast * tones[i].y)*255.0);
}
c.setSaturation(c.getSaturation()-0.05f*255.0);
colList.push_back(c);
}
return colList;
}
示例2: rotateRYB
ofColor rotateRYB(ofColor col,int theta) {
float h = (float) col.getHue()/255.0 * 360;
vector<float> hsb;
hsb.push_back((float) col.getHue()/255.0) ;
hsb.push_back((float) col.getSaturation()/255.0) ;
hsb.push_back((float) col.getBrightness()/255.0) ;
theta %= 360;
float resultHue = 0;
vector<ofVec2f> RYB_WHEEL = getRYB_WHEEL();
for (int i = 0; i < RYB_WHEEL.size() - 1; i++) {
ofVec2f p = RYB_WHEEL[i];
ofVec2f q = RYB_WHEEL[i + 1];
if (q.y < p.y) {
q.y += 360;
}
if (p.y <= h && h <= q.y) {
resultHue = p.x + (q.x - p.x) * (h - p.y) / (q.y - p.y);
break;
}
}
//fmod = %, ie remainder
// And the user-given angle (e.g. complement).
resultHue = fmod((resultHue + theta),360);
// For the given angle, find out what hue is
// located there on the artistic color wheel.
for (int i = 0; i < RYB_WHEEL.size() - 1; i++) {
ofVec2f p = RYB_WHEEL[i];
ofVec2f q = RYB_WHEEL[i + 1];
if (q.y < p.y) {
q.y += 360;
}
if (p.x <= resultHue && resultHue <= q.x) {
h = p.y + (q.y - p.y) * (resultHue - p.x) / (q.x - p.x);
break;
}
}
hsb[0] = fmod(h, 360) / 360.0f;
ofColor newCol;
newCol.setHsb(hsb[0]*255, hsb[1]*255, hsb[2]*255);
return newCol;
}
示例3: computeColor
//--------------------------------------------------------------
void DevicePacket::computeColor(const ofColor& deviceColor, bool isColor, bool isInvert)
{
float volume = isInvert ? 1.0f-m_volume : m_volume;
if (isColor)
{
m_color.setHue(deviceColor.getHue());
m_color.setSaturation(deviceColor.getSaturation());
m_color.setBrightness(volume*255.0f);
}
else
{
m_color.set(volume*255.0f,volume*255.0f,volume*255.0f);
}
}
示例4: parseHsb
void parseHsb(ofColor & color, string attribute) {
double h = m_settings.getAttribute(attribute, "hue", 0.0);
double s = m_settings.getAttribute(attribute, "saturation", 0.0);
double b = m_settings.getAttribute(attribute, "brightness", 0.0);
double a = m_settings.getAttribute(attribute, "alpha", 1.0);
color.setHsb(h * 255.f, s * 255.f, b * 255.f, a * 255.f);
}
示例5: getNoiseAround
//--------------------------------------------------------------
ofColor ColorUtil::getNoiseAround( ofColor c, float radius, float seedValue )
{
float hue, saturation, brightness;
c.getHsb(hue, saturation, brightness);
float noise = (ofNoise(seedValue) * (radius * 2)) - radius;
hue = hue + noise;
if (hue < 0)
hue = 255.0f + hue;
if (hue > 255.0)
hue = hue - 255.0f;
c.setHsb(hue, saturation, brightness);
return (c);
}
示例6: getNoiseAroundMax
//--------------------------------------------------------------
ofColor ColorUtil::getNoiseAroundMax( ofColor c, float radius )
{
float hue, saturation, brightness;
c.getHsb(hue, saturation, brightness);
hue = hue + radius;
if (hue < 0)
hue = 255.0f + hue;
if (hue > 255.0)
hue = hue - 255.0f;
c.setHsb(hue, saturation, brightness);
return (c);
}
示例7: getImage
//--------------------------------------------------------------
// create a visual representation of the simulation
void Rd::getImage(ofImage & image, const ofColor & c1, const ofColor & c2){
unsigned char * pixels = image.getPixels();
for(int indexImg = 0, indexA = 0; indexA < A.size(); indexImg += 3, indexA++){
ofColor c = c1.getLerped(c2, A[indexA] * A[indexA]);
pixels[indexImg] = c.r;
pixels[indexImg + 1] = c.b;
pixels[indexImg + 2] = c.g;
}
image.update();
}
示例8: distanceBetween
float distanceBetween(ofColor a,ofColor b) {
float hue = a.getHue()/255.0f *TWO_PI;
float hue2 = b.getHue()/255.0f * TWO_PI;
ofVec3f v1((cos(hue) * a.getSaturation()/255.0f),
(sin(hue) * a.getSaturation()/255.0f), a.getBrightness()/255.0f);
ofVec3f v2((cos(hue2) * b.getSaturation()/255.0f),
(sin(hue2) * b.getSaturation()/255.0f), b.getBrightness()/255.0f);
return v1.distance(v2);
}
示例9: setColor
void ofPixels::setColor(int x, int y, ofColor color) {
int index = getPixelIndex(x, y);
if( bytesPerPixel == 1 ){
pixels[index] = color.getBrightness();
}else if( bytesPerPixel == 3 ){
pixels[index] = color.r;
pixels[index+1] = color.g;
pixels[index+2] = color.b;
}else if( bytesPerPixel == 4 ){
pixels[index] = color.r;
pixels[index+1] = color.g;
pixels[index+2] = color.b;
pixels[index+3] = color.a;
}
}
示例10: makeParticleForPipe
void EffectPipeOrganLines :: makeParticleForPipe(int pipeindex, ofColor col) {
if(pipeOrganData == NULL) return;
ParticleSystemManager& psm = *(ParticleSystemManager::instance());
ParticleSystem &ps = *psm.getParticleSystem();
ParticleSystemSettings pss;
pss.emitLifeTime = 0.1;
pss.emitMode = PARTICLE_EMIT_BURST;
pss.emitCount = 1;
pss.renderer = new ParticleRendererLaser();
pss.speedMin = 600 ;
pss.speedMax = 650;
pss.drag = 0.9;
//pss.gravity.set(0,500,0);
pss.sizeStartMin = pss.sizeStartMax = 1;
pss.sizeChangeRatio = 0.1;
//pss.emitShape = &explodeMesh;
pss.directionYVar = pss.directionZVar = 0;
pss.directionY = 0;
pss.directionX = -35;
pss.hueStartMin = pss.hueStartMax = col.getHue();
pss.hueChange = 0;
pss.saturationMin = pss.saturationMax = 255;
pss.saturationEnd = 255;
pss.brightnessStartMin = pss.brightnessStartMax =pss.brightnessEnd = 255;
pss.lifeMin = pss.lifeMax = 0.5;
pss.shimmerMin = 0;
pss.timeSpeed = 0.7;
//pss.doNotScale = true;
ps.pos = pipeOrganData->pipes[pipeindex].top;
ps.init(pss);
}
示例11: resetDrawSettings
void resetDrawSettings()
{
m_inSetup = false;
fill(m_defaultFillColor.getHex());
stroke(m_defaultStrokeColor.getHex());
strokeWeight(m_defaultStrokeWeight);
m_hasFill = m_defaultHasFill;
m_hasStroke = m_defaultHasStroke;
ofEnableBlendMode(OF_BLENDMODE_ALPHA);
smooth(2);
width = ofGetWidth();
height = ofGetHeight();
pmouseX = ofGetPreviousMouseX();
pmouseY = ofGetPreviousMouseY();
keyPressed = ofGetKeyPressed();
mousePressed = ofGetMousePressed();
mouseButton = NONE;
if( ofGetMousePressed(0) )
mouseButton = LEFT;
else if(ofGetMousePressed(1))
mouseButton = RIGHT;
ofSetCircleResolution(100);
ofSetCurveResolution(100);
}
示例12: intializeBackground
void GamePanel::intializeBackground() {
last = ofGetElapsedTimeMillis();
col.setHsb(0,255,255);
col2.setHsb(0,255,255);
col3.setHsb(0,255,255);
col4.setHsb(0,255,255);
counter = 0;
}
示例13: backgroundUpdate
void GamePanel::backgroundUpdate() {
if(ofGetElapsedTimeMillis() - last > 50) {
col.setHue(counter % 256);
col2.setHue((counter + 60) % 256);
col3.setHue((counter + 120) % 256);
col4.setHue((counter + 180) % 256);
counter += 1;
last = ofGetElapsedTimeMillis();
}
}
示例14: fill
void fill(int rgb, float alpha)
{
m_hasFill = true;
if( rgb > 255 )
m_fillColor.setHex(rgb, alpha);
else
m_fillColor.set(rgb, alpha);
if( m_inSetup )
m_defaultFillColor = m_fillColor;
}
示例15: stroke
void stroke(int rgb, float alpha)
{
m_strokeColor.setHex(rgb, alpha);
m_hasStroke = true;
if( m_inSetup )
m_defaultStrokeColor = m_strokeColor;
}