本文整理汇总了C++中ofBuffer::getBinaryBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ ofBuffer::getBinaryBuffer方法的具体用法?C++ ofBuffer::getBinaryBuffer怎么用?C++ ofBuffer::getBinaryBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofBuffer
的用法示例。
在下文中一共展示了ofBuffer::getBinaryBuffer方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadModel
//-------------------------------------------
bool ofxAssimpModelLoader::loadModel(ofBuffer & buffer, bool optimize, const char * extension){
normalizeFactor = ofGetWidth() / 2.0;
// only ever give us triangles.
aiSetImportPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT );
aiSetImportPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE, true);
// aiProcess_FlipUVs is for VAR code. Not needed otherwise. Not sure why.
unsigned int flags = aiProcessPreset_TargetRealtime_MaxQuality | aiProcess_Triangulate | aiProcess_FlipUVs;
if(optimize) flags |= aiProcess_ImproveCacheLocality | aiProcess_OptimizeGraph |
aiProcess_OptimizeMeshes | aiProcess_JoinIdenticalVertices |
aiProcess_RemoveRedundantMaterials;
if(scene){
clear();
}
scene = aiImportFileFromMemory(buffer.getBinaryBuffer(), buffer.size(), flags, extension);
if(scene){
calculateDimensions();
loadGLResources();
if(getAnimationCount())
ofLog(OF_LOG_VERBOSE, "scene has animations");
else {
ofLog(OF_LOG_VERBOSE, "no animations");
}
return true;
}else{
ofLog(OF_LOG_ERROR,string("ofxAssimpModelLoader: ") + aiGetErrorString());
return false;
}
}
示例2: load
bool Scene::load(const ofBuffer& buffer, bool optimize, Handedness handness, const char* extension) {
unload();
unsigned int flags = aiProcessPreset_TargetRealtime_MaxQuality;
if (optimize) {
flags |= aiProcess_ImproveCacheLocality |
aiProcess_JoinIdenticalVertices |
aiProcess_RemoveRedundantMaterials;
}
if (handness == LEFT_HANDED) {
flags |= aiProcess_ConvertToLeftHanded;
}
scene = aiImportFileFromMemory(buffer.getBinaryBuffer(), buffer.size(),
flags, extension);
string err_str = aiGetErrorString();
if (!err_str.empty())
{
ofLogError("ofxAssimp::Scene::load") << err_str;
}
assert(scene);
setupResources();
setupNodes();
setupAnimations();
return true;
}
示例3: string
string ofxCrypto::base64_encode(ofBuffer &buffer) {
long max = buffer.size();
char *buf = buffer.getBinaryBuffer();
string str = string(buf,max);
return base64_encode(str);
}
示例4: ofLoadImage
//----------------------------------------------------
bool ofLoadImage(ofPixels & pix, const ofBuffer & buffer) {
int width, height, bpp;
bool bLoaded = false;
FIBITMAP * bmp = NULL;
FIMEMORY *hmem = NULL;
hmem = FreeImage_OpenMemory((unsigned char*)buffer.getBinaryBuffer(), buffer.size());
if (hmem == NULL){
ofLog(OF_LOG_ERROR, "couldn't create memory handle!");
return false;
}
//get the file type!
FREE_IMAGE_FORMAT fif = FreeImage_GetFileTypeFromMemory(hmem);
if( fif == -1 ){
ofLog(OF_LOG_ERROR, "unable to guess format", fif);
return false;
FreeImage_CloseMemory(hmem);
}
//make the image!!
bmp = FreeImage_LoadFromMemory(fif, hmem, 0);
if( bmp != NULL ){
bLoaded = true;
ofLog(OF_LOG_VERBOSE, "FreeImage_LoadFromMemory worked!");
}
//-----------------------------
if (bLoaded){
putBmpIntoPixels(bmp,pix);
} else {
width = height = bpp = 0;
}
if (bmp != NULL){
FreeImage_Unload(bmp);
}
if( hmem != NULL ){
FreeImage_CloseMemory(hmem);
}
return bLoaded;
}
示例5: loadModel
bool ofxAssimpModelLoader::loadModel(ofBuffer & buffer, bool optimize, const char * extension){
ofLogVerbose("ofxAssimpModelLoader") << "loadModel(): loading from memory buffer \"." << extension << "\"";
if(scene != NULL){
clear();
}
// sets various properties & flags to a default preference
unsigned int flags = initImportProperties(optimize);
// loads scene from memory buffer - note this will not work for multipart files (obj, md3, etc)
scene = shared_ptr<const aiScene>(aiImportFileFromMemoryWithProperties(buffer.getBinaryBuffer(), buffer.size(), flags, extension, store.get()), aiReleaseImport);
bool bOk = processScene();
return bOk;
}
示例6: loadImage
static bool loadImage(ofPixels_<PixelType> & pix, const ofBuffer & buffer){
ofInitFreeImage();
bool bLoaded = false;
FIBITMAP* bmp = NULL;
FIMEMORY* hmem = NULL;
hmem = FreeImage_OpenMemory((unsigned char*) buffer.getBinaryBuffer(), buffer.size());
if (hmem == NULL){
ofLogError("ofImage") << "loadImage(): couldn't load image from ofBuffer, opening FreeImage memory failed";
return false;
}
//get the file type!
FREE_IMAGE_FORMAT fif = FreeImage_GetFileTypeFromMemory(hmem);
if( fif == -1 ){
ofLogError("ofImage") << "loadImage(): couldn't load image from ofBuffer, unable to guess image format from memory";
return false;
FreeImage_CloseMemory(hmem);
}
//make the image!!
bmp = FreeImage_LoadFromMemory(fif, hmem, 0);
if( bmp != NULL ){
bLoaded = true;
}
//-----------------------------
if (bLoaded){
putBmpIntoPixels(bmp,pix);
}
if (bmp != NULL){
FreeImage_Unload(bmp);
}
if( hmem != NULL ){
FreeImage_CloseMemory(hmem);
}
return bLoaded;
}
示例7: loadModel
//-------------------------------------------
bool ofxAssimpModelLoader::loadModel(ofBuffer & buffer, bool optimize, const char * extension){
normalizeFactor = ofGetWidth() / 2.0;
if(scene != NULL){
clear();
}
// only ever give us triangles.
aiSetImportPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT );
aiSetImportPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE, true);
// aiProcess_FlipUVs is for VAR code. Not needed otherwise. Not sure why.
unsigned int flags = aiProcessPreset_TargetRealtime_MaxQuality | aiProcess_Triangulate | aiProcess_FlipUVs;
if(optimize) flags |= aiProcess_ImproveCacheLocality | aiProcess_OptimizeGraph |
aiProcess_OptimizeMeshes | aiProcess_JoinIdenticalVertices |
aiProcess_RemoveRedundantMaterials;
scene = aiImportFileFromMemory(buffer.getBinaryBuffer(), buffer.size(), flags, extension);
if(scene){
calculateDimensions();
loadGLResources();
update();
if(getAnimationCount())
ofLogVerbose("ofxAssimpModelLoader") << "loadModel(): scene has " << getAnimationCount() << "animations";
else {
ofLogVerbose("ofxAssimpModelLoader") << "loadMode(): no animations";
}
ofAddListener(ofEvents().exit,this,&ofxAssimpModelLoader::onAppExit);
return true;
}else{
ofLogError("ofxAssimpModelLoader") << "loadModel(): " + (string) aiGetErrorString();
clear();
return false;
}
}
示例8: sendBinary
//--------------------------------------------------------------
void Server::sendBinary( ofBuffer buffer ){
sendBinary(buffer.getBinaryBuffer(), buffer.size());
}
示例9: send
bool ofxZmqSocket::send(const ofBuffer &data, bool nonblocking, bool more)
{
return ofxZmqSocket::send((const void*)data.getBinaryBuffer(), data.size(), nonblocking, more);
}
示例10: send
int ofxNanomsgPublisher::send(const string &topic, const ofBuffer &data, bool nonblocking)
{
return ofxNanomsgSocket::send(topic + " " + data.getBinaryBuffer(), nonblocking);
}