本文整理汇总了C++中nsRenderingContext::GetDrawTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ nsRenderingContext::GetDrawTarget方法的具体用法?C++ nsRenderingContext::GetDrawTarget怎么用?C++ nsRenderingContext::GetDrawTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nsRenderingContext
的用法示例。
在下文中一共展示了nsRenderingContext::GetDrawTarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: legendRect
DrawResult
nsFieldSetFrame::PaintBorderBackground(
nsDisplayListBuilder* aBuilder,
nsRenderingContext& aRenderingContext,
nsPoint aPt,
const nsRect& aDirtyRect)
{
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
WritingMode wm = GetWritingMode();
nsRect rect = VisualBorderRectRelativeToSelf();
nscoord off = wm.IsVertical() ? rect.x : rect.y;
rect += aPt;
nsPresContext* presContext = PresContext();
uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
DrawResult result =
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, bgFlags);
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
this, rect, aDirtyRect);
if (nsIFrame* legend = GetLegend()) {
css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
nscoord legendBorderWidth =
StyleBorder()->GetComputedBorderWidth(legendSide);
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's inline-start and -end margins.
LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());
// Compute clipRect using logical coordinates, so that the legend space
// will be clipped out of the appropriate physical side depending on mode.
LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
gfxContext* gfx = aRenderingContext.ThebesContext();
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
// draw inline-start portion of the block-start side of the border
clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
clipRect.BSize(wm) = legendBorderWidth;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
// draw inline-end portion of the block-start side of the border
clipRect = LogicalRect(wm, rect, rect.Size());
clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
clipRect.IStart(wm) = legendRect.IEnd(wm);
clipRect.BSize(wm) = legendBorderWidth;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
// draw remainder of the border (omitting the block-start side)
clipRect = LogicalRect(wm, rect, rect.Size());
clipRect.BStart(wm) += legendBorderWidth;
clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
} else {
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, nsRect(aPt, mRect.Size()),
mStyleContext, borderFlags);
}
return result;
}
示例2: autoRestoreTransform
void
nsTableCellFrame::DecorateForSelection(nsRenderingContext& aRenderingContext,
nsPoint aPt)
{
NS_ASSERTION(IsSelected(), "Should only be called for selected cells");
int16_t displaySelection;
nsPresContext* presContext = PresContext();
displaySelection = DisplaySelection(presContext);
if (displaySelection) {
RefPtr<nsFrameSelection> frameSelection =
presContext->PresShell()->FrameSelection();
if (frameSelection->GetTableCellSelection()) {
nscolor bordercolor;
if (displaySelection == nsISelectionController::SELECTION_DISABLED) {
bordercolor = NS_RGB(176,176,176);// disabled color
}
else {
bordercolor =
LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectBackground);
}
nscoord threePx = nsPresContext::CSSPixelsToAppUnits(3);
if ((mRect.width > threePx) && (mRect.height > threePx))
{
//compare bordercolor to ((nsStyleColor *)myColor)->mBackgroundColor)
bordercolor = EnsureDifferentColors(bordercolor,
StyleBackground()->mBackgroundColor);
int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
Point devPixelOffset = NSPointToPoint(aPt, appUnitsPerDevPixel);
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
AutoRestoreTransform autoRestoreTransform(drawTarget);
drawTarget->SetTransform(
drawTarget->GetTransform().PreTranslate(devPixelOffset));
ColorPattern color(ToDeviceColor(bordercolor));
nscoord onePixel = nsPresContext::CSSPixelsToAppUnits(1);
StrokeLineWithSnapping(nsPoint(onePixel, 0), nsPoint(mRect.width, 0),
appUnitsPerDevPixel, *drawTarget, color);
StrokeLineWithSnapping(nsPoint(0, onePixel), nsPoint(0, mRect.height),
appUnitsPerDevPixel, *drawTarget, color);
StrokeLineWithSnapping(nsPoint(onePixel, mRect.height),
nsPoint(mRect.width, mRect.height),
appUnitsPerDevPixel, *drawTarget, color);
StrokeLineWithSnapping(nsPoint(mRect.width, onePixel),
nsPoint(mRect.width, mRect.height),
appUnitsPerDevPixel, *drawTarget, color);
//middle
nsRect r(onePixel, onePixel,
mRect.width - onePixel, mRect.height - onePixel);
Rect devPixelRect =
NSRectToSnappedRect(r, appUnitsPerDevPixel, *drawTarget);
drawTarget->StrokeRect(devPixelRect, color);
//shading
StrokeLineWithSnapping(nsPoint(2*onePixel, mRect.height-2*onePixel),
nsPoint(mRect.width-onePixel, mRect.height- (2*onePixel)),
appUnitsPerDevPixel, *drawTarget, color);
StrokeLineWithSnapping(nsPoint(mRect.width - (2*onePixel), 2*onePixel),
nsPoint(mRect.width - (2*onePixel), mRect.height-onePixel),
appUnitsPerDevPixel, *drawTarget, color);
}
}
}
}
示例3: rect
DrawResult
nsGroupBoxFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect) {
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
gfxContext* gfx = aRenderingContext.ThebesContext();
Sides skipSides;
const nsStyleBorder* borderStyleData = StyleBorder();
const nsMargin& border = borderStyleData->GetComputedBorder();
nscoord yoff = 0;
nsPresContext* presContext = PresContext();
nsRect groupRect;
nsIFrame* groupBox = GetCaptionBox(presContext, groupRect);
if (groupBox) {
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
nsMargin groupMargin;
groupBox->StyleMargin()->GetMargin(groupMargin);
groupRect.Inflate(groupMargin);
if (border.top < groupRect.height)
yoff = (groupRect.height - border.top)/2 + groupRect.y;
}
nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
groupRect += aPt;
DrawResult result =
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect,
nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES);
if (groupBox) {
int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = groupRect.x - rect.x;
clipRect.height = border.top;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext,
PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
gfx->Restore();
// draw right side
clipRect = rect;
clipRect.x = groupRect.XMost();
clipRect.width = rect.XMost() - groupRect.XMost();
clipRect.height = border.top;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext,
PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
gfx->Restore();
// draw bottom
clipRect = rect;
clipRect.y += border.top;
clipRect.height = mRect.height - (yoff + border.top);
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext,
PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
gfx->Restore();
} else {
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, nsRect(aPt, GetSize()),
mStyleContext,
PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
}
return result;
}