本文整理汇总了C++中nsRect类的典型用法代码示例。如果您正苦于以下问题:C++ nsRect类的具体用法?C++ nsRect怎么用?C++ nsRect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了nsRect类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
NS_IMETHODIMP
nsLineIterator::GetLine(PRInt32 aLineNumber,
nsIFrame** aFirstFrameOnLine,
PRInt32* aNumFramesOnLine,
nsRect& aLineBounds,
PRUint32* aLineFlags)
{
NS_ENSURE_ARG_POINTER(aFirstFrameOnLine);
NS_ENSURE_ARG_POINTER(aNumFramesOnLine);
NS_ENSURE_ARG_POINTER(aLineFlags);
if ((aLineNumber < 0) || (aLineNumber >= mNumLines)) {
*aFirstFrameOnLine = nsnull;
*aNumFramesOnLine = 0;
aLineBounds.SetRect(0, 0, 0, 0);
return NS_OK;
}
nsLineBox* line = mLines[aLineNumber];
*aFirstFrameOnLine = line->mFirstChild;
*aNumFramesOnLine = line->GetChildCount();
aLineBounds = line->mBounds;
PRUint32 flags = 0;
if (line->IsBlock()) {
flags |= NS_LINE_FLAG_IS_BLOCK;
}
else {
if (line->HasBreakAfter())
flags |= NS_LINE_FLAG_ENDS_IN_BREAK;
}
*aLineFlags = flags;
return NS_OK;
}
示例2: GetWindowInnerRect
nsresult
nsScreen::GetRect(nsRect& aRect)
{
// Return window inner rect to prevent fingerprinting.
if (ShouldResistFingerprinting()) {
return GetWindowInnerRect(aRect);
}
nsDeviceContext *context = GetDeviceContext();
if (!context) {
return NS_ERROR_FAILURE;
}
context->GetRect(aRect);
LayoutDevicePoint screenTopLeftDev =
LayoutDevicePixel::FromAppUnits(aRect.TopLeft(),
context->AppUnitsPerDevPixel());
DesktopPoint screenTopLeftDesk =
screenTopLeftDev / context->GetDesktopToDeviceScale();
aRect.x = NSToIntRound(screenTopLeftDesk.x);
aRect.y = NSToIntRound(screenTopLeftDesk.y);
aRect.height = nsPresContext::AppUnitsToIntCSSPixels(aRect.height);
aRect.width = nsPresContext::AppUnitsToIntCSSPixels(aRect.width);
return NS_OK;
}
示例3:
void
TouchCaret::SetTouchFramePos(const nsRect& aCaretRect)
{
nsCOMPtr<nsIPresShell> presShell = do_QueryReferent(mPresShell);
if (!presShell) {
return;
}
mozilla::dom::Element* touchCaretElement = presShell->GetTouchCaretElement();
if (!touchCaretElement) {
return;
}
// Convert aOrigin to CSS pixels.
RefPtr<nsPresContext> presContext = presShell->GetPresContext();
int32_t x = presContext->AppUnitsToIntCSSPixels(aCaretRect.Center().x);
int32_t y = presContext->AppUnitsToIntCSSPixels(aCaretRect.y);
int32_t padding = presContext->AppUnitsToIntCSSPixels(aCaretRect.height);
nsAutoString styleStr;
styleStr.AppendLiteral("left: ");
styleStr.AppendInt(x);
styleStr.AppendLiteral("px; top: ");
styleStr.AppendInt(y);
styleStr.AppendLiteral("px; padding-top: ");
styleStr.AppendInt(padding);
styleStr.AppendLiteral("px;");
TOUCHCARET_LOG("Set style: %s", NS_ConvertUTF16toUTF8(styleStr).get());
touchCaretElement->SetAttr(kNameSpaceID_None, nsGkAtoms::style,
styleStr, true);
}
示例4: AccumulateRectDifference
void
DisplayItemClip::AddOffsetAndComputeDifference(const nsPoint& aOffset,
const nsRect& aBounds,
const DisplayItemClip& aOther,
const nsRect& aOtherBounds,
nsRegion* aDifference)
{
if (mHaveClipRect != aOther.mHaveClipRect ||
mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) {
aDifference->Or(*aDifference, aBounds);
aDifference->Or(*aDifference, aOtherBounds);
return;
}
if (mHaveClipRect) {
AccumulateRectDifference(mClipRect + aOffset, aOther.mClipRect,
aBounds.Union(aOtherBounds),
aDifference);
}
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) {
// The corners make it tricky so we'll just add both rects here.
aDifference->Or(*aDifference, mRoundedClipRects[i].mRect.Intersect(aBounds));
aDifference->Or(*aDifference, aOther.mRoundedClipRects[i].mRect.Intersect(aOtherBounds));
}
}
}
示例5: ReduceRectToVerticalEdge
/*
* Reduce rect to 1 app unit width along either left or right edge base on
* aToRightEdge parameter.
*/
static void
ReduceRectToVerticalEdge(nsRect& aRect, bool aToRightEdge)
{
if (aToRightEdge) {
aRect.x = aRect.XMost() - 1;
}
aRect.width = 1;
}
示例6:
bool
DisplayItemClip::MayIntersect(const nsRect& aRect) const
{
if (!mHaveClipRect) {
return !aRect.IsEmpty();
}
nsRect r = aRect.Intersect(mClipRect);
if (r.IsEmpty()) {
return false;
}
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
const RoundedRect& rr = mRoundedClipRects[i];
if (!nsLayoutUtils::RoundedRectIntersectsRect(rr.mRect, rr.mRadii, r)) {
return false;
}
}
return true;
}
示例7: GetClipRect
NS_IMETHODIMP nsRenderingContextPh :: GetClipRect( nsRect &aRect, PRBool &aClipValid )
{
PRInt32 x, y, w, h;
if ( !mClipRegion )
return NS_ERROR_FAILURE;
if( !mClipRegion->IsEmpty() ) {
mClipRegion->GetBoundingBox( &x, &y, &w, &h );
aRect.SetRect( x, y, w, h );
aClipValid = PR_TRUE;
}
else {
aRect.SetRect(0,0,0,0);
aClipValid = PR_FALSE;
}
return NS_OK;
}
示例8: ComputeFullAreaUsingScreen
nsresult
nsDeviceContext::GetRect(nsRect &aRect)
{
if (IsPrinterContext()) {
aRect.SetRect(0, 0, mWidth, mHeight);
} else
ComputeFullAreaUsingScreen ( &aRect );
return NS_OK;
}
示例9: AccumulateRectDifference
// Computes the difference between aR1 and aR2, limited to aBounds.
static void
AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2, const nsRect& aBounds, nsRegion* aOut)
{
if (aR1.IsEqualInterior(aR2))
return;
nsRegion r;
r.Xor(aR1, aR2);
r.And(r, aBounds);
aOut->Or(*aOut, r);
}
示例10: GetSVGBBox
static nsRect
GetSVGBBox(nsIFrame* aNonSVGFrame, nsIFrame* aCurrentFrame,
const nsRect& aCurrentOverflow, const nsRect& aUserSpaceRect)
{
NS_ASSERTION(!aNonSVGFrame->GetPrevContinuation(),
"Need first continuation here");
// Compute union of all overflow areas relative to 'first'.
BBoxCollector collector(aNonSVGFrame, aCurrentFrame, aCurrentOverflow);
nsLayoutUtils::GetAllInFlowBoxes(aNonSVGFrame, &collector);
// Get it into "user space" for non-SVG frames
return collector.mResult - aUserSpaceRect.TopLeft();
}
示例11: ClipMarker
static void
ClipMarker(const nsRect& aContentArea,
const nsRect& aMarkerRect,
DisplayListClipState::AutoSaveRestore& aClipState)
{
nscoord rightOverflow = aMarkerRect.XMost() - aContentArea.XMost();
nsRect markerRect = aMarkerRect;
if (rightOverflow > 0) {
// Marker overflows on the right side (content width < marker width).
markerRect.width -= rightOverflow;
aClipState.ClipContentDescendants(markerRect);
} else {
nscoord leftOverflow = aContentArea.x - aMarkerRect.x;
if (leftOverflow > 0) {
// Marker overflows on the left side
markerRect.width -= leftOverflow;
markerRect.x += leftOverflow;
aClipState.ClipContentDescendants(markerRect);
}
}
}
示例12: GetBorderAndPadding
nsresult
nsIFrame::GetClientRect(nsRect& aClientRect)
{
aClientRect = mRect;
aClientRect.MoveTo(0,0);
nsMargin borderPadding;
GetBorderAndPadding(borderPadding);
aClientRect.Deflate(borderPadding);
if (aClientRect.width < 0)
aClientRect.width = 0;
if (aClientRect.height < 0)
aClientRect.height = 0;
// NS_ASSERTION(aClientRect.width >=0 && aClientRect.height >= 0, "Content Size < 0");
return NS_OK;
}
示例13: os
void
nsBlockReflowState::ComputeReplacedBlockOffsetsForFloats(nsIFrame* aFrame,
const nsRect& aFloatAvailableSpace,
nscoord& aLeftResult,
nscoord& aRightResult)
{
nsRect contentArea =
mContentArea.GetPhysicalRect(mReflowState.GetWritingMode(), mContainerWidth);
// The frame is clueless about the float manager and therefore we
// only give it free space. An example is a table frame - the
// tables do not flow around floats.
// However, we can let its margins intersect floats.
NS_ASSERTION(aFloatAvailableSpace.x >= contentArea.x, "bad avail space rect x");
NS_ASSERTION(aFloatAvailableSpace.width == 0 ||
aFloatAvailableSpace.XMost() <= contentArea.XMost(),
"bad avail space rect width");
nscoord leftOffset, rightOffset;
if (aFloatAvailableSpace.width == contentArea.width) {
// We don't need to compute margins when there are no floats around.
leftOffset = 0;
rightOffset = 0;
} else {
nsMargin frameMargin;
nsCSSOffsetState os(aFrame, mReflowState.rendContext, contentArea.width);
frameMargin = os.ComputedPhysicalMargin();
nscoord leftFloatXOffset = aFloatAvailableSpace.x - contentArea.x;
leftOffset = std::max(leftFloatXOffset, frameMargin.left) -
frameMargin.left;
leftOffset = std::max(leftOffset, 0); // in case of negative margin
nscoord rightFloatXOffset =
contentArea.XMost() - aFloatAvailableSpace.XMost();
rightOffset = std::max(rightFloatXOffset, frameMargin.right) -
frameMargin.right;
rightOffset = std::max(rightOffset, 0); // in case of negative margin
}
aLeftResult = leftOffset;
aRightResult = rightOffset;
}
示例14: GetRect
void CircleArea::GetRect(nsIFrame* aFrame, nsRect& aRect)
{
if (mNumCoords >= 3) {
nscoord x1 = nsPresContext::CSSPixelsToAppUnits(mCoords[0]);
nscoord y1 = nsPresContext::CSSPixelsToAppUnits(mCoords[1]);
nscoord radius = nsPresContext::CSSPixelsToAppUnits(mCoords[2]);
if (radius < 0) {
return;
}
aRect.SetRect(x1 - radius, y1 - radius, x1 + radius, y1 + radius);
}
}
示例15: r
void
nsSVGForeignObjectFrame::InvalidateDirtyRect(nsSVGOuterSVGFrame* aOuter,
const nsRect& aRect, PRUint32 aFlags)
{
if (aRect.IsEmpty())
return;
// Don't invalidate areas outside our bounds:
nsRect rect = aRect.Intersect(mRect);
if (rect.IsEmpty())
return;
// The areas dirtied by children are in app units, relative to this frame.
// We need to convert the rect from app units in our userspace to app units
// relative to our nsSVGOuterSVGFrame's content rect.
gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height);
r.Scale(1.0 / nsPresContext::AppUnitsPerCSSPixel());
rect = ToCanvasBounds(r, GetCanvasTM(), PresContext());
rect = nsSVGUtils::FindFilterInvalidation(this, rect);
aOuter->InvalidateWithFlags(rect, aFlags);
}