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C++ nsIntRegion::MovedBy方法代码示例

本文整理汇总了C++中nsIntRegion::MovedBy方法的典型用法代码示例。如果您正苦于以下问题:C++ nsIntRegion::MovedBy方法的具体用法?C++ nsIntRegion::MovedBy怎么用?C++ nsIntRegion::MovedBy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在nsIntRegion的用法示例。


在下文中一共展示了nsIntRegion::MovedBy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

TileHost
TiledLayerBufferComposite::ValidateTile(TileHost aTile,
                                        const nsIntPoint& aTileOrigin,
                                        const nsIntRegion& aDirtyRect)
{
  if (aTile.IsPlaceholderTile()) {
    NS_WARNING("Placeholder tile encountered in painted region");
    return aTile;
  }

#ifdef GFX_TILEDLAYER_PREF_WARNINGS
  printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y);
  long start = PR_IntervalNow();
#endif

  MOZ_ASSERT(aTile.mTextureHost->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD);

#ifdef MOZ_GFX_OPTIMIZE_MOBILE
  MOZ_ASSERT(!aTile.mTextureHostOnWhite);
  // We possibly upload the entire texture contents here. This is a purposeful
  // decision, as sub-image upload can often be slow and/or unreliable, but
  // we may want to reevaluate this in the future.
  // For !HasInternalBuffer() textures, this is likely a no-op.
  aTile.mTextureHost->Updated(nullptr);
#else
  nsIntRegion tileUpdated = aDirtyRect.MovedBy(-aTileOrigin);
  aTile.mTextureHost->Updated(&tileUpdated);
  if (aTile.mTextureHostOnWhite) {
    aTile.mTextureHostOnWhite->Updated(&tileUpdated);
  }
#endif

#ifdef GFX_TILEDLAYER_PREF_WARNINGS
  if (PR_IntervalNow() - start > 1) {
    printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start);
  }
#endif
  return aTile;
}
开发者ID:dirkschulze,项目名称:gecko-dev,代码行数:39,代码来源:TiledContentHost.cpp

示例2: PaintThebes

void ClientSingleTiledLayerBuffer::PaintThebes(
    const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion,
    const nsIntRegion& aDirtyRegion,
    LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData,
    TilePaintFlags aFlags) {
  mWasLastPaintProgressive = !!(aFlags & TilePaintFlags::Progressive);
  bool asyncPaint = !!(aFlags & TilePaintFlags::Async);

  // Compare layer valid region size to current backbuffer size, discard if not
  // matching.
  gfx::IntSize size = aNewValidRegion.GetBounds().Size();
  gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft();
  nsIntRegion paintRegion = aPaintRegion;

  RefPtr<TextureClient> discardedFrontBuffer = nullptr;
  RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr;
  nsIntRegion discardedValidRegion;

  if (mSize != size || mTilingOrigin != origin) {
    discardedFrontBuffer = mTile.mFrontBuffer;
    discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite;
    discardedValidRegion = mValidRegion;

    TILING_LOG(
        "TILING %p: Single-tile valid region changed. Discarding buffers.\n",
        &mPaintedLayer);
    ResetPaintedAndValidState();
    mSize = size;
    mTilingOrigin = origin;
    paintRegion = aNewValidRegion;
  }

  SurfaceMode mode;
  gfxContentType content = GetContentType(&mode);
  mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content);

  if (mTile.IsPlaceholderTile()) {
    mTile.SetTextureAllocator(this);
  }

  if (mManager->AsShadowForwarder()->SupportsTextureDirectMapping()) {
    AutoTArray<uint64_t, 2> syncTextureSerials;
    mTile.GetSyncTextureSerials(mode, syncTextureSerials);
    if (syncTextureSerials.Length() > 0) {
      mManager->AsShadowForwarder()->SyncTextures(syncTextureSerials);
    }
  }

  // The dirty region relative to the top-left of the tile.
  nsIntRegion tileVisibleRegion = aNewValidRegion.MovedBy(-mTilingOrigin);
  nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin);

  Maybe<AcquiredBackBuffer> backBuffer =
      mTile.AcquireBackBuffer(mCompositableClient, tileDirtyRegion,
                              tileVisibleRegion, content, mode, aFlags);

  if (!backBuffer) {
    return;
  }

  // Mark the area we need to paint in the back buffer as invalid in the
  // front buffer as they will become out of sync.
  mTile.mInvalidFront.OrWith(tileDirtyRegion);

  // Add backbuffer's invalid region to the dirty region to be painted.
  // This will be empty if we were able to copy from the front in to the back.
  nsIntRegion tileInvalidRegion = mTile.mInvalidBack;
  tileInvalidRegion.AndWith(tileVisibleRegion);

  paintRegion.OrWith(tileInvalidRegion.MovedBy(mTilingOrigin));
  tileDirtyRegion.OrWith(tileInvalidRegion);

  // Mark the region we will be painting and the region we copied from the front
  // buffer as needing to be uploaded to the compositor
  mTile.mUpdateRect =
      tileDirtyRegion.GetBounds().Union(backBuffer->mUpdatedRect);

  // If the old frontbuffer was discarded then attempt to copy what we
  // can from it to the new backbuffer.
  if (discardedFrontBuffer) {
    nsIntRegion copyableRegion;
    copyableRegion.And(aNewValidRegion, discardedValidRegion);
    copyableRegion.SubOut(aDirtyRegion);

    OpenMode readMode =
        asyncPaint ? OpenMode::OPEN_READ_ASYNC : OpenMode::OPEN_READ;

    DualTextureClientAutoLock discardedBuffer(
        discardedFrontBuffer, discardedFrontBufferOnWhite, readMode);

    if (discardedBuffer.Succeeded()) {
      RefPtr<gfx::SourceSurface> discardedSurface = discardedBuffer->Snapshot();

      for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
        const gfx::IntRect src =
            iter.Get() - discardedValidRegion.GetBounds().TopLeft();
        const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;

        backBuffer->mTarget->CopySurface(discardedSurface, src, dest);
      }
//.........这里部分代码省略.........
开发者ID:jasonLaster,项目名称:gecko-dev,代码行数:101,代码来源:SingleTiledContentClient.cpp

示例3: it

TileClient
ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
                                    const nsIntPoint& aTileOrigin,
                                    const nsIntRegion& aDirtyRegion)
{
  PROFILER_LABEL("ClientTiledLayerBuffer", "ValidateTile");

#ifdef GFX_TILEDLAYER_PREF_WARNINGS
  if (aDirtyRegion.IsComplex()) {
    printf_stderr("Complex region\n");
  }
#endif

  if (aTile.IsPlaceholderTile()) {
    aTile.SetLayerManager(mManager);
  }

  // Discard our front and backbuffers if our contents changed. In this case
  // the calling code will already have taken care of invalidating the entire
  // layer.
  if (HasFormatChanged()) {
    aTile.DiscardBackBuffer();
    aTile.DiscardFrontBuffer();
  }

  bool createdTextureClient = false;
  nsIntRegion offsetDirtyRegion = aDirtyRegion.MovedBy(-aTileOrigin);
  bool usingSinglePaintBuffer = !!mSinglePaintDrawTarget;
  RefPtr<TextureClient> backBuffer =
    aTile.GetBackBuffer(offsetDirtyRegion,
                        mManager->GetTexturePool(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType())),
                        &createdTextureClient, !usingSinglePaintBuffer);

  if (!backBuffer->Lock(OPEN_READ_WRITE)) {
    NS_WARNING("Failed to lock tile TextureClient for updating.");
    aTile.DiscardFrontBuffer();
    return aTile;
  }

  // We must not keep a reference to the DrawTarget after it has been unlocked,
  // make sure these are null'd before unlocking as destruction of the context
  // may cause the target to be flushed.
  RefPtr<DrawTarget> drawTarget = backBuffer->AsTextureClientDrawTarget()->GetAsDrawTarget();
  drawTarget->SetTransform(Matrix());

  RefPtr<gfxContext> ctxt = new gfxContext(drawTarget);

  if (usingSinglePaintBuffer) {
    // XXX Perhaps we should just copy the bounding rectangle here?
    RefPtr<gfx::SourceSurface> source = mSinglePaintDrawTarget->Snapshot();
    nsIntRegionRectIterator it(aDirtyRegion);
    for (const nsIntRect* dirtyRect = it.Next(); dirtyRect != nullptr; dirtyRect = it.Next()) {
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
      printf_stderr(" break into subdirtyRect %i, %i, %i, %i\n",
                    dirtyRect->x, dirtyRect->y, dirtyRect->width, dirtyRect->height);
#endif
      gfx::Rect drawRect(dirtyRect->x - aTileOrigin.x,
                         dirtyRect->y - aTileOrigin.y,
                         dirtyRect->width,
                         dirtyRect->height);
      drawRect.Scale(mResolution);

      gfx::IntRect copyRect(NS_roundf((dirtyRect->x - mSinglePaintBufferOffset.x) * mResolution),
                            NS_roundf((dirtyRect->y - mSinglePaintBufferOffset.y) * mResolution),
                            drawRect.width,
                            drawRect.height);
      gfx::IntPoint copyTarget(NS_roundf(drawRect.x), NS_roundf(drawRect.y));
      drawTarget->CopySurface(source, copyRect, copyTarget);

      // Mark the newly updated area as invalid in the front buffer
      aTile.mInvalidFront.Or(aTile.mInvalidFront, nsIntRect(copyTarget.x, copyTarget.y, copyRect.width, copyRect.height));
    }

    // The new buffer is now validated, remove the dirty region from it.
    aTile.mInvalidBack.Sub(nsIntRect(0, 0, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE),
                           offsetDirtyRegion);
  } else {
    // Area of the full tile...
    nsIntRegion tileRegion = nsIntRect(aTileOrigin.x, aTileOrigin.y, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE);

    // Intersect this area with the portion that's dirty.
    tileRegion = tileRegion.Intersect(aDirtyRegion);

    // Move invalid areas into layer space.
    aTile.mInvalidFront.MoveBy(aTileOrigin);
    aTile.mInvalidBack.MoveBy(aTileOrigin);

    // Add the area that's going to be redrawn to the invalid area of the
    // front region.
    aTile.mInvalidFront.Or(aTile.mInvalidFront, tileRegion);

    // Add invalid areas of the backbuffer to the area to redraw.
    tileRegion.Or(tileRegion, aTile.mInvalidBack);

    // Move invalid areas back into tile space.
    aTile.mInvalidFront.MoveBy(-aTileOrigin);

    // This will be validated now.
    aTile.mInvalidBack.SetEmpty();

//.........这里部分代码省略.........
开发者ID:hitdream2002,项目名称:gecko-dev,代码行数:101,代码来源:TiledContentClient.cpp


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