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C++ network::sendMessage方法代码示例

本文整理汇总了C++中network::sendMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ network::sendMessage方法的具体用法?C++ network::sendMessage怎么用?C++ network::sendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在network的用法示例。


在下文中一共展示了network::sendMessage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setupServer

void setupServer() 
{
	g_Connected = 1;
	if (pthread_create(&g_ServerThread, NULL, &serverData, NULL)) 
	{
		fprintf(stderr, "AS3OpenNI :: Error on pthread_create() for the server\n");
	}
	g_AS3Network.sendMessage(0,0,0);
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:9,代码来源:main.cpp

示例2: UserCalibration_CalibrationEnd

void XN_CALLBACK_TYPE UserCalibration_CalibrationEnd(SkeletonCapability& capability, XnUserID nId, XnBool bSuccess, void* pCookie)
{
	if (bSuccess)
	{
		if(_printUserTracking) printf("AS3OpenNI :: Calibration complete, start tracking user: %d\n", nId);
		_userGenerator.GetSkeletonCap().StartTracking(nId);
		
		char cValue[50];
		sprintf(cValue, "user_tracking_user_calibration_complete:%d", nId);
		if(_useSockets) 
		{
			#if (XN_PLATFORM == XN_PLATFORM_WIN32)
				g_AS3Network.sendMessage(1,8,nId);
			#else
				sendToSocket(USER_TRACKING_SOCKET, cValue);
			#endif
		}
	}
	else
	{
		if(_printUserTracking) printf("AS3OpenNI :: Calibration failed for user: %d\n", nId);
		if (_needPose)
		{
			_userGenerator.GetPoseDetectionCap().StartPoseDetection(_strPose, nId);
		}
		else
		{
			_userGenerator.GetSkeletonCap().RequestCalibration(nId, true);
		}
		
		char cValue[50];
		sprintf(cValue, "user_tracking_user_calibration_failed:%d", nId);
		if(_useSockets) 
		{
			#if (XN_PLATFORM == XN_PLATFORM_WIN32)
				g_AS3Network.sendMessage(1,9,nId);
			#else
				sendToSocket(USER_TRACKING_SOCKET, cValue);
			#endif
		}
	}
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:42,代码来源:main.cpp

示例3: User_LostUser

void XN_CALLBACK_TYPE User_LostUser(UserGenerator& generator, XnUserID nId, void* pCookie)
{
	if(_printUserTracking) printf("AS3OpenNI :: Lost user: %d\n", nId);
	
	char cValue[50];
	sprintf(cValue, "user_tracking_lost_user:%d", nId);
	if(_useSockets) 
	{
		#if (XN_PLATFORM == XN_PLATFORM_WIN32)
			g_AS3Network.sendMessage(1,3,nId);
		#else
			sendToSocket(USER_TRACKING_SOCKET, cValue);
		#endif
	}
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:15,代码来源:main.cpp

示例4: UserCalibration_CalibrationStart

void XN_CALLBACK_TYPE UserCalibration_CalibrationStart(SkeletonCapability& capability, XnUserID nId, void* pCookie)
{
	if(_printUserTracking) printf("AS3OpenNI :: Calibration started for user: %d\n", nId);
	
	char cValue[50];
	sprintf(cValue, "user_tracking_user_calibration_start:%d", nId);
	if(_useSockets) 
	{
		#if (XN_PLATFORM == XN_PLATFORM_WIN32)
			g_AS3Network.sendMessage(1,7,nId);
		#else
			sendToSocket(USER_TRACKING_SOCKET, cValue);
		#endif
	}
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:15,代码来源:main.cpp

示例5: UserPose_PoseDetected

void XN_CALLBACK_TYPE UserPose_PoseDetected(PoseDetectionCapability& capability, const XnChar* strPose, XnUserID nId, void* pCookie)
{
	if(_printUserTracking) printf("AS3OpenNI :: Pose %s detected for user: %d\n", strPose, nId);
	_userGenerator.GetPoseDetectionCap().StopPoseDetection(nId);
	_userGenerator.GetSkeletonCap().RequestCalibration(nId, true);
	
	char cValue[50];
	sprintf(cValue, "user_tracking_pose_detected:%d", nId);
	if(_useSockets) 
	{
		#if (XN_PLATFORM == XN_PLATFORM_WIN32)
			g_AS3Network.sendMessage(1,6,nId);
		#else
			sendToSocket(USER_TRACKING_SOCKET, cValue);
		#endif
	}
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:17,代码来源:main.cpp

示例6: User_NewUser

void XN_CALLBACK_TYPE User_NewUser(UserGenerator& generator, XnUserID nId, void* pCookie)
{
	if(_printUserTracking) printf("AS3OpenNI :: New User: %d\n", nId);
	if(_needPose)
	{
		_userGenerator.GetPoseDetectionCap().StartPoseDetection(_strPose, nId);
	}
	else
	{
		_userGenerator.GetSkeletonCap().RequestCalibration(nId, true);
	}
	
	char cValue[50];
	sprintf(cValue, "user_tracking_new_user:%d", nId);
	if(_useSockets) 
	{
		#if (XN_PLATFORM == XN_PLATFORM_WIN32)
			g_AS3Network.sendMessage(1,2,nId);
		#else
			sendToSocket(USER_TRACKING_SOCKET, cValue);
		#endif
	}
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:23,代码来源:main.cpp

示例7:

void *serverData(void *arg) 
{
	int len = 8*10;
	unsigned char *buff = (unsigned char*)malloc(len); // Command buffer
	while(g_Connected)
	{
		len = g_AS3Network.getData(buff, 1024);
		if(len > 0 && len % 6 == 0)
		{
			// Get the number of commands received.
			int max = len / 6;
			int i;
			
			// For each command received.
			for(i = 0; i < max; i++)
			{
				int code = buff[0 + (i*6)];
				switch(code)
				{
					case 1: // OPENNI
						switch(buff[1 + (i*6)])
						{
							case 0: // GET DEPTH
								if(_featureDepthMapCapture) g_AS3Network.sendMessage(1,0,g_ucDepthBuffer,sizeof(g_ucDepthBuffer));
							break;
							
							case 1: // GET RGB
								if(_featureRGBCapture) g_AS3Network.sendMessage(1,1,g_ucImageBuffer,sizeof(g_ucImageBuffer));
							break;
							
							#if (XN_PLATFORM == XN_PLATFORM_WIN32)
								
								case 4: // GET USERS
									if(_featureUserTracking) 
									{
										for (int i = 0; i < MAX_USERS; ++i)
										{
											g_AS3Network.sendMessage(1,4,g_ucPlayersBuffer[i].data,g_ucPlayersBuffer[i].size);
										}
									}
								break;
	
								case 5: // GET SKELETONS
									if(_featureUserTracking) 
									{
										for (int i = 0; i < MAX_USERS; ++i)
										{
											g_AS3Network.sendMessage(1,5,g_ucSkeletonsBuffer[i].data,g_ucSkeletonsBuffer[i].size);
										}
									}
								break;
							
							#endif
						}
					break;
				}
			}
		}
	}
	return 0;
}
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:61,代码来源:main.cpp


注:本文中的network::sendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。