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C++ mame_ui_manager::draw_outlined_box方法代码示例

本文整理汇总了C++中mame_ui_manager::draw_outlined_box方法的典型用法代码示例。如果您正苦于以下问题:C++ mame_ui_manager::draw_outlined_box方法的具体用法?C++ mame_ui_manager::draw_outlined_box怎么用?C++ mame_ui_manager::draw_outlined_box使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mame_ui_manager的用法示例。


在下文中一共展示了mame_ui_manager::draw_outlined_box方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: gfxset_handler


//.........这里部分代码省略.........

	// if the mouse pointer is over a pixel in a tile, add some info about the tile and pixel
	bool found_pixel = false;
	int32_t mouse_target_x, mouse_target_y;
	float mouse_x, mouse_y;
	bool mouse_button;
	render_target *mouse_target = mui.machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
	if (mouse_target != nullptr && mouse_target->map_point_container(mouse_target_x, mouse_target_y, container, mouse_x, mouse_y)
		&& cellboxbounds.x0 <= mouse_x && cellboxbounds.x1 > mouse_x
		&& cellboxbounds.y0 <= mouse_y && cellboxbounds.y1 > mouse_y)
	{
		int code = info.offset[set] + int((mouse_x - cellboxbounds.x0) / cellwidth) + int((mouse_y - cellboxbounds.y0) / cellheight) * xcells;
		int xpixel = int((mouse_x - cellboxbounds.x0) / (cellwidth / cellxpix)) % cellxpix;
		int ypixel = int((mouse_y - cellboxbounds.y0) / (cellheight / cellypix)) % cellypix;
		if (code < gfx.elements() && xpixel < (cellxpix - 1) && ypixel < (cellypix - 1))
		{
			found_pixel = true;
			if (info.rotate[set] & ORIENTATION_FLIP_X)
				xpixel = (cellxpix - 2) - xpixel;
			if (info.rotate[set] & ORIENTATION_FLIP_Y)
				ypixel = (cellypix - 2) - ypixel;
			if (info.rotate[set] & ORIENTATION_SWAP_XY)
				std::swap(xpixel, ypixel);
			uint8_t pixdata = gfx.get_data(code)[xpixel + ypixel * gfx.rowbytes()];
			util::stream_format(title_buf, " #%X:%X @ %d,%d = %X",
								code, info.color[set], xpixel, ypixel,
								gfx.colorbase() + info.color[set] * gfx.granularity() + pixdata);
		}
	}
	if (!found_pixel)
		util::stream_format(title_buf, " %dx%d COLOR %X/%X", gfx.width(), gfx.height(), info.color[set], info.color_count[set]);

	// expand the outer box to fit the title
	const std::string title = title_buf.str();
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title.c_str());
	x0 = 0.0f;
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
		x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (auto ch : title)
	{
		container.add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, ch);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), ch);
	}

	// draw the top column headers
	skip = (int)(chwidth / cellwidth);
	for (x = 0; x < xcells; x += 1 + skip)
	{
		x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
		y0 = boxbounds.y0 + 2.0f * chheight;
		container.add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, "0123456789ABCDEF"[x & 0xf]);

		// if we're skipping, draw a point between the character and the box to indicate which
		// one it's referring to
		if (skip != 0)
			container.add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + boxbounds.y0 + 3.5f * chheight), UI_LINE_WIDTH, rgb_t::white(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
	}

	// draw the side column headers
	skip = (int)(chheight / cellheight);
	for (y = 0; y < ycells; y += 1 + skip)

		// only display if there is data to show
		if (info.offset[set] + y * xcells < gfx.elements())
		{
			char buffer[10];

			// if we're skipping, draw a point between the character and the box to indicate which
			// one it's referring to
			x0 = boxbounds.x0 + 5.5f * chwidth;
			y0 = boxbounds.y0 + 3.5f * chheight + (float)y * cellheight;
			if (skip != 0)
				container.add_point(0.5f * (x0 + boxbounds.x0 + 6.0f * chwidth), y0 + 0.5f * cellheight, UI_LINE_WIDTH, rgb_t::white(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

			// draw the row header
			sprintf(buffer, "%5X", info.offset[set] + y * xcells);
			for (x = 4; x >= 0; x--)
			{
				x0 -= ui_font->char_width(chheight, mui.machine().render().ui_aspect(), buffer[x]);
				container.add_char(x0, y0 + 0.5f * (cellheight - chheight), chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, buffer[x]);
			}
		}

	// update the bitmap
	gfxset_update_bitmap(mui.machine(), state, xcells, ycells, gfx);

	// add the final quad
	container.add_quad(cellboxbounds.x0, cellboxbounds.y0, cellboxbounds.x1, cellboxbounds.y1,
						rgb_t::white(), state.texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

	// handle keyboard navigation before drawing
	gfxset_handle_keys(mui.machine(), state, xcells, ycells);
}
开发者ID:qwijibo,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp

示例2: palette_handler

static void palette_handler(mame_ui_manager &mui, render_container &container, ui_gfx_state &state)
{
	device_palette_interface *palette = state.palette.interface;
	palette_device *paldev = dynamic_cast<palette_device *>(&palette->device());

	int total = state.palette.which ? palette->indirect_entries() : palette->entries();
	const rgb_t *raw_color = palette->palette()->entry_list_raw();
	render_font *ui_font = mui.get_font();
	float chwidth, chheight;
	float titlewidth;
	float x0, y0;
	render_bounds cellboxbounds;
	render_bounds boxbounds;
	int x, y, skip;

	// add a half character padding for the box
	chheight = mui.get_line_height();
	chwidth = ui_font->char_width(chheight, mui.machine().render().ui_aspect(), '0');
	boxbounds.x0 = 0.0f + 0.5f * chwidth;
	boxbounds.x1 = 1.0f - 0.5f * chwidth;
	boxbounds.y0 = 0.0f + 0.5f * chheight;
	boxbounds.y1 = 1.0f - 0.5f * chheight;

	// the character cell box bounds starts a half character in from the box
	cellboxbounds = boxbounds;
	cellboxbounds.x0 += 0.5f * chwidth;
	cellboxbounds.x1 -= 0.5f * chwidth;
	cellboxbounds.y0 += 0.5f * chheight;
	cellboxbounds.y1 -= 0.5f * chheight;

	// add space on the left for 5 characters of text, plus a half character of padding
	cellboxbounds.x0 += 5.5f * chwidth;

	// add space on the top for a title, a half line of padding, a header, and another half line
	cellboxbounds.y0 += 3.0f * chheight;

	// compute the cell size
	float cellwidth = (cellboxbounds.x1 - cellboxbounds.x0) / (float)state.palette.columns;
	float cellheight = (cellboxbounds.y1 - cellboxbounds.y0) / (float)state.palette.columns;

	// figure out the title
	std::ostringstream title_buf;
	util::stream_format(title_buf, "'%s'", palette->device().tag());
	if (palette->indirect_entries() > 0)
		title_buf << (state.palette.which ? _(" COLORS") : _(" PENS"));

	// if the mouse pointer is over one of our cells, add some info about the corresponding palette entry
	int32_t mouse_target_x, mouse_target_y;
	float mouse_x, mouse_y;
	bool mouse_button;
	render_target *mouse_target = mui.machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
	if (mouse_target != nullptr && mouse_target->map_point_container(mouse_target_x, mouse_target_y, container, mouse_x, mouse_y)
		&& cellboxbounds.x0 <= mouse_x && cellboxbounds.x1 > mouse_x
		&& cellboxbounds.y0 <= mouse_y && cellboxbounds.y1 > mouse_y)
	{
		int index = state.palette.offset + int((mouse_x - cellboxbounds.x0) / cellwidth) + int((mouse_y - cellboxbounds.y0) / cellheight) * state.palette.columns;
		if (index < total)
		{
			util::stream_format(title_buf, " #%X", index);
			if (palette->indirect_entries() > 0 && !state.palette.which)
				util::stream_format(title_buf, " => %X", palette->pen_indirect(index));
			else if (paldev != nullptr && paldev->basemem().base() != nullptr)
				util::stream_format(title_buf, " = %X", paldev->read_entry(index));

			rgb_t col = state.palette.which ? palette->indirect_color(index) : raw_color[index];
			util::stream_format(title_buf, " (R:%X G:%X B:%X)", col.r(), col.g(), col.b());
		}
	}

	// expand the outer box to fit the title
	const std::string title = title_buf.str();
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title.c_str());
	x0 = 0.0f;
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
		x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (auto ch : title)
	{
		container.add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, ch);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), ch);
	}

	// draw the top column headers
	skip = (int)(chwidth / cellwidth);
	for (x = 0; x < state.palette.columns; x += 1 + skip)
	{
		x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
		y0 = boxbounds.y0 + 2.0f * chheight;
		container.add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, "0123456789ABCDEF"[x & 0xf]);

		// if we're skipping, draw a point between the character and the box to indicate which
		// one it's referring to
		if (skip != 0)
			container.add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + cellboxbounds.y0), UI_LINE_WIDTH, rgb_t::white(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
//.........这里部分代码省略.........
开发者ID:qwijibo,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp

示例3: tilemap_handler


//.........这里部分代码省略.........

	// convert back to pixels
	mapboxwidth = (mapboxbounds.x1 - mapboxbounds.x0) * (float)targwidth;
	mapboxheight = (mapboxbounds.y1 - mapboxbounds.y0) * (float)targheight;

	// determine the maximum integral scaling factor
	int pixelscale = state.tilemap.zoom;
	if (pixelscale == 0)
	{
		int maxxscale, maxyscale;
		for (maxxscale = 1; mapwidth * (maxxscale + 1) < mapboxwidth; maxxscale++) { }
		for (maxyscale = 1; mapheight * (maxyscale + 1) < mapboxheight; maxyscale++) { }
		pixelscale = std::min(maxxscale, maxyscale);
	}

	// recompute the final box size
	mapboxwidth = std::min(mapboxwidth, int(mapwidth * pixelscale));
	mapboxheight = std::min(mapboxheight, int(mapheight * pixelscale));

	// recompute the bounds, centered within the existing bounds
	mapboxbounds.x0 += 0.5f * ((mapboxbounds.x1 - mapboxbounds.x0) - (float)mapboxwidth / (float)targwidth);
	mapboxbounds.x1 = mapboxbounds.x0 + (float)mapboxwidth / (float)targwidth;
	mapboxbounds.y0 += 0.5f * ((mapboxbounds.y1 - mapboxbounds.y0) - (float)mapboxheight / (float)targheight);
	mapboxbounds.y1 = mapboxbounds.y0 + (float)mapboxheight / (float)targheight;

	// now recompute the outer box against this new info
	boxbounds.x0 = mapboxbounds.x0 - 0.5f * chwidth;
	boxbounds.x1 = mapboxbounds.x1 + 0.5f * chwidth;
	boxbounds.y0 = mapboxbounds.y0 - 2.0f * chheight;
	boxbounds.y1 = mapboxbounds.y1 + 0.5f * chheight;

	// figure out the title
	std::ostringstream title_buf;
	util::stream_format(title_buf, "TILEMAP %d/%d", state.tilemap.which + 1, mui.machine().tilemap().count());

	// if the mouse pointer is over a tile, add some info about its coordinates and color
	int32_t mouse_target_x, mouse_target_y;
	float mouse_x, mouse_y;
	bool mouse_button;
	render_target *mouse_target = mui.machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
	if (mouse_target != nullptr && mouse_target->map_point_container(mouse_target_x, mouse_target_y, container, mouse_x, mouse_y)
		&& mapboxbounds.x0 <= mouse_x && mapboxbounds.x1 > mouse_x
		&& mapboxbounds.y0 <= mouse_y && mapboxbounds.y1 > mouse_y)
	{
		int xpixel = (mouse_x - mapboxbounds.x0) * targwidth;
		int ypixel = (mouse_y - mapboxbounds.y0) * targheight;
		if (state.tilemap.rotate & ORIENTATION_FLIP_X)
			xpixel = (mapboxwidth - 1) - xpixel;
		if (state.tilemap.rotate & ORIENTATION_FLIP_Y)
			ypixel = (mapboxheight - 1) - ypixel;
		if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
			std::swap(xpixel, ypixel);
		uint32_t col = ((xpixel / pixelscale + state.tilemap.xoffs) / tilemap->tilewidth()) % tilemap->cols();
		uint32_t row = ((ypixel / pixelscale + state.tilemap.yoffs) / tilemap->tileheight()) % tilemap->rows();
		uint8_t gfxnum;
		uint32_t code, color;
		tilemap->get_info_debug(col, row, gfxnum, code, color);
		util::stream_format(title_buf, " @ %d,%d = GFX%d #%X:%X",
							col * tilemap->tilewidth(), row * tilemap->tileheight(),
							int(gfxnum), code, color);
	}
	else
		util::stream_format(title_buf, " %dx%d OFFS %d,%d", tilemap->width(), tilemap->height(), state.tilemap.xoffs, state.tilemap.yoffs);

	if (state.tilemap.flags != TILEMAP_DRAW_ALL_CATEGORIES)
		util::stream_format(title_buf, " CAT %d", state.tilemap.flags);

	// expand the outer box to fit the title
	const std::string title = title_buf.str();
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title.c_str());
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
	{
		boxbounds.x0 = 0.5f - 0.5f * (titlewidth + chwidth);
		boxbounds.x1 = boxbounds.x0 + titlewidth + chwidth;
	}

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0, boxbounds.y0, boxbounds.x1, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (auto ch : title)
	{
		container.add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white(), *ui_font, ch);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), ch);
	}

	// update the bitmap
	tilemap_update_bitmap(mui.machine(), state, mapboxwidth / pixelscale, mapboxheight / pixelscale);

	// add the final quad
	container.add_quad(mapboxbounds.x0, mapboxbounds.y0,
						mapboxbounds.x1, mapboxbounds.y1,
						rgb_t::white(), state.texture,
						PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(state.tilemap.rotate));

	// handle keyboard input
	tilemap_handle_keys(mui.machine(), state, mapboxwidth, mapboxheight);
}
开发者ID:qwijibo,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp

示例4: tilemap_handler

static void tilemap_handler(mame_ui_manager &mui, render_container *container, ui_gfx_state &state)
{
	render_font *ui_font = mui.get_font();
	float chwidth, chheight;
	render_bounds mapboxbounds;
	render_bounds boxbounds;
	int targwidth = mui.machine().render().ui_target().width();
	int targheight = mui.machine().render().ui_target().height();
	float titlewidth;
	float x0, y0;
	int mapboxwidth, mapboxheight;
	int maxxscale, maxyscale;
	UINT32 mapwidth, mapheight;
	int x, pixelscale;
	char title[100];

	// get the size of the tilemap itself
	tilemap_t *tilemap = mui.machine().tilemap().find(state.tilemap.which);
	mapwidth = tilemap->width();
	mapheight = tilemap->height();
	if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
		{ UINT32 temp = mapwidth; mapwidth = mapheight; mapheight = temp; }

	// add a half character padding for the box
	chheight = mui.get_line_height();
	chwidth = ui_font->char_width(chheight, mui.machine().render().ui_aspect(), '0');
	boxbounds.x0 = 0.0f + 0.5f * chwidth;
	boxbounds.x1 = 1.0f - 0.5f * chwidth;
	boxbounds.y0 = 0.0f + 0.5f * chheight;
	boxbounds.y1 = 1.0f - 0.5f * chheight;

	// the tilemap box bounds starts a half character in from the box
	mapboxbounds = boxbounds;
	mapboxbounds.x0 += 0.5f * chwidth;
	mapboxbounds.x1 -= 0.5f * chwidth;
	mapboxbounds.y0 += 0.5f * chheight;
	mapboxbounds.y1 -= 0.5f * chheight;

	// add space on the top for a title and a half line of padding
	mapboxbounds.y0 += 1.5f * chheight;

	// convert back to pixels
	mapboxwidth = (mapboxbounds.x1 - mapboxbounds.x0) * (float)targwidth;
	mapboxheight = (mapboxbounds.y1 - mapboxbounds.y0) * (float)targheight;

	// determine the maximum integral scaling factor
	pixelscale = state.tilemap.zoom;
	if (pixelscale == 0)
	{
		for (maxxscale = 1; mapwidth * (maxxscale + 1) < mapboxwidth; maxxscale++) { }
		for (maxyscale = 1; mapheight * (maxyscale + 1) < mapboxheight; maxyscale++) { }
		pixelscale = MIN(maxxscale, maxyscale);
	}

	// recompute the final box size
	mapboxwidth = MIN(mapboxwidth, mapwidth * pixelscale);
	mapboxheight = MIN(mapboxheight, mapheight * pixelscale);

	// recompute the bounds, centered within the existing bounds
	mapboxbounds.x0 += 0.5f * ((mapboxbounds.x1 - mapboxbounds.x0) - (float)mapboxwidth / (float)targwidth);
	mapboxbounds.x1 = mapboxbounds.x0 + (float)mapboxwidth / (float)targwidth;
	mapboxbounds.y0 += 0.5f * ((mapboxbounds.y1 - mapboxbounds.y0) - (float)mapboxheight / (float)targheight);
	mapboxbounds.y1 = mapboxbounds.y0 + (float)mapboxheight / (float)targheight;

	// now recompute the outer box against this new info
	boxbounds.x0 = mapboxbounds.x0 - 0.5f * chwidth;
	boxbounds.x1 = mapboxbounds.x1 + 0.5f * chwidth;
	boxbounds.y0 = mapboxbounds.y0 - 2.0f * chheight;
	boxbounds.y1 = mapboxbounds.y1 + 0.5f * chheight;

	// figure out the title and expand the outer box to fit
	sprintf(title, "TILEMAP %d/%d %dx%d OFFS %d,%d", state.tilemap.which, mui.machine().tilemap().count() - 1, mapwidth, mapheight, state.tilemap.xoffs, state.tilemap.yoffs);
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title);
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
	{
		boxbounds.x0 = 0.5f - 0.5f * (titlewidth + chwidth);
		boxbounds.x1 = boxbounds.x0 + titlewidth + chwidth;
	}

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0, boxbounds.y0, boxbounds.x1, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (x = 0; title[x] != 0; x++)
	{
		container->add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, title[x]);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), title[x]);
	}

	// update the bitmap
	tilemap_update_bitmap(mui.machine(), state, mapboxwidth / pixelscale, mapboxheight / pixelscale);

	// add the final quad
	container->add_quad(mapboxbounds.x0, mapboxbounds.y0,
						mapboxbounds.x1, mapboxbounds.y1,
						rgb_t::white, state.texture,
						PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(state.tilemap.rotate));

//.........这里部分代码省略.........
开发者ID:user123456789101112,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp

示例5: gfxset_handler


//.........这里部分代码省略.........

	// worst case, we need a pixel scale of 1
	pixelscale = MAX(1, pixelscale);

	// in the Y direction, we just display as many as we can
	ycells = cellboxheight / (pixelscale * cellypix);

	// now determine the actual cellbox size
	cellboxwidth = MIN(cellboxwidth, xcells * pixelscale * cellxpix);
	cellboxheight = MIN(cellboxheight, ycells * pixelscale * cellypix);

	// compute the size of a single cell at this pixel scale factor, as well as the aspect ratio
	cellwidth = (cellboxwidth / (float)xcells) / (float)targwidth;
	cellheight = (cellboxheight / (float)ycells) / (float)targheight;
	//cellaspect = cellwidth / cellheight;

	// working from the new width/height, recompute the boxbounds
	fullwidth = (float)cellboxwidth / (float)targwidth + 6.5f * chwidth;
	fullheight = (float)cellboxheight / (float)targheight + 4.0f * chheight;

	// recompute boxbounds from this
	boxbounds.x0 = (1.0f - fullwidth) * 0.5f;
	boxbounds.x1 = boxbounds.x0 + fullwidth;
	boxbounds.y0 = (1.0f - fullheight) * 0.5f;
	boxbounds.y1 = boxbounds.y0 + fullheight;

	// figure out the title and expand the outer box to fit
	sprintf(title, "'%s' %d/%d %dx%d COLOR %X",
					interface.device().tag(),
					set, info.setcount - 1,
					gfx.width(), gfx.height(),
					info.color[set]);
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title);
	x0 = 0.0f;
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
		x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (x = 0; title[x] != 0; x++)
	{
		container->add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, title[x]);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), title[x]);
	}

	// draw the top column headers
	skip = (int)(chwidth / cellwidth);
	for (x = 0; x < xcells; x += 1 + skip)
	{
		x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
		y0 = boxbounds.y0 + 2.0f * chheight;
		container->add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, "0123456789ABCDEF"[x & 0xf]);

		// if we're skipping, draw a point between the character and the box to indicate which
		// one it's referring to
		if (skip != 0)
			container->add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + boxbounds.y0 + 3.5f * chheight), UI_LINE_WIDTH, rgb_t::white, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
	}

	// draw the side column headers
	skip = (int)(chheight / cellheight);
	for (y = 0; y < ycells; y += 1 + skip)

		// only display if there is data to show
		if (info.offset[set] + y * xcells < gfx.elements())
		{
			char buffer[10];

			// if we're skipping, draw a point between the character and the box to indicate which
			// one it's referring to
			x0 = boxbounds.x0 + 5.5f * chwidth;
			y0 = boxbounds.y0 + 3.5f * chheight + (float)y * cellheight;
			if (skip != 0)
				container->add_point(0.5f * (x0 + boxbounds.x0 + 6.0f * chwidth), y0 + 0.5f * cellheight, UI_LINE_WIDTH, rgb_t::white, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

			// draw the row header
			sprintf(buffer, "%5X", info.offset[set] + y * xcells);
			for (x = 4; x >= 0; x--)
			{
				x0 -= ui_font->char_width(chheight, mui.machine().render().ui_aspect(), buffer[x]);
				container->add_char(x0, y0 + 0.5f * (cellheight - chheight), chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, buffer[x]);
			}
		}

	// update the bitmap
	gfxset_update_bitmap(mui.machine(), state, xcells, ycells, gfx);

	// add the final quad
	container->add_quad(boxbounds.x0 + 6.0f * chwidth, boxbounds.y0 + 3.5f * chheight,
						boxbounds.x0 + 6.0f * chwidth + (float)cellboxwidth / (float)targwidth,
						boxbounds.y0 + 3.5f * chheight + (float)cellboxheight / (float)targheight,
						rgb_t::white, state.texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

	// handle keyboard navigation before drawing
	gfxset_handle_keys(mui.machine(), state, xcells, ycells);
}
开发者ID:user123456789101112,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp

示例6: palette_handler

static void palette_handler(mame_ui_manager &mui, render_container *container, ui_gfx_state &state)
{
	palette_device *palette = state.palette.device;

	int total = state.palette.which ? palette->indirect_entries() : palette->entries();
	const rgb_t *raw_color = palette->palette()->entry_list_raw();
	render_font *ui_font = mui.get_font();
	float cellwidth, cellheight;
	float chwidth, chheight;
	float titlewidth;
	float x0, y0;
	render_bounds cellboxbounds;
	render_bounds boxbounds;
	int x, y, skip;
	char title[100];

	// add a half character padding for the box
	chheight = mui.get_line_height();
	chwidth = ui_font->char_width(chheight, mui.machine().render().ui_aspect(), '0');
	boxbounds.x0 = 0.0f + 0.5f * chwidth;
	boxbounds.x1 = 1.0f - 0.5f * chwidth;
	boxbounds.y0 = 0.0f + 0.5f * chheight;
	boxbounds.y1 = 1.0f - 0.5f * chheight;

	// the character cell box bounds starts a half character in from the box
	cellboxbounds = boxbounds;
	cellboxbounds.x0 += 0.5f * chwidth;
	cellboxbounds.x1 -= 0.5f * chwidth;
	cellboxbounds.y0 += 0.5f * chheight;
	cellboxbounds.y1 -= 0.5f * chheight;

	// add space on the left for 5 characters of text, plus a half character of padding
	cellboxbounds.x0 += 5.5f * chwidth;

	// add space on the top for a title, a half line of padding, a header, and another half line
	cellboxbounds.y0 += 3.0f * chheight;

	// figure out the title and expand the outer box to fit
	const char *suffix = palette->indirect_entries() == 0 ? "" : state.palette.which ? _(" COLORS") : _(" PENS");
	sprintf(title, "'%s'%s", palette->tag(), suffix);
	titlewidth = ui_font->string_width(chheight, mui.machine().render().ui_aspect(), title);
	x0 = 0.0f;
	if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
		x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));

	// go ahead and draw the outer box now
	mui.draw_outlined_box(container, boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);

	// draw the title
	x0 = 0.5f - 0.5f * titlewidth;
	y0 = boxbounds.y0 + 0.5f * chheight;
	for (x = 0; title[x] != 0; x++)
	{
		container->add_char(x0, y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, title[x]);
		x0 += ui_font->char_width(chheight, mui.machine().render().ui_aspect(), title[x]);
	}

	// compute the cell size
	cellwidth = (cellboxbounds.x1 - cellboxbounds.x0) / (float)state.palette.columns;
	cellheight = (cellboxbounds.y1 - cellboxbounds.y0) / (float)state.palette.columns;

	// draw the top column headers
	skip = (int)(chwidth / cellwidth);
	for (x = 0; x < state.palette.columns; x += 1 + skip)
	{
		x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
		y0 = boxbounds.y0 + 2.0f * chheight;
		container->add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, "0123456789ABCDEF"[x & 0xf]);

		// if we're skipping, draw a point between the character and the box to indicate which
		// one it's referring to
		if (skip != 0)
			container->add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + cellboxbounds.y0), UI_LINE_WIDTH, rgb_t::white, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
	}

	// draw the side column headers
	skip = (int)(chheight / cellheight);
	for (y = 0; y < state.palette.columns; y += 1 + skip)

		// only display if there is data to show
		if (state.palette.offset + y * state.palette.columns < total)
		{
			char buffer[10];

			// if we're skipping, draw a point between the character and the box to indicate which
			// one it's referring to
			x0 = boxbounds.x0 + 5.5f * chwidth;
			y0 = boxbounds.y0 + 3.5f * chheight + (float)y * cellheight;
			if (skip != 0)
				container->add_point(0.5f * (x0 + cellboxbounds.x0), y0 + 0.5f * cellheight, UI_LINE_WIDTH, rgb_t::white, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

			// draw the row header
			sprintf(buffer, "%5X", state.palette.offset + y * state.palette.columns);
			for (x = 4; x >= 0; x--)
			{
				x0 -= ui_font->char_width(chheight, mui.machine().render().ui_aspect(), buffer[x]);
				container->add_char(x0, y0 + 0.5f * (cellheight - chheight), chheight, mui.machine().render().ui_aspect(), rgb_t::white, *ui_font, buffer[x]);
			}
		}

//.........这里部分代码省略.........
开发者ID:user123456789101112,项目名称:mame,代码行数:101,代码来源:viewgfx.cpp


注:本文中的mame_ui_manager::draw_outlined_box方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。