本文整理汇总了C++中local::SetAction方法的典型用法代码示例。如果您正苦于以下问题:C++ local::SetAction方法的具体用法?C++ local::SetAction怎么用?C++ local::SetAction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类local
的用法示例。
在下文中一共展示了local::SetAction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Initialize
func Initialize()
{
AddEffect("CheckAutoMoveTo", this, 1, 30, this);
AddEffect("ElevatorUpperLimitCheck", this, 1, 1, this);
AddEffect("FetchVehicles", this, 1, 10, this);
case_speed = ElevatorCase_move_speed;
case_speed_automatic = 2 * case_speed;
partner_was_synced = false;
front = CreateObject(Elevator_Case_Front, 0,13, GetOwner());
back = CreateObject(Elevator_Case_Back, 0,13, GetOwner());
front->SetAction("Attach", this);
back->SetAction("Attach", this);
}
示例2: Initialize
func Initialize()
{
SetAction("Travel");
SetRDir(10);
SetObjectLayer(nil);
//AddEffect("MoveTo", this, 1, 1, this);
ox=GetX();
oy=GetY();
rangedummy = CreateObject(Dummy, 0, 0, GetOwner());
rangedummy.Visibility = VIS_Owner;
rangedummy->SetAction("HangOnto", this);
var props =
{
R = 255,
G = 0,
B = 0,
Alpha = 40,
Size = 70,
BlitMode = GFX_BLIT_Additive,
Rotation = PV_Step(10, 0, 1),
Attach = ATTACH_Back | ATTACH_MoveRelative
};
rangedummy->CreateParticle("Shockwave2", 0, 0, 0, 0, 0, props, 1);
moveparticle =
{
Alpha = 100,
Size = AttackSize * 2,
R = pR,
G = pG,
B = pB,
Rotation = PV_Random(0,360),
BlitMode = GFX_BLIT_Additive,
};
moveparticle2 =
{
Size = PV_Linear(2,0),
BlitMode = GFX_BLIT_Additive,
R = pR,
G = pG,
B = pB,
Attach=ATTACH_Back,
};
movetrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = pR,
G = pG,
B = pB,
Attach=ATTACH_Back,
};
followtrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = 50,
G = 50,
B = 50,
Attach=ATTACH_Back,
};
hometrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = 0,
G = 255,
B = 255,
Attach=ATTACH_Back,
};
hometrailparticles2 =
{
Size = PV_Linear(2,0),
BlitMode = GFX_BLIT_Additive,
R = 0,
G = 255,
B = 255,
Attach=ATTACH_Back,
};
}