本文整理汇总了C++中instr_iterator类的典型用法代码示例。如果您正苦于以下问题:C++ instr_iterator类的具体用法?C++ instr_iterator怎么用?C++ instr_iterator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了instr_iterator类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: instr_end
/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
/// any DBG_VALUE instructions. Return UnknownLoc if there is none.
DebugLoc
MachineBasicBlock::findDebugLoc(instr_iterator MBBI) {
DebugLoc DL;
instr_iterator E = instr_end();
if (MBBI == E)
return DL;
// Skip debug declarations, we don't want a DebugLoc from them.
while (MBBI != E && MBBI->isDebugValue())
MBBI++;
if (MBBI != E)
DL = MBBI->getDebugLoc();
return DL;
}
示例2: skipDebugInstructionsForward
/// Find the next valid DebugLoc starting at MBBI, skipping any DBG_VALUE
/// instructions. Return UnknownLoc if there is none.
DebugLoc
MachineBasicBlock::findDebugLoc(instr_iterator MBBI) {
// Skip debug declarations, we don't want a DebugLoc from them.
MBBI = skipDebugInstructionsForward(MBBI, instr_end());
if (MBBI != instr_end())
return MBBI->getDebugLoc();
return {};
}
示例3: assert
MachineBasicBlock::instr_iterator
MachineBasicBlock::insert(instr_iterator I, MachineInstr *MI) {
assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
"Cannot insert instruction with bundle flags");
// Set the bundle flags when inserting inside a bundle.
if (I != instr_end() && I->isBundledWithPred()) {
MI->setFlag(MachineInstr::BundledPred);
MI->setFlag(MachineInstr::BundledSucc);
}
return Insts.insert(I, MI);
}
示例4: assert
/// When moving a range of instructions from one MBB list to another, we need to
/// update the parent pointers and the use/def lists.
void ilist_traits<MachineInstr>::transferNodesFromList(ilist_traits &FromList,
instr_iterator First,
instr_iterator Last) {
assert(Parent->getParent() == FromList.Parent->getParent() &&
"MachineInstr parent mismatch!");
assert(this != &FromList && "Called without a real transfer...");
assert(Parent != FromList.Parent && "Two lists have the same parent?");
// If splicing between two blocks within the same function, just update the
// parent pointers.
for (; First != Last; ++First)
First->setParent(Parent);
}