本文整理汇总了C++中idStrList::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ idStrList::Clear方法的具体用法?C++ idStrList::Clear怎么用?C++ idStrList::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idStrList
的用法示例。
在下文中一共展示了idStrList::Clear方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Sys_ListFiles
/*
================
Sys_ListFiles
================
*/
int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
struct dirent *d;
DIR *fdir;
bool dironly = false;
char search[MAX_OSPATH];
struct stat st;
bool debug;
list.Clear();
debug = cvarSystem->GetCVarBool( "fs_debug" );
if (!extension)
extension = "";
// passing a slash as extension will find directories
if (extension[0] == '/' && extension[1] == 0) {
extension = "";
dironly = true;
}
// search
// NOTE: case sensitivity of directory path can screw us up here
if ((fdir = opendir(directory)) == NULL) {
if (debug) {
common->Printf("Sys_ListFiles: opendir %s failed\n", directory);
}
return -1;
}
while ((d = readdir(fdir)) != NULL) {
idStr::snPrintf(search, sizeof(search), "%s/%s", directory, d->d_name);
if (stat(search, &st) == -1)
continue;
if (!dironly) {
idStr look(search);
idStr ext;
look.ExtractFileExtension(ext);
if (extension[0] != '\0' && ext.Icmp(&extension[1]) != 0) {
continue;
}
}
if ((dironly && !(st.st_mode & S_IFDIR)) ||
(!dironly && (st.st_mode & S_IFDIR)))
continue;
list.Append(d->d_name);
}
closedir(fdir);
if ( debug ) {
common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
}
return list.Num();
}
示例2: ArgCompletion_FolderExtension
/*
============
idCmdSystemLocal::ArgCompletion_FolderExtension
============
*/
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
int i;
idStr string;
const char *extension;
va_list argPtr;
string = args.Argv( 0 );
string += " ";
string += args.Argv( 1 );
common->FatalError("idCmdSystemLocal::ArgCompletion_FolderExtension TODO");
#ifdef TODO
if ( string.Icmp( completionString ) != 0 ) {
idStr parm, path;
idFileList *names;
completionString = string;
completionParms.Clear();
parm = args.Argv( 1 );
parm.ExtractFilePath( path );
if ( stripFolder || path.Length() == 0 ) {
path = folder + path;
}
path.StripTrailing( '/' );
// list folders
names = fileSystem->ListFiles( path, "/", true, true );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name ) + "/";
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
// list files
va_start( argPtr, stripFolder );
for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
names = fileSystem->ListFiles( path, extension, true, true );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name );
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
}
va_end( argPtr );
}
示例3: Shutdown
/*
============
idCmdSystemLocal::Shutdown
============
*/
void idCmdSystemLocal::Shutdown( void ) {
commandDef_t *cmd;
for ( cmd = commands; cmd; cmd = commands ) {
commands = commands->next;
Mem_Free( cmd->name );
Mem_Free( cmd->description );
delete cmd;
}
completionString.Clear();
completionParms.Clear();
tokenizedCmds.Clear();
postReload.Clear();
}
示例4: ReadManifestFile
/*
========================
idResourceContainer::ReadManifestFile
========================
*/
int idResourceContainer::ReadManifestFile( const char* name, idStrList& list )
{
idFile* inFile = fileSystem->OpenFileRead( name );
if( inFile != NULL )
{
list.SetGranularity( 16384 );
idStr str;
int num;
list.Clear();
inFile->ReadBig( num );
for( int i = 0; i < num; i++ )
{
inFile->ReadString( str );
list.Append( str );
}
delete inFile;
}
return list.Num();
}
示例5: Sys_ListFiles
/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles(const char *directory, const char *extension, idStrList &list)
{
idStr search;
struct _finddata_t findinfo;
int findhandle;
int flag;
if (!extension) {
extension = "";
}
// passing a slash as extension will find directories
if (extension[0] == '/' && extension[1] == 0) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
sprintf(search, "%s\\*%s", directory, extension);
// search
list.Clear();
findhandle = _findfirst(search, &findinfo);
if (findhandle == -1) {
return -1;
}
do {
if (flag ^(findinfo.attrib & _A_SUBDIR)) {
list.Append(findinfo.name);
}
} while (_findnext(findhandle, &findinfo) != -1);
_findclose(findhandle);
return list.Num();
}
示例6: Sys_ListFiles
/*
================
Sys_ListFiles
================
*/
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
{
struct dirent* d;
DIR* fdir;
bool dironly = false;
char search[MAX_OSPATH];
struct stat st;
bool debug;
list.Clear();
debug = cvarSystem->GetCVarBool( "fs_debug" );
// DG: we use fnmatch for shell-style pattern matching
// so the pattern should at least contain "*" to match everything,
// the extension will be added behind that (if !dironly)
idStr pattern( "*" );
// passing a slash as extension will find directories
if( extension[0] == '/' && extension[1] == 0 )
{
dironly = true;
}
else
{
// so we have *<extension>, the same as in the windows code basically
pattern += extension;
}
// DG end
// NOTE: case sensitivity of directory path can screw us up here
if( ( fdir = opendir( directory ) ) == NULL )
{
if( debug )
{
common->Printf( "Sys_ListFiles: opendir %s failed\n", directory );
}
return -1;
}
// DG: use readdir_r instead of readdir for thread safety
// the following lines are from the readdir_r manpage.. fscking ugly.
int nameMax = pathconf( directory, _PC_NAME_MAX );
if( nameMax == -1 )
nameMax = 255;
int direntLen = offsetof( struct dirent, d_name ) + nameMax + 1;
struct dirent* entry = ( struct dirent* )Mem_Alloc( direntLen, TAG_CRAP );
if( entry == NULL )
{
common->Warning( "Sys_ListFiles: Mem_Alloc for entry failed!" );
closedir( fdir );
return 0;
}
while( readdir_r( fdir, entry, &d ) == 0 && d != NULL )
{
// DG end
idStr::snPrintf( search, sizeof( search ), "%s/%s", directory, d->d_name );
if( stat( search, &st ) == -1 )
continue;
if( !dironly )
{
// DG: the original code didn't work because d3 bfg abuses the extension
// to match whole filenames and patterns in the savegame-code, not just file extensions...
// so just use fnmatch() which supports matching shell wildcard patterns ("*.foo" etc)
// if we should ever need case insensitivity, use FNM_CASEFOLD as third flag
if( fnmatch( pattern.c_str(), d->d_name, 0 ) != 0 )
continue;
// DG end
}
if( ( dironly && !( st.st_mode & S_IFDIR ) ) ||
( !dironly && ( st.st_mode & S_IFDIR ) ) )
continue;
list.Append( d->d_name );
}
closedir( fdir );
Mem_Free( entry );
if( debug )
{
common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
}
return list.Num();
}
示例7: ArgCompletion_FolderExtension
/*
============
idCmdSystemLocal::ArgCompletion_FolderExtension
============
*/
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
int i;
idStr string;
const char *extension;
va_list argPtr;
string = args.Argv( 0 );
string += " ";
string += args.Argv( 1 );
// taaaki: ensure that we clear the auto-complete list for the (d)map commands in case missions are
// installed/uninstalled while the game is running
if ( string.Icmp( completionString ) != 0 || string.Icmp( "map " ) == 0 || string.Icmp( "dmap " ) == 0 ) {
idStr parm, path;
idFileList *names;
const char* gamedir = NULL;
// check if a fan mission has been set and that the "map" or "dmap" command is being used
idStr currFm = cvarSystem->GetCVarString("fs_currentfm");
if ( currFm.Icmp( "darkmod" ) != 0 && ( string.Icmp( "map " ) == 0 || string.Icmp( "dmap " ) == 0 ) ) {
gamedir = currFm.c_str();
}
completionString = string;
completionParms.Clear();
parm = args.Argv( 1 );
parm.ExtractFilePath( path );
if ( stripFolder || path.Length() == 0 ) {
path = folder + path;
}
path.StripTrailing( '/' );
// taaaki: don't include folders if we are looking for the currentfm .map file
// this is a bit of a hack :/
if ( !gamedir ) {
names = fileSystem->ListFiles( path, "/", true, true, gamedir );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name ) + "/";
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
}
// list files
va_start( argPtr, stripFolder );
for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
names = fileSystem->ListFiles( path, extension, true, true, gamedir );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name );
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
}
va_end( argPtr );
}